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No Mither Rework
I think a lot of people like the idea of No Mither, but due to the fact that it tells the killer immediately that you have it, no killer will ever do anything other than insta-pick unless it’s their first day in. The change I propose keeps all functions of the perk exactly as they are with only one change. The perk…
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Better Basements
I think it would make basements so much better if they had a few or all of the following: They need to be bigger Custom to each killer Traps to catch survivors Higher rarity items to lure in survivors Killer items that can be stolen for BP reward with an escape. Possibly loops and a second entrance.
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No Mither might be dumber than De Ja Vu
Seriously? You start the trial injured, so the killer knows what perk you have? What kind of moronic perk is this?? It might Be viable if you didn’t start the trial injured, but like this? Really guys? So dumb.
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The wiggle system is really close to a deal breaker.
After around 3k hours in this game, this might be what finally makes me uninstall. I hate everything about this mechanic so much. I’ve tried to get used to it, and it’s not happening. I’m playing way less already because of it. I don’t see that I will keep on playing too much more if it stays like this.
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No Items In The Bloodweb??
Idea for better gameplay, nerfing SWF’s… Simply remove all items and add-ons from the bloodweb. All survivors enter the trial with no items. Add a few more chests to the maps, and presto. Most lobby dodging goes away, most SWF bullying disappears. Also just eliminate add-ons for items entirely, and just have tiers of items…
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How will Dev’s Buff Killer’s after this Update?
As a PSA, I’m a survivor main that plays a bit of killer from time to time. I have wanted basically this exact update for quite some time as far as bringing solo queue’s quality up a bit. However, this will be a massive buff for survivors, and I think it’s effect may be being underestimated. I predict that killers are…
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Sound adjustment??
What’s the possibility that we could have the option to adjust the music volume down some? Not all the way, although, that is tempting, but when playing as killer it is almost sensory overload.
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Devour Hope Rework
Super simple change to devour hope. The totem is not lit until two tokens are acquired. Then the icon stays lit until the totem is cleansed. https://deadbydaylight.fandom.com/wiki/Hex:_Devour_Hope
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New Hiding Places
Can we get some new, more environmental, not universal to every map, or every area of every map type of hiding spots? Like for example, we have Gideon meat plant, where are the full height or bend over deep freezers that you can jump in? But if you stay in them to long, your blood starts to freeze and it auto spits you out…
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New Game Mode - Hide & Seek
Hide & Seek 12 survivors 1 killer No generators Survivor objective: Survive or escape Game type is elimination, if you get hooked or bleed out, you lose. Every 60 seconds survivor auras will be revealed to the killer for 4 seconds. When there are only 3 survivors remaining, exit gates are powered. When only one survivor…
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Killer Hexes Need help!!
I survivor main, and I love the new boons, however, it seems to me that killer hexes need a similar rework. I suggest that Killer’s hexes should have a few of the following features. Killer’s start with all applicable hexes lit. Killer’s can re-light hexes. (When a killer re-lights a hex, it is almost instant.) Killer…
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Chapter 21 teaser possibility
The Ring?
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New Survivor Item - Deer Scent
Name might be terrible… Basically, it’s a bottle of deer scent that you pour on yourself and then you don’t leave scratch marks for 30/45/60 seconds depending on rarity. One time use, then it depletes like a firecracker. We have a perk Calle deer stalker, so…
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Somebody Explain Dying Light
I don’t understand the wording on this perk. What are the tokens for? Do survivors suffer 3% for each token, or just 3% no matter what? If it’s 3% no matter what, why do you get tokens?
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Post-game stats
I for one would love to have stats of a match listed after each match. Not career stats, just stats for that match. What gen % each survivor did. What healing % did each survivor do. Totems cleansed Seconds in chase Etc..
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Individual Survivor Powers
Somebody suggested that survivors aren’t unique and are just skins. This is correct, and needs a fix. Most suggestions I’ve seen are for stats, or passive traits, I’ve got one better. Each Survivor needs a unique exhaustion “perk” that is their power. It is not equipped, it’s just part of their character. For example: Dead…
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Fix for the low-skill strategists
With someone like myself who has thousands of hours in solo q, and doesn’t like swf, I have run into a reoccurring problem in solo q. It wasn’t until watching a recent dowsey video where he talked about bringing the bottom up that things started to click. I love solo q. Always have. It has problems, but I love it. However,…
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Am I the only one doing this??
Using Nemesis zombies for a free speed boost mid-chase. Do you do this?
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Really, Daytime Cornfield again???
Am I the only person who is sick to death of that map already??? Dont we have any other maps on DBD or do we have to play the daytime cornfield every freaking match all day long?? Seriously. Lower its rotation percentage already.
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DS or Unbreakable
I have never been a DS fan, I don’t know if it’s my play style or what, but DS just seems to not come anywhere close to giving me the number of uses as unbreakable does. I see other people use DS constantly. What about you? Which do you get the most value from?
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Breakable Walls & Survivors
Got a simple idea, Survivors can break down walls if they have a toolbox. In my mind, I figure that breaking one wall down should deplete a brown toolbox.
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Good Huntress Builds?
I’m a survivor main who plays a bit of killer, mostly to unlock rift challenges, I’ve leveled up a few killers just with points to get their teachables, so I have a few good perks like ruin, but I just don’t feel like my huntress build is very good. What do you guys run and why?
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A Better Grind
We all know that the bloodweb is basically just getting way too big. When it was released it was a great mechanic, albeit a little monotonous to prestige all your characters to 3. But I think everyone is mostly in agreement that the grind is becoming unobtainable for a lot of people, especially new players. I am going to…
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New survivor perk - static discovery
When hooked by the killer, you may select any of the three derelict survivors, (derelict means 50 meters away from the hook you are on, not doing a gen, not cleansing a totem, not in chase, and further than 20 meters from the killer.) once selected, you press the action button to shock them so that they scream out and…
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Could Everyone Chill Out on MMR
Seriously. If they don’t gather data, they can’t determine if the system will ever work and what needs changing. This game is far more complicated to matchmake than an FPS like COD or whatever. Anyone with half a brain knows that balancing this game is a massively difficult problem. 2 days of data won’t hurt anyone. Just…
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Need some perk synergy advice
What do you guys run with the perk For The People Im trying to think of a good build for it, but I’m struggling to come up with something interesting that has synergy.
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One HEX only!
What if killer’s could only run one HEX, but it wasn’t one of their perks? What if HEXES were substantially more powerful than they are now? What if survivors had to cleanse all 5 TOTEMS before the EGC, or the remaining TOTEMS would light and become unbreakable? What if your one HEX had those 5 TOTEMS backing it throughout…
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Pre-game Scenario
I really would appreciate some feedback from both sides on this. I know ideas for a pregame have been floated, but here is mine. Please tell me what you think. When the game starts, all generators are blocked by the entity.This is the pre-game. This pre-game can be used by survivors to look for chests, and search for…
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Solo Queue Buddy System
Something I would very much like to see in solo queue is what I call a buddy system. Basically, after you play a match, you can designate any player, including killers as a buddy. When you do this, the other player will have to confirm your “buddy request” to allow both parties the option. This will increase your chances…
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Unbreakable needs THIS
Here’s the question, as much as all survivors love, and killers hate unbreakable... Shouldn't unbreakable be an exhaustion perk? As fun as it is to have an exhaustion perk running with unbreakable like dead hard or sprint burst, don’t you think this would be a significant adjustment in the right direction?
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NOED should be basekit
Hear me out before you kill me. First, I don’t think NOED should be a HEX. Here is how it should work: When the last generator pops, the exit gates are blocked, (This appears to be the most disputed element of this proposal, and I just want to say that I’m not married to the exit gates being blocked) and the killer…
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New Interaction For Survivors
Been awhile since survivors had something new to interact with in regular gameplay... my suggestion is this: Make burn barrels an interactive way to stun a killer... but with a big cost, a health state, and you have to mend. A survivor could throw down the barrel creating a big fiery blaze that stuns the killer, and it…
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Chase Timer
Been thinking about this for awhile. I think it would be a very nice feature in the HUD to have a chase timer that is visible for both survivor and killer. Primary reason being that it is easy to lose track of how long you have been chasing one survivor, or how long a killer has been chasing you. For survivors it would be…
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Time for a major Key Buff
Red Keys need a major Buff. They should be able to unlock the killer’s heart ♥️ and make them friendly.
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Obsession - New Game Mode
So I had a dream the other night about this new game mode, and I feel like I have a few of the bugs worked out of it. Here’s how it works: When survivors load into the lobby, there will only be 10 preset perk load outs to choose from. Each time a survivor picks one, it goes dark, reducing the choices of the remaining…
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This can SOLVE the SWF problem
Killers select in their loadout 4 perks just as survivors do. So to solve for comms, what needs to happen is that killers select additional loadout perks for SWF. These potential perks are selected in advance, and are activated automatically when a killer is paired with the following: If the match contains 2 linked SWF…
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Realistic Cornfields
It’s about time for the killers and the corn to join the real world. You ain’t finding us in here. This game’s corn needs a serious realism upgrade on its cornstalks.
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More Bunny Feng
We need two more colors of Bunny Feng. It really is a tragedy that we don’t have them already. I suggest blue and red, the red like the dragon pants.
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The Master Key FIX
So what if keys had a totally different function, a function where every key could read the auras of secret chests that had rare items in them? What if these secret chests were totally invisible until a key was used to reveal them? What if keys had nothing at all to do with the hatch, and everything to do with finding good…
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MMR and hook suicides
Am I the only one hoping that the new MMR will track the suicidal garbage and habitual non-strategic campers and put them all in games with each other? Bubba + Hook Suicide Survivor = perfectly balanced MMR.
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Game Breaking Rework!!!
Edited Post with point 4,5. Ok, so hear me out. Instead of hooks, the game should be kills. When a survivor is hooked, the following happens: The hooked survivor has a bleed out time of 45 seconds with no struggle phase. If they are rescued, they stay injured until healed. If they are not saved, they die, and will respawn…
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The Falsetto Key Change
Ok, so keys are a problem, everyone wants them changed. Keys are linked to hatch, also issues there. Here is the solution I see. There is one key hidden in a chest somewhere in the map. There are a minimum of 10 chests on each map, equaling a maximum of 200 seconds search time. The hatch remains closed when generators are…
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DS not a buff or a nerf
What if for DS to activate, you had to cleanse a totem? That’s where you get the sharp object to stab the killer. Everything else stays like however the devs are adjusting it.
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New Hex - Dazed & Confused
Upon cleansing: Survivors all receive the following status effect: Dazed & Confused. - All player controls are reversed for 60 seconds, including action buttons. Edit: It seems many think that this is too intense. I suggest then that this status be applied only to the survivor who cleanses the totem.
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Healing At The Same Time
PS4 Description: When two survivors try to heal an injured survivor at the same time, it causes both of them to stop healing the injured survivor. It is similar to when you try to heal someone and they move slightly and it stops you from healing. However, in this case the injured survivor is not moving, unless pressing…
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Healing Problem PS4
So, there is this weird thing that happens if two people try to heal someone at the same time. It stops you from healing the person the same as if they moved. I am thinking this must be due to the character being moved into animation or something, and the game treats it as though the player moved. So you have to let one…
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Perks with Skill Trees
So what if instead of each perk just having 3 levels, you acquired the perk in the bloodweb, and then you upgrade that perk with bloodpoints in its own skill tree. The perks could have different features, for example: Borrowed Time might have 3 fields you could fill to change the perk. Let’s say each category could have a…
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Haste, Hooks, & Borrowed Time
I’m not suggesting they do this right now, maybe some time in the future, but I am thinking about what the effect would be on the game if when a person is unhooked they gained a haste effect for 10 seconds similar to the perk hope which I think is 7%. Then change BT to be proximity based instead of based on the killer’s…
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Major Totem Change
Totems should not be lit and dull, they should all just be dull. Why do survivors need the alert that a totem is lit? When RUIN is active, you have an affect icon showing onscreen in your HUD. So then you have to do bones to find it, or live with it. This also buffs surprise Hexes like haunted ground.
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New Hex - Perplexing Plight
Alternative name - Disorientation As long as this totem is lit, all survivors within 30 meters of an uncompleted generator will have all game sounds directionally reversed. Explanation - Basically, left sounds will come from the right, right sounds will come from the left, front sounds from behind, and behind sounds from…