The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Can confirm bugged on Xbox as well
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Can add I've been working on these two for the past two days, three completions on ole' Weskyboi and two so far on Thalita Can't exactly work on Onryo and these are the last ones I've yet to get
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Had a match as Myers, last second SWF swaps to bunny Feng with flashlights, so I switched to Infinite Tombstone Myers. I wandered around for five minutes but with no gen progress or even stalk at all I realized it was an AFK team. So I played their game instead. Hid in basement back to wall and help stalk but swung weapon…
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I... Do already? I've thrown struggling killers a hook state or even two or even waited with them through EGC on otherwise overwhelming rounds, I've even body blocked a few people at gates for tea bagging excessively. While the majority plays the game like it's some sort of toxicity arms race "THEY were playing dirty, so…
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I can agree to no de-pips being a thing, not like MMR does anything at this moment, we're still finding first day accounts going against five-digit hours played accounts every other match As the only reason to continue climbing ranks currently is the monthly BP bonus, you can be awarded a whopping 1.5 prestige a month with…
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As someone who's been on three ends of this: 1) Killer searching for last two sneakies - Iron Maiden shuts this down quickly, there hasn't been a single time this has happened while playing Trickster or Huntress that didn't resolve itself immediately by perk or idle crow 2) One person is still playing, but the second is…
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I think a way they can improve things is by changing how the points system works a bit A bonus multiplier for length of time in match, a points penalty for hooking the same person twice in a row, and a much steeper penalty for time spent close to hooked survivors should help mitigate most of the reasons there are for…
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This still seems to be broken. Not normal healing till 99ed and finalized with med-kit, (As the challenge specifies to FINISH 2 health states, not heal for 2 full health states) not healing someone from dying through injured to full in single segment, and not two separate people from injured to full Its taken quite a few…
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Doesn't Hemorrhage disable exhaustion perks? So wouldn't just Sloppy Butcher be somewhat a viable option to severely weaken their build?