Comments
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This change would be game breaking. If they do it, I will definitely quit playing for quite awhile, maybe permanently. It’s sad. I’ve been playing for about 3500 hours, and now they want to ruin the game.
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I’ve been playing her a long time, and it’s never been center. You can go all the way back to release with content creators and find out it’s not center. It’s roughly in line with the W in “ThroW Hatchet”.
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Huntress has tons of counterplay. The best way to learn what works is to play the killer that is plaguing you, pun intended. Huntress is not as easy to play as many other killers. Many players don’t realize how much practice it takes to “hit every shot”. I main huntress when I play killer, and I can tell you, some days you…
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Hawkins is my favorite map. I play with strong SWF’s there and the killers do quite well in spite of it. I agree with the comment that said ”God forbid we have a map that isn’t an open field with one building”. 1000000%
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this is the best rework idea for Object that I have seen. I’ve always liked the perk, but having a perk that only has a 25% chance of working each game sucks. The only other idea for it that I’ve thought might fix it is if, you become the obsession once the killer chases you for 30 seconds. With perks like FTE from chucky,…
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I think you’re right. They could make the boon Icon flash, and maybe make the sound of the snuff universal.
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Seriously?? Grow up! T-bagging is a healthy part of video games. If you any handle it, go cry in a corner.
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It needs to be changed completely, it’s absolutely trash. I hate it. It ruin’s nurse’s feel completely.
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Tunneling is only straight off the hook targeting the same player. A single hit to make them mend is not tunneling. If the survivor gets off the hook and immediately jumps on the generator that is at 80% next to the hook, they are fair game. They negated any tunneling rules right there. Tunneling is not hooking the same…
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Same. I absolutely hate this mechanic. No idea why they can’t have both.
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Simply make item auras visible like the health spray cans. You could also make chests reset after 180 seconds.
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I’m not sure I see it hurting solo queue if you have 8-10 chests per map with decent items. Takes less time than a boon or dull totem.
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I’m the same way. I do search cheats though.
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I get that, but it’s too much. In most games I shut music off completely because it’s always too loud and obnoxious.
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That’s exactly what I’m saying. I’ve got around 3k hours in this game, most of which is in solo q. I guarantee this is a bigger buff than people think. I know what it will do for how I play, and it will make me way more efficient at gens. I will be able to determine very quickly who was working on what gens and where to…
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Nemesis. He’s literally just a loud obnoxious huntress that lacks huntress’s range. And I like huntress a lot. Can’t stand nemesis.
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That’s a good point. It probably needs something like automatically lighting totems that give the killer compounding boosts. So if you don’t cleanse a lit totem the killer just gets more powerful, and new lit totems respawn every 90 seconds or so. They would all have to start lit.
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This has been an issue for me on PS4 for as long as I’ve had the game. It seems random to me, but happens all the time. Worse when the killer’s connection is bad.
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First off, I’ve escaped lots of times with 2 people left. Second, there are a lot of other factors in play than just you finding hatch. Was the other player a do-nothing, or were they carrying the team? if I’ve been carrying, and get first-hooked, I’m not killing myself for you. If you’ve been doing nothing all match, then…
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Don’t you think a well would be too obvious?
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…and then you clicked on it! Lol
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Yes, it is if you play a lot.
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Didn’t say anything like that, I said regularly, and all the time. Probably once out of every 50 pickups without boil over, and once out of 25-30 with it.
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You guys don’t play enough if you don’t struggle free regularly in solo q
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Why would a killer want to unhook survivors?
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I play red ranks in solo q
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I escape all the time, and I sometimes run boil over and escape even more often. Struggle mechanics are good as they are, however boil over needs a slight buff to blocking the aura reading of killers.
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I made an edit. Shorter is probably better.
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Yeah, the times might be high. Maybe 30/45/60 is better.
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I’m a survivor main, and IMO, survivors don’t have a clue about how survivor sided this game is. I dabble in killer just enough to understand the problems plaguing killers, and the entitled behavior of survivors. The game is in desperate need of MMR, and then a method to massively buff killers against higher end teams and…
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Definitely need a buff, needs to be a lot more of them in tiers with nemesis power, and they should be more aggressive based on those tiers.
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For one thing, survivors and killers need a trade that is basekit, bbq & chili, and kindred. Next, solo q needs generators to be painted different colors based on whether they are a center, mid, or perimeter gen and each has a different reward based on difficulty. The balance is about information, comms for everyone is not…
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Part of the issue for me is quite simply how boring it is to go through the bloodweb over, and over, and over, and over, and over… I can’t tell you how many times I’ve just sat at the cap because I didn’t want to do the web anymore.
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The speed boost given from the zombie does not need fixing. It is a very fun feature in the game.
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JediWithASniper I think I have a lot of hours.
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Dude this is right on, except that level 10 like the guy said. I’ve always been a solo q survivor main, but now my killer dabbling is at like 40% to 60%. Not sure if I’ll ever play more killer than survivor, but man, playing survivor makes you a way better killer and Vice versa.
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I am a solo Q survivor main, but I dabble in killer. Killer is absolutely the harder role to play, but at the beginning it’s way easier. Survivor is way harder at the beginning and easy later on. My two favorite killers to play against are Nurse, and Huntress. Absolutely so much fun! As a killer, Huntress is my favorite to…
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Thanks all
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That’s what I’ve been doing, and then I add nurse’s to catch them healing. Plus ruin, it seems to be working pretty well. The wording is just so bad in its description.
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If you’re paying attention you can still hit skill checks with a 5 stack huntress lullaby. This post is about people who choose to cause their own problem, not disabled people.
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Yeah, I’m wondering what it does exactly. Does it heal you? Restore your item to full? Does it give you a protection ward against a hit from the killer? Seems like totems may need a buff after whatever this is goes live.
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I like this idea a lot. Passive buffs that affect certain kinds of perks, healing, aura, speed, gen repair, sabotaging, etc… love it!
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I love it. I want it to stay until next chapter.
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I thought that’s what was going on right now.
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Yes I know. That is the audio cue. The visual half is the skillcheck
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Why?
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Whatever. The skill check doesn’t start in the skill check zone.
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That’s an assumption made without any data. You are assuming that the devs would be happy with a game where only David gets played. It would force them to balance the powers like they do with killers. BTW some killers are meta, because of their powers.