Comments
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it does suck that a character that is p3 lvl 1 vs a character that is p3 lvl 50 with all perks unlocked will be the same prestige afterwards
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I want this so bad, and I also want to know who brought what offerings at the beginning of the trial. LET ME KNOW WHO BROUGHT THE RPD OFFERING, I"VE GOT 3 HOOK STAGES FOR THEM!
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If recently unhooked survivors simply lost their hit box instead of gaining endurance, we wouldn't even have to think about this and I hope they go this route instead of doubling down on endurance.
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This is a great point. They could add the white sheen on survivors that already happens when they get hit with endurance so signify they have no hitbox.
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I agree, they made a section about tunneling and camping, but only addressed tunneling. Hopefully we 'll see some adjustments to help with camping too.
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I've always thought it was weird the that the premium rift pass doesn't have any incentives. Other games with battlepasses have bonused that reward players for having the pass. In dbd however, there is no incentive other than the cosmetics, so if you're worried you won't get to 70 to get your auric cells back, you can just…
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I feel this exact same way. Even with double blood points, because it's additive and not multiplicative, it isn't that crazy of a buff for killers (pretty nice for survivors though). This boosted experience is WONDERFUL. Rift fragments super fast and lots of iri shards just feels so nice.
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I completely agree with both of these core ideas, really like the idea of the aura reveal instead of killer instinct in particular! I had the same idea of the combining of add-ons and mentioned it a few weeks ago in a similar plea for ghost face add-on buffs. I also was inspired by the fact that legion's add-ons seemed to…
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I think a great straight forward solution to camping and the inevitable tunneling that will follow would be a base kit reworked borrowed time. Instead of borrowed time's current effects, make it so the unhooked survivor simply loses their hit box for say 15 seconds (to deny killer or survivor body blocks), but can…
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Basekit corrupt intervention for killers and basekit borrowed time for survivors sounds good to me.
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Blood Warden doesn't need stacks. But I understand your enthusiasm. I said any perk that activates or has tokens but yes blood warden does not have stacks, and neither no pop goes the weasel. Was just an idea of expanding the perk :D
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Take it one step further, if a survivor DC's any perk that activates or gains a token on hook should activate such as BBQ, pop goes the weasel, No Way Out, Devour Hope, Huntress Lullaby (PEPEGA, IMAGINE DC"ING TO LIMIT LULLABY), dying light, blood echo, grim embrace, or blood warden. One could make the case for scourge…
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You can't attack two of this perk abilities at the same time. It's either I-frames or distance, not both. uh, why not both?
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It stifles creativity. If I think of a suboptimal, yet dumb and fun build and it puts me like 1 point over the cap that's not gonna feel very good. Conversely of I'm only using 30/100 points or whatever is going to make me feel kinda bad. It's not not a good or consistent system. I disagree with this statement. There are…
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They should remove the invincibility frames and reduce the distance. The distance is annoying and should be reduced to reduce the opportunities a survivor can use it, but the way that the invincibility screws certain killers is very problematic. Being able to dead hard through a trapper's trap, or through doctor's blast,…
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I understand it probably won't happen. Sadly most of the great recommended changes on this forum never happen and especially one like this, since just as you mentioned, they already have a rework in mind. The problem is that although they said they are reworking 40 perks, there are far more than that, so we already sort of…
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Lots of people have come up different awesome ideas. The idea I have is on top of the cosmetics, for each prestige of level, we would get that many free items on the blood web. So if prestige 1, the first item on each blood web is free, prestige 2 -> 2 free items per web, and for prestige 3 the first 3 items in each blood…
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If CoH was changed to #2 (no self healing) that along would probably be enough since it makes survivors group up and potentially give the killer more map pressure if they get caught. If this was in tandem with letting killers break the totems that would be even better. Above someone mentioned the removal of letting…
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I'd love to see more urban environments, but sadly I think in-door maps are more prone to have a negative impact on performance for significant portion of the player base, specifically console players on last gen systems. I'm worried that this will happen in the near future with the reworked Haddonfield as well. If they…
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I disagree with your sentiment about iron grasp. I think iron grasp truly needs a rework. I don't think there should be a perk in the game that is simply outclassed entirely by another perk. Iron grasp is just a worse agitation, and premonition is a worse spinechill, and all perks like this where they perform like weaker…
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On survivor this could be really nice, but sadly on killer it wouldn't be that impactful since the generic killer perks are situational or good in some niche builds (such as bitter murmur on huntress) with the exception of NOED, and doing this would really only further push people into using NOED if they get it for free…
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If the killer is camping, and you are able to 'hook trade in most situations' doesn't that mean the other survivors can just slam gens and the killer has no map pressure? On top of this, the killer isn't tunneling as well, which is the point of the perk to prevent. The killer might be able to guarantee a kill via camping…
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I hope they do this, but I also would love if they just extended the blood hunt into the beginning of the ringu chapter to give us a larger incentive to play once the new chapter drops.
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Trickster doesn't even have an good perks Uh what? Trickster's No Way Out is potentially an S tier perk; it gives security and great game delay at a valuable time for the killer that often will result in an extra hook/kill. I really can't tell if this is bait or serious, they mention Trickster's other 2 perks then…
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Why remove collision? To prevent the BT person from bodyblocking the killer and forcing them to hit them instead of the unhooker, or another reason I can't figure? The fact that currently the killer can body block the unhooked survivor to just try to wait out the endurance timer, or that the unhooked survivor can use the…
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I like the token idea, but maybe make the token setup similar to No Way out, such as 30 seconds guaranteed plus 15 seconds per unique survivor hooked. One thing I noticed is that you didn't mention the movement speed buff which is actually a pretty significant part of NOED, would you keep it the same or modify it?
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I didn't even think of how it worked in concert against camping in regards to stopping the 1 for 1. If this was ever to be implemented they might want to make some changes in that regard, but I'm not sure if the perk should do that (probably should be a game mechanic to deincentivize camping). When killers are using the…
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That's fair. The fact it actively would hurt those without borrowed time is a major downside. I wasn't sure how long it should be, but decided on 20 seconds for a few reasons. I thought that with the hit then weapon wipe + distance from the hit, it's possible in general for non-mobility/ranged killers to take that long to…
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I honestly think they need to lock the player and killer once they get in a lobby (level up other survivors/killers before finding a match), and let both sides see each other. If letting a survivor see the killer hurts the killer that much which it will prob hurt some killer a lot, then they need to buff the killer. I…