The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Well I guess technically it's steam, not smoke
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If you're ultra sweaty then yes. I play for fun and I would like to see a little bit more of my weapon
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Have a look
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I get what you're saying but me and many others are really annoyed that we bought a skin for Wesker and barely get to look at the weapon. The screenshot I provided is the default skin and does not show how bat it is on his STARS outfit. Not to mention that this got even worse after today's hotfix. I'll hop in a game and…
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it's so wierd that it almost looks like a bug but if it is a design decision I think it's pretty wierd and should be reconsidered
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Does turning the auto adjuster help? I tried lowering my graphic settings and it doesn't help the situation at all. Really hope they will fix this issue ASAP because it's extremely annoying and can make the game borderline unplayable
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Is my software or hardware the issue here or is it the game?
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Good for you my man. I just don't like versing 4 slowdowns nurses and blights. Sometimes when I'm playing with my friends we like to get out big boy pants on and go play on crossplay off just for the hell of it. Sometimes we manage to win, most of the time we are completely demolished lol
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Are you on console or PC? Because pc crossplay off is hell on earth.
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Yeah it's so bad. For me the killer queues are between 5 and 10 minutes. The game has 60k concurrent players and it takes THAT long to find me some noobs who just bought the game while I have 4k hours. That's just sad
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I still wonder why they didn't just move Nemesis then? Why move the whole killer roster to the right when it's just one killer who's problematic. Wierd
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It's been more than half a year and there is still no fix to this issue. Bumping it up so it gets noticed by the devs
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Acknowledged since May but still not fixed. Bumping it up so it can get fixed soon
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The issue is still present so this deserves a bump
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So this has been acknowledged for a long time but still hasn't been fixed. I get it, making games is hard but it's such a small thing. Why even bother acknowledging it if it's not getting fixed any time soon?
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Still not fixed but at least acknowledged. Hope it gets fixed soon
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Like, look at this. No way this is intended
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Here's one more picture. See how the knife is way too high? The knife needs to be lower for her to hold it properly
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Take a look at susie's knife. I mean who holds a knife like that? All their other knifes are fine but the new ones are for sure bugged
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lol never noticed that
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Not only was it not fixed, it was actually made to be worse than before
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It seems to only happen when using the Melodious Murder add-on aka the USB stick
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Twins and Trickster. Yeah, I am THAT guy. Well at least I don't play spirit
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So it got even worse
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ummmmm
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Once a survivor already queued an action it can no longer bhe prevented by the shock. He was spamming space bar and the game registered it before the shock connected. If this is happening consistently, this might be a ping related issue.
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Ghostface also has 2 power icons
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thanks a lot anyway!
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Other ranged killers have a punishment for missing their ranged attack. Trickster does not. That's the problem. Trickster is extremely oppressive on open maps and extremely bad on closed ones. These are the real problems with this killer
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This would make him way more opressive. Imagine this killer at a low autoheaven loop lol. I wanted to make this killer both strong and not annoying to play against with this rework. Making it require 4 knives for an injure is way too low. Sometimes I feel like 7 knives is too much and too strong
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That doesn't solve his issues. He would still be annoying as hell (even more so with these changes) and he would still be looped to hell and back around jungle gyms. Killer instinct is not a "Legion mechanic", It's a game mechanic that plenty of killers use and I thought it would be neat if trickster had some tracking with…
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https://www.youtube.com/watch?v=apCxT6G-NgU&t=1326s Listen closely at 20:05
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They already have a similar sound
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I'm more curious to know your opinion on the new main event. Most of my creative energy went into reworking that ability
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Yeah, I kinda got that making him 115 wasn't a good idea. And he's not quite legion. Pulling blades out takes MUCH less time than mending
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https://www.youtube.com/watch?v=CG3tZiz1NAI set the play speed at 0.25 turn off the volume and notice at 1:01 the animation starts before the progress bar starts filling up and at the end of the animation there is a moment in which the animation is finished but you can't do anything. It might not be a bug but I and many…
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Also the progress bar appears a moment after the animation has already started so the progress bar and the reload animation are desynced thus causing a stutter
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She got new addons tho. It's a sad day. I was so excited for new chase music. Oh well...
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Listen closely and you'll hear it.
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If you are referring to 1:44
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It's the sound survivors make after being shot through the mouth in the Deathslinger's mori
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What do you mean? You can already unlock them. Are you playing on console?
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Not bad but DEFINITELY not good.
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True.
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Same here. Love everything about the guy. The looks, the voice, the perks.
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I mained Legion for a LONG time. Survivors can just hold W to outrun him or even stay on separate corners of the map and do generators which is already the most optimal way for survivors to play. And he is just an M1 killer. It doesn't matter how much you injure and slow the game down. If the killer can't down survivors…
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Does Legion move at 9.2 m/s and can he actually down people with his power?
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Yeah, indoor maps suck for most mobility-based killers.
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Ahh, nothing is better than constructive criticism.
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A good friend of mine actually suggested that upon cleansing a dull totem while Retribution is up, the survivor who cleansed the totem would have their position revealed for a moment. And upon cleansing this or any other Hex while Retribution is up, all survivors would suffer from the oblivious status effect for 30 seconds…