The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Murder = Fine Cannibalism = Fine Torture = Fine Kicking a demon baby = Pathetic outrage.
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Tru3 is seriously underestimating how precise you can hear survivors with Stridor. I know exactly where the survivor is, healthy or injured. If I've broke a pallet I can phase to someone running between loops, guess where they are, come out of phase a bit away from them and still get a hit before they make the next loop.
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A spirit who tunnelled me today and chased me for 5 plus minutes said we played like dicks. I asked how. They said "I couldn't get you because you threw pallets down quick" Some people are just beyond reason. Play how you want. Regardless you'll annoy some people.
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Can somebody clarify if this issue with cross progression is a technical issue or a legal/rights one? If the issue is cross buy, I'll buy all the DLC again. I just want my progress.
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I have over 300 cakes on PS4. I'm out on PC now.
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I should say, if cross buy is holding up Sony and Microsoft, I just like my Progress. I'll buy all the DLC again if I have to.
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Some killers really benefit from perks. Freddie with Pop and Oni with Infectious for example. These perks make them so much better.
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Why would it be uniquely powerful on him?
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The hatch mechanic is bad. It's bad for both survivors and killers. Survivors don't want to wait 3 minutes to bleed out if they are slugged.
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A lot of killers like to blame their bad games on SWF. In reality they just did bad or the survivors did well. People would dodge lobbies because of this bogeyman they have created.
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So does a headset. No headset and Stridor is still worse than just a headset. #banheadsets
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While I'm not encouraging or advocating this behavior, sometimes rules have to be broken. A plan only survives first contact with the enemy. When people actually play then game, things change.
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If the killer has played well they've won regardless of a hatch escape. The mechanic is bad but it's worse for survivors being left on the ground with no chance of escape. You're only seeing it from the killers side
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If or when they down the last survivor you mean. Which could be 2-3 minutes later. The hatch mechanic is crap but I'm not going to spend 3 minutes on the floor so the killer benefits from it.
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You've said it yourself. Survivors being knocked are meant to be picked up by the killer or their team. Killers who slug for hatch aren't doi h it for this. They are slugging so hatch doesn't open. They have no intention of picking them up. If they get saved, they'll just down them again and repeat until they bleed out on…
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When are they going to address the Slug to prevent hatch opening exploit? Now I'm not encouraging or endorsing this behaviour or anything but my SWF will always DC if the killer tries this. I'm not going to lay around for 3 minutes so you can ensure your 4k. The issue is the mechanic. It needs to be changed. Give survivors…
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Monitor & Nurses will be a mainstay. Being able to attack through walls makes Nurses very strong and Monitor makes that even better. I would go NOED for the 3rd perk since it's ridiculously overpowered. 4th perk is more of a toss up for me. I might still hook people to start with so BBQ is a choice. Hex Ruin or Corrupt…
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I used to play killer watching tv and survivor with a headset on now I play survivor while watching TV and have to try hard as killer.
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I just have mine as Space Space and Toggle.
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Survivors are also learning how to play against the new killer. Both sides are tryharding.
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Borrowed Time is for camping. DS gives you a chance to get away and hide. Borrowed just means you get a longer chase.
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He gets destroyed early game. He can't pressure and set up. Hopefully the new 'Earlygame Collapse' will help.
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Nobody thinks it's a serious post. It's a false equivalency. Killers already have ways to make gens revert. Survivors need DS or tunnelling will become the best strategy in the game.
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I open the stream in my second monitor. I get to see their perks, where they and teammates are and the best part, locker grabs. They'll accuse me of sniping in the endgame chat and I'll just insist it was a great guess.
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It would be nice to get clarification on this soon. It has me holding off on purchases.
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We can assume it's based on things you do during matches. Chases, Saves, Gens etc. Downs, Hits, Sacrifices etc. The main question will be how is it weighted. In random lobbies a save is a big thing. In SWF I can tell you the killer is chasing me and a 4 year old could get the save.
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If you close the chat it stays closed even in future games. Some survivors will comment on your profile but you can make that private as well. YYou shouldn't have to do this but if the toxic messages are getting to you, avoid them.
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If you let them get to you, you can close chat or disable messages on console.
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I do. But I have to slug for it. Which is unfun for me and the survivors.
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I'm playing against 4 people. If I play good enough to get all 4 I shouldn't have to extend the game by 5 minutes to secure it. Killers don't like that, survivors don't like that.
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Even without perks he's a very strong killer. BBQ and PGTW make his teleport and gen pressure a lot stronger. Sloppy slows the game down even further. NOED would secure the win.
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You're free to play how you want. I've decamped with Bubba as well. But don't complain when you get hate. You even started fanning the flames. Again, I do the same, because I enjoy these messages, but I don't then complain about it like I'm shocked. You knew what you were doing.
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SWF should give an advantage. Every other game is the same, good communication and planning gives an advantage. As long as the devs know this and are considering it for balance, I think it's fine. A flat 2k is a good point to aim for balance wise but good players playing with good players are going to do better than that.…
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I cut out a few games where the killer DC'd early. I knew it would mess with the results a tiny bit
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Nah I'd say those numbers have changed quite a bit. We've had the ruin change in that time. It's very easy to rank up as survivor right now while it's not easy as killer. If you play red ranks with randoms you'll see most random survivors aren't very good while random killers, bar Spirit mains, are good. I think we would…
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I really enjoy playing as Demogorgan and Ghostface but they aren't the best at the top ranks. Pyramid Head seems really fun and strong so I'm hoping for a new main.
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Two of us are very good players. I'm a rank 1 survivor and killer on PC and Console. The other is probably a better looper than me. SWF with good players and good communication is obviously going to lead to a higher than average escape ratio. I think 2.36 is a very reasonable number. It's also worth noting survivors on…
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Almost always Red Ranks. There were probably about 20 games with lower ranked killers. 12 being the lowest.
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Almost always Red Ranks. There were probably about 20 games with lower ranked killers. 12 being the lowest.
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his M2 must be the thing ######### us over.
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He's so fun to play. His stealth is a lot more accessible than the Pig. Going from 20 to 10 I played him the majority of the time. From 10-1 he just couldn't keep up.
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You don't 'wait' until hatch spawning conditions are met. You have to do gens. All 5 gens to get 4 people out. 4 gens to get 3 people out. And then you have to find hatch, get everyone together and get out. What is the killer doing during this time? Assert any pressure on the team and keys are useless or used by one person…
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Keya are nothing like moris. Show me a video of somebody using a key to escape 30 seconds into the game. I'll show you hundreds of quick moris.
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Why should a survivor stay when the killer put on an offering that A) Gives them an easy win B) Makes the match unfun
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Moris can end games in less than a minute. Keys only work towards endgame for hatch. Some keys don't even open hatch. They are not the same. Stop trying to say they are the same.
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Killers already have advantages. They move faster, can see gens, hear rushed actions etc. Seeing items and playtime is not needed. I can fast swap items last second anyway.
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I like the comments from Salty Survivors when I beat them. I also play other games where people might look at my profile and not gain information they don't need.
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But I can’t play this anymore. Cheats, toxicity, SWF, bad match making.... a killer can’t do anything anymore. Cheats are not common. I have over 150 hours on PC and I haven't seen any. Matchmaking is fine. You'll face people near your rank unless you have to wait a while. Toxicity happens on both sides but it's part of…
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If it gets to endgame and you have no kills you aren't safety pipping anyway. A second kill wont help. Even if all 4 die trying to save you'd be lucky to pip. Have the self respect and not play like a coward.
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Show usernames in the endgame screen. Killers check profiles and dodge survivors if they've played a lot. Legacy cosmetics cause lobby dodging as well.