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IHSGames

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  • Its unprofessional for them to leave bugs in the game for YEARS (plague) take months to balance unbroken perks (made for this) and release a PTB that already in hindsight was terrible due to feedback only to revert nearly EVERYTHING. If anything, that is more unprofessional than anything a content creator couldve done.
  • They wouldnt have to resort to such methods if they literally take the time to fix the game in the first place. But because of how they release chapters, they will keep doing this and more and more bugs, broken killers, perks, maps, etc will continue to exist, making the problem more bigger than it needs to. BHVR is…
  • Not really. You see, just because something is good for one thing doesnt mean theres other areas that also make it just as bad. Tunnelling does help survivors improve IF they are willing to stay. But many don't or at least don't feel strongly to. Why? Because getting tunnelled is not fun. It's like playing a fighting game…
  • Its easy to say this if you played at a time tunneling wasnt as prevelant but you cant improve if you never get the chance to. If youre a lower hour player and you keep getting tunneled because of such, what can I do to improve? Im out the match quicker than I can get my feet back up to even stand a chance. Its easy to say…
  • I think having both will be overpowered. HOWEVER, we can make it to where Iron Grasp doesn't drop the carrued survivor but does stun them in the process, giving the carried survivor more time to wiggle out. "What if they get stunned and they use a flashlight mid-stun" Carried survivors can't be removed mid animation.…
  • I think its a fun combo. I don't think its OP or unbalanced. You still get an injure without having to do work via someone using FTP. And the edurance can be quite a hassle but 2 injures with half the work is fine. HOWEVER, it is very much annoying and unfun to deal with. The issue resides with FTP synergy with Buckle Up.…
  • No its not. Did you not read my post? Its very boring and uncounterable to go up against when in terms of an M2 Killer. It also encourages them to not use their power making their performance bad. Killers stop learning how to win chases/play optimally because of this perk, And when killers start to become terrible, BVHR…
  • Ideally yes. But I feel like just like how dead zones should exist to allow killers an easier chance to chase survs in a map, god pallets, maybe 1 or 2 of them should exist. Not only does it add unique pallet variations but it can be used as a sorta last resort pallet that guarantees safety but will be a valuable pallet…
  • Hug techs are so fun because it adds a level of complexitiy to the game which otherwise doesnt have. Or at least used to. Flashlights used to be used more than just saves such as 360s and light burn. Demo could shread off buildings. Sky Billy Existed. Dead Hard was waaay versitile than now. Alot of stuff in DBD is being…
  • I disagree. Not many survs in my games use EMPs because its not the most time efficiant thing to grab. Sometimes its better to deal with overclock and teleport via envirorment, timing, perks, etc. It seems like your at a dusadvantage as survivor but once you plan your mioves against overclock, you wont need an EMP Also is…
  • When I get unhooked, it allows me to instantly apply pressure to a gen without the need of having someone else heal me or stop in my tracks to use a medkit, saving time overall in matches. It also helps with tunneling surprisingly. If a killer comes back to tunnel and you last those 16 seconds before youre healed, you…
  • You dont NEED Teammates to see info about perks YOU have! I never said the killer needs the survivor HUD. I'm saying if killers inflicted Expose or Mangled on a survivor, they should know who they inflicted it to. My guy youre actively choosing to ignore everything for your own agenda
  • "TLDR: Adding this is a waste of resources, they are either things the killers can track in their head..." "I think showing hook stages would heavily increase getting one person out of the game." If they can track stuff in their head, whats stopping them from tunnelling the survivor they tracked? And if killers can make a…
  • I've read this whole discussion and this is coming from a pure survivor main. I rarely ever play killer but let me say this. Killers having a HUD for info wont improve kill rates. It will only make killers play more smarter with the info they recieve. And with survivors knowing that, survivors will be more cautious with…
  • Its not for the survivors benefit. It's to force the killer to actually hook the person instead of slugging them
  • Yeah. Killers can actually see when a survivor has haste so they at least know if they have Made For This or Hope or anything.
  • But with enough uproar we can. Survivors deserve to see their teammates actions and killers deserve to see the effects of their perks/add ons
  • Im not saying Killers should see survivors' version of the HUD, I'm saying killers should at least see what killer related effects they applied to whichever survivor on the HUD. I think its possible
  • Unless you crank Gens, you only get around 30k BP as survivor. I like chases and mindgames so I often dont stick to gens so I dont get alot of BP. God forbids if the Killer tunnels and camp. Youre not getting nun. I know killer gets alot more but its still not enough BP to outweigh how much time you put in
  • Well it should really take around 3 games to get enough bllodpoints to prestige once. Thats about an hour of playtime. With how many characters we have, how many prestiges and all, having 10 games actually give you 2 mil BP is too little for how big the time investment we made. We should earn alot more BP and get rid of…
  • Made for this: I feel like this perk is overtuned even as a survivor which made me uninterested in using the perk. I felt the same way about Pre-Nerfed (Dash) Dead Hard so this isn't anything new to me. I feel like it should remove the Endurance effect since Buckle Up already has it and nerf the speed down to 2%. Still…
  • I didn't start buying the premium track until the one after Trickster's. It keeps me motivated to play the game as I don't wanna miss out on what essentially is $30-$60 worth of cosmetics you can get all with $10 along with essentially free Auric Cells. The Premium track is the only time I basically get skins outside of…
  • 1: Having a high pickrate doesnt mean it's bad. Theres so many terrible survivor perks so of course, windows is going to have a high pick rate because its one of the few survivor perks where you can get value without having to throw your games to pull it off. 2: Ya'll need to stop asking to nerf something when there so so…
  • Youre seeing it very black and white and nothing in life is of those 2 colors alone. Tunnelling is a strat yes. Killing is the main objective of the killer so logically tunnelling makes sense yes. But think about it. Youre legit stopping someone else from playing and its miserable. And it's not like you have a chance to…
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