The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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No, but I do believe in teamwork.
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Apologies everyone, as it turns out I’m really really bad at doing a simple math equation in my head. I meant 4/24 games, apologies.
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Oh, that makes sense, good to know
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You got pallet stunned, that’s a mechanic, it’s not silly for it to be a mechanic. Now spinning I will admit is annoying, but I’m on Xbox and I only found them hard to hit when I was new, afterwards it was easy to predict and hit.
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BP gaining instantly stops after the game transitions to the end game screen, so the game needs to stall so you can get your 2500 for killing everyone or the BP for a mori
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I love it when Cloakers slowly rush at you while crouching, makes you piss your pants while trying to find them and shoot them.
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How would you modify it to where it would be balanced, and deal damage? I’m sure it’s possible, maybe like a damage counter like trickster?
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Your right, cloaked would be a good killer, maybe a skin for him. Also, good to know that DbD mask are in Payday, didn’t know about that
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Payday SoundtracK Mantis Lords- Hollow Knight
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I read it too fast and accidentally chose killer, survivors do have it easier. Survivors just get chased once, get caught, saved and then do gens until they are found again. With killer you have to worry about gens, if you should leave chases, what mind games you should do, how to approach a chase, should I break this…
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Ah yes, I will spend 4 minutes finding every totem in the map just to get rid of the chance of the killer having NOED. Also, I’m a killer main, but I respect the opinion
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no, the reason killers say everything the survivors do is toxic is because, flash light clicking, t-baging, t-baging at exit gates, killer tunnels/camps the killer should delete the game, etc. Most if not all killers consider looping a strategy and not toxic, and doing gens isn’t toxic either. I t-bag as survivor in chases…
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Tunneling and camping are valid strategies, and camping doesn’t always have to happen when the survivors are swarming a hook, complaining about getting tunneled all game is… ok I guess, but entitled survivors throw a hissy fit over it
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Fair
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Yes DH needs a nerf too, I hate it as much as the next person
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And it rewards killers bad play
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Okay fair enough
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If that first one does mess you up, just do another one and that’ll count as your 7th one instead
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I don’t get those, so I doubt it’s d-sync
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Tombstone takes time to build, Rancor requires all gens to be completed; can’t be used instantly, and only effects one person, unlike BNPs that can be carried by all
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I’ve read the comments, i see how there bugged, but I don’t use them often because I am a killer main. And of course I made this thread after running into 2 BNP SWFS, and it can feel like gens go brrrrr
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At least
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Tombstone is an add-on for a low-teir killer that takes around double the amount to get, Devour Hope can be cleansed without it getting any value. BNPs can just save 20 seconds of a gen in 2 seconds.
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no, the killer doesn’t have to put much work in to get it, you hook, walk away, and get your token, and you only have to do this 3 times for exposed, and 5 times for an insta-kill. Protecting it and RNG placement is hard work though, but you could say that for all Hex’s. Catching the survivor is the hardest part, but your…
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It’s one of two of perks that can Mori a survivor without a offering. And the only perk that allows you to Mori all survivors.
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Dear god please
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Always have been
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Ok so it is an observation my bad.
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I guess I do have bad luck, but 275+ is way more than 50. I don’t hate the person that runs it, I just hate how much I run into it. And I agree that not all killers get 4ks or 2ks just because of NOED and it isn’t impossible to escape because of it.
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I agree with everything
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Well the devs don’t always have to take a look at the ban rates each month and then immediately tweak the perk, they don’t have to do anything to it at all
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And that would give the devs info on what perks are being banned the most, and tweak them so they don’t. Killers ban DH the most, then DH needs to be nerfed. NOED is banned the most, then NOED needs to be nerfed
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I said this ban system would happen before the 1 minute countdown, and also all survivors vote on one perk, if it’s a tie then one of those ties is randomly chosen, when the survivors ban a killer perk that the killer was going to use, then the killer slot will be empty in the load out screen and another perk can be put…
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I never said it was a problem, I said a lot of people use it
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Experiment
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Same
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Thank
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Yes, but no. Yes because it sounds and looks cool, but no because it wouldn’t make sense. I don’t think he was ever a pig, although I’m not good on Saw lore so take that as you will. And he was a sick old man, but I guess the entity could fix that problem.
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What I think you mean by gifting is gifting arura cells and cosmetics, the amount of accounts that would get hacked and then have no cells would be a lot.
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Taking out the DC penalty is a horrible idea, the second something goes wrong the only thing stopping a survivor or killer from DCing is that penalty, people would complain about how many survivors DC if the penalty was removed. Yes, the amount of cheaters is bad, but that is BHVRs fault and they need to make a better…
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Your fine, not toxic at all
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As a killer main, who wins most games, I see survivors dash to pallets and windows most of the time, not run into me to avoid the hit
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fair enough, but they say that the perk makes the meta stale, and meta perks are the best perks. And you don’t have to come off like a piece of crap, you could’ve just said, “I disagree, DH is a fair and balanced perk.” But you had to say,” learn to manage better” and then you said Im super bias, and other rude things to…
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Funniest shite I’ve ever read
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Also the devs in the anniversary stream said that DH takes up too much of the meta, so they plan on reworking or nerfing it. THE DEVS DIRECTLY SAID THAT DH IS TOO OVER POWERED AND WILL BE NERFED.
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I’m not exaggerating it at all, I main killer, so I know how to deal with DH, but you can’t deflect the fact that most survivors don’t go down after using DH because they use it to get to a window or pallet without dying, try to deflect that point
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DH can be used to save yourself by dashing to a window or pallet, you cant just bait it, you can’t manage a survivor that has a perk that allows them to save themselves by getting to a pallet faster.
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Lets make a fictional perk, lets call it Boon: Steady Feet, this perk allows you to use your exhaustion perk twice, and decreases exhaustion 50% faster. Sounds OP right? Well that’s what DH is like, a perk that extends chases by 40 years, so is I used Balanced Landing Twice I would be able to extend the chase by at least…
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Uh, no. Trickster has a ranged power so he’s a hard counter to DH, I don’t hit them I plunge knives into there back and DH is always used just to avoid one knife, but this is about how much DH is used, not how good I am at the game. Survivors get a buff every 3 months, via perks, so no need to buff survivors.
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I do main Trickster just for the hell of it, so I’m good at him which means lots of 3ks. So yes I am high MMR