Comments
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Unfortunately you are right that they will never be able to make the xenomorph the perfect organism like its supposed to be, and just making at another "lunge" killer or some other killer clone that they've been releasing alot lately
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So when we adding my main man the xenomorph
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It's nice to see someone who can look at this game as a way for everyone to have fun and not a keyboard war on why one side is wrong and the other isn't. Generally I like to play mostly killers I have fun playing against: dredge, wraith, deathslinger, nemesis, pinhead, and funnily enough pinball man himself. I usually dont…
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My only advice for going against highly skilled survivors is to just throw out the survivor rule book for killers and try your absolute best to create pressure when and where you can no matter the tactic, in the matches your playing against 4 man swf sweat squads the only thing you can do is try your best to get a 2k or…
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I'd say that the perk synergy and using a combination of items and perks to achieve a faster gen time is a double edge blade for survivors since they need to take up perk slots and an item slot to just speed up what could be a max of 3 gens start game ( assuming you find a chase a survivor during the time ), by doing this…
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So I just want to begin this by asking 2 questions 1. Do you play killer? 2. Do you play in high rank? (5-1) With the issue of getting a 4k I think it's just a general misconception of what a killers goal in a match is to "win" aka a ruthless or merciless killer score in a match ( this is because Brutal killer is a draw in…
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Because progression through the ranks is your reward for pipping? same exact concept right there can be used for alot of popular games with multiplayer why does leveling up matter if you get nothing for it. Also if pips don't matter then why are you so concerned by 4k? You just get less points and don't pip it doesn't…
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taking information perks instead of crutch perks will be harder at first but get you way farther once you learn how to loop effectively without needed a hand holding perk. only meta part about them is the ability to track the killers and see if hes looking at you within a certain radius. these perks take alot more…
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to be fair a 4k doesnt matter, but if you play very well in a match you deserve to get merciless killer and 2 pip. this wont always require a 4k so kills dont matter too much its just the emblem system gets a bit shaky in red rank. in my opinion 4k doesnt matter but getting a 2 pip after playing well does, which sometimes…
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remember when survivors threatened to review bomb the game until killers they didnt like playing against got nerfed? and then review bombing the game after almost every buff to killer back in 2016 and dodging any lobby with a nurse or spirit?. i do, i remember.
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again you make alot of valid points and explain them well, this time i actually dont have any arguments against it and can just about 100% agree with what you said on each subject. Deadhard and UB: the inconsistency of deadhard and the reliance on you baiting a killer to swing and successfully timing the dodge does make…
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Yeah again no basis on what you've argued so your post kinda just blends in with the rest who give no value to what they say. Just blurring out what perks do and their general advantage without listing anything else like chase times, gen times, meta perks, god loops, and God pallets and other aspects of base gameplay just…
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I dont need to see your steam profile i already stated that I could be wrong and it doesn't matter, also I'm not here to try and prove my rank to you either this is supposed to be a discussion not a contest. I've gone into alot of the so called meta perks that both survivors and killers have with others and you still…
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good one, really got me there
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i dont fully believe the rank 1 killer part but that doesnt mean im right, ok then if you are rank 1 and play the game at high rank then you should know how strong survivors get, im not going to get into detail on that since ive had that discussion plenty of times in this thread and i invite you to read them if you havent…
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yeah i dont think you understand what im saying, and i go as far to even say you also newer to the game or just stuck in lower ranks. the difference between killer and survivors start to show when survivors know how to use their advantages and abuse them, not to mention the addition of gameplay mechanics that punish…
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look up asymmetrical games, the game is a 1v4 making the person alone have the same power as the group wouldn't be "fair". just look up what kind of games these are because DBD is one of them.
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what rank are you?, im not trying to be rude but theres alot off about this post. and no the matchmaking isnt the only issue its that most killers have skill caps to their ability while survivors dont. the only 2 killers who dont suffer from that cap are spirit and nurse (2 survivor hated killers). mmr is something to be…
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struck a nerve did i?, thats ok i guess i really had you fuming at the keyboard. oh and sorry about the spelling mistakes i dont really care to go back and fix auto correct when typing on my phone. since you definitely wont be coming back il keep it short and simple since you get angry when im not. p.s. dont try to pass…
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with a well explained argument like that i gotta say you have got me convinced on alot of things, but some others i do feel fall a little out of line when you bring the 1 vs 4 aspect into play. you have provided sound math that i feel i may not be able to live up to such dedication on the subjects but i will use facts that…
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You atleast admit your bias but still didn't make an attempt to be unbiased or civil so let's go through your feedble attempts to argue what I said. So your first point is the hatch isn't RNG?, damn you really needed something to come up with to argue for it i guess. Hatch is not RNG, this is because there is a 100% chance…
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I thought you were biased because of the mention of keeping killers weaker than survivors, but il give you the benefit of the doubt. Id like to know your thoughts on the points I've listed to yours but for the new one I agree that killers shouldn't be "nerfed" into abusing their power like the case with Pyramid head,…
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To be honest most survivors I play against that DC is because they can't bully, the mass dc problem before was because survivors thought spirit was OP and couldn't have easy game against her. On that point though spirit is one of the strongest killers right up there with nurse that survivors have also complained about in…
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Once again skill caps on killers will only encourage the BM behavior, a good survivor can loop but the second they get hooked it would be more worth the killers time to guard it till 2nd state or even a sacrifice. If you want to punish the entire killer community for the BM of some then thats flawed logic, you should…
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I actually agree with some of what you said but there are some I would like for you to explain a bit better 1. In my original post I Detailed the draw backs to most killers perks especially the stronger one I.E. Ruin, and pop. And also show that survivor perks carry little draw back to them if any at all I.E. deadhard, UB,…
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I'm a bit confused as to why you would want the game to remain unbalanced if you have been playing since 2016 or 17 ( thats considering you play killer not just survivor). I've had plenty of games with all sorts of crazy stuff happening or even being camped or tunneled in the game at the beginning of that match. Putting a…
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I Have to say I dont see that much support in your points but I respect your opinion of mine nonetheless so let me try to see if I can explain some things you thought I explained poorly. 1. I completely disagree with your view on the survivor perks, most of the perks I mentioned I.E. spin chill, and lithe are powerful and…
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The Issue coming into this is that as a killer it is much more difficult to go through each survivor 1 hook at a time and pressure gens, chase times are way to long with loops and exhaustion perks added into the mix, but killers are forced to play to the "survivor rule book" by the devs with perks like DS and UB. I am in…
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I Agree that killers shouldn't win 100% of the time, as far as the killing 2 survivors counting as a win for a killer is completely false. In red rank anything under a 3k with a decently paced game is a black pip or less. To fix that you could re balance the emblem system instead to offer more progression based of that 50%…
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As someone who plays killer alot more than survivor i do agree with camping and tunneling being toxic and something that should be punished, but at the same time I have to deal with these perks going off in matches I try to play more towards giving everyone a chance to enjoy the match (aka not tunneling or camping). These…
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If the game was more balanced the game would have lasted longer offering more blood points to both survivors and the killer, game is survivor sided and its hurts both sides equally. Survivors suffer from loss of points and a generally boring experience with how easy it gets with perks or swf ( especially if combined ). If…
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I'm gonna go through this trying to be as unbiased as possible ( since being completely unbiased is impossible no matter if you play both sides ) 1. I feel the bad match making system is as much of an issue for killers as it is for survivors example 1 A newer killer gets ranked against good survivors and gets completely…
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Gen speed is the biggest issue with the game at the moment, not to mention that its the only objective that's important to a survivor 100% of the time causing them to go off in mass easily. The best way to increase game time, enjoyment, and gameplay for both sides is too increase gen time and add an objective worth equal…
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Issue with that logic is that there are 4 survivors with 1 killer, if your able to keep a killer busy for that many gens to go off its blatant that the game is unbalanced and chase times are way to long compared to gens speeds with the possibility of 3 survivors doing separate gens at once, if the killer was plain bad then…
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Hatch should stay closed the entire game, once you kill 3 survivors the exit gates should power giving the killer a chance instead of drawing out a search of the map for that damned whistle. End game should also start as soon as the 3rd survivor is killed in this case since gate opening times are nothing unless the killer…
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A Survivor suiciding in red ranks can cause you to 1 pip if you kill the rest, the amount of blood points it gives you isn't worth anything to the killer in higher ranks and screws their team to the point you can end up black piping or even de ranking to everyone dying on first hook or dc because 1 person couldn't handle…
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Biggest Reason as a killer you wouldn't be able to alter your perks is that against stronger teams (red rank or swf purple) you need to use your perks to apply pressure and Franklin's provides very little since most survivors don't rely on items and can just go back and pick them up anyway. Killers have 4 perks versus the…