Jeoz

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Jeoz
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  • 4 seconds delay might be op without the token system, at close range aura readings effects it become distortion with an extra distraction, and at a long range together with the fact i reveals when it activated, will allow one to purposefully give the killer the wrong info, for example run for 4 seconds in one direction…
  • being annoying should be a conspicuous action more specifically: -body blocking -take protection hits -using flashlights -pursuing the killer -t-bagging to compensate survivors, make it so that the anticamp mechanic doesn't deactivate after the 5th generator is completed if all 4 survivors are alive, so survivors are less…
  • i had to think carefully in your idea, because at first glance, 4 second delay while knowing your aura is being look, is a powerful effect, but then 32 second of aura reading is a feat that most single perk can't easily get, barbacue require 8 hooks on other survivors, 4 with lethal pursuer, so is clearly a better counter…
  • it's their idea of a buff on premonition
  • i would love base kit unbreakable, but that buff pallet saves and flashlight saves a lot, it could work if pallet hits, and flashlights blinds give extra wiggle progress instead of immediately saving the grabbed survivor i would prefer instead that if there one last survivor standing outside of the killer line of sight for…
  • the only buff that i think should get is that you still don't scream when falling exhausted (still getting slow down if exhausted)
  • Windows had nothing to do with the advantage of solo q vs swfs, and bond would be used to troll, a basekit kindred, but unlike teh previous comment a think it should reveal the aura of the killer instead of just survivors, and reveal the auras of generators with 60+% progress to solo players could be better, the comms…
  • sincerly i would like to know how it works, because as a player with bad ping, i get my pallet stuns as survivor, and hits as killer invalidated all the time, i have to be careful, and playing mostly area control, with both roles, because the game clearly punish me for having ping all the time, i can't play legion because…
  • i love distortion, aura perks, and add-ons just limit so many play one can do as survivor, and it would be great if distortion filled with doing gens instead of hiding in the killer terror radius, BUT, when playing with distortion it becomes difficult to take chase even if i want too, and knowing that the killer with BBQ…
  • many killer mains are terrified of the hatch, and there are never happy with a 3 kill, i would said that hatch should open when they slug for 4k, with a couple of conditions, no survivors on hook, a last survivor standing, and the killer pass more than 30 seconds without chasing any survivor the hatch open, that way it…
  • stimulate cooperation would just increase the gap between solo q and swfs, the need less cooperation required from survivors, not more, just the healing nerf make the solo q experience so much worse, now that survivors running to heal, or be healed instead of going to a boon. also, more genrushing games are more of…
  • i think is fine that it punish survivors for being ambicious with the unhooks, if they cant hide properly and get the unhook, they should run away from the hook, and immediatly, not way to see other survivor, making it obvious that someone else is going for the unhook, it could be faster after the 7 seconds grace period…
  • if he is camping me is because i am in either first or second hook, in egc, and of 4 players are alive, he is just camping to get a pity kill, he is not trying to win the game anymore, i hate the idea of being just a consolation price, and no it isn't my team's fault to trow the game when they could just win
  • the only moment that the new antifacecamping feel annoying/toxic to me is when all 4 survivors are alive in the EGC, and i am the one being camped, it's quite annoying that after one full game well played i end up as the killer consolation price, and it is annoying because it happen when i finnish the last gen in the…
  • killers don't need info perks to find survivors, the only moment a killer need the extra help is when survivors hide without doing any objectives, and they can still do that, i can still stay hidden without doing anything, and even when i get a killer without any info perks, add-ons or power, as a survivor i still need…
  • I only ask for 2 minutes, and because it is a multiplayer game, everyone of my teammates would prefer that i comeback after being afk for a while rather than me getting hook without resistance, and is not like the afk crows stop players from staying hidden the whole game, so only stops people that need the again little,…
  • That's a great idea, but killer mains will never allowed, they still swear that they only use barbecue only for the BP. But the idea of making distortion into more of a team perk is great, a love how little the change gives to swfs compared to how much it gives in solo queue, and it wouldnt break the game, it would still…
  • I like the idea, but having 7% penalty for only one injured survivor is kinda to much, it would be better if that 4% penalty required at least 2 injured survivor, so it end up like 3% - 10% - 13% - 16% , it should still require some effort from part of the killer to get the perk going, since having one survivor injured al…
  • the only thing i dislike about this suggestion, is, how much trapper suffer with sand (and also snow), so, if am not playing with or against trapper, yes, that's a great idea
  • I like the condemn with hits would be good, and i don't think it need to be after manifesting only, 7 stacks is a lot. and in most game i play against onryo, even with better players than have won against me at the end, i never passed the 4 stacks, i have only seen that against players that took the video tape, and didn't…
  • i think it would be better if he could hold 2 extra traps, start the game with 2 but can hold up to 4, or 3 and 6 with the bag, still will need to collect them, but it would save a lot of time, specially in big maps
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