Jackpot

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Jackpot
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  • There is nothing against the rules nor stated as far as I've seen about it. If you somehow switched within the 5 seconds it would likely get you in trouble. Otherwise, it wouldn't get you into trouble but can get you seen as a likely scummy player. Considering that you cannot even see the killer which if you could would…
  • Shroud of binding would be more ideal with corrupt intervention since that alone already shows you roughly where they all started. But otherwise other than a fake mori, Shrouds are useless. Rarly see them used for either side, but only survivors remotely use them.
  • Is this some smol pp joke that I'm too much of a hyper pp person to understand? Otherwise, no. Maybe when I was newer I prob did, but hell nah. I stopped running Unbreakable a long time ago and slowly deleted DS from my loadouts.
  • I'm just going to choose this third option as a joke and because neither apply. I don't exactly mind/care much of dead hard, is it good? Of course, that's why it's meta. But honestly I wanted to in general avoid any meta perks and just try many perks and combos, honestly Dead hard just fell out of fashion for me since it…
  • New HUD reminds me of a typical mobile game with how everything is spread out due to limited space of mobile phones. Honestly, old HUD was more ideal, could've just added the survivor portrait AND what hook count survivors are (and how many for killers) It just seems so... Eh. I mostly hate it since it looks like Mobile…
  • I'd also attempt to mod it if I knew how to make a mod in DbD since I'm not sure if they even provide us with tools to do so, but... 1: Rework a majority of perks and possibly some killers (Ideally their addons mostly) Some perks are old and or useless, a relic from older times or even just downright OP or annoying like…
  • Only thing annoyed me about the undying combo is when they use it on a killer who doesn't exactly need undying to carry them like a crutch. If it was a clown or something then sure, it'd help a lot more. But it's annoying and with it's (soon to be old) aura reading ability, just trying to cleanse can be hell against those…
  • Take note of your surrondings even before going into a chase, especially when going to a generator to have an escape plan. Last thing you need is something like a ghostface stalking you or an undetectable killer grabbing you... Or getting hit before even making it to a pallet or windows, generally teaching players to be on…
  • I'm saying both sides for sake of the fact that SWF is stronger than Killer, but Killer is stronger than solo queue survivors. Communication is strong and when the game seems to be balanced around the idea of such and forgetting of SWF or even doing related to it, then you have this problem where killers are getting mad…
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