The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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It's bugged. You can escape and it will count it as you were sacrificed or vice-versa.
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It is harder to keep track of, hopefully will be tweaked when they change it again.
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If my mains don't have anything I have no reason to buy. Ideally each survivor and killer should get an outfit but that might be too much work? Idk. So many charms, like who cares about them really?
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Well BBQ Ruin Undying Tinkerer would carry a lot of killers. He probably won't do as well against a good team now with the nerf to undying.
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Yeah I'm sure the devs will read this and do what you suggested, great post.
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Did you get 360 quickscoped?
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How is a bunny outfit taunting? Did your pet rabbit bite you or something?
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Well I've recommended this game to a few people before and they said it looked clunky. I can't blame them because the old movement does, and spinning around in a circle on the ground is hardly a good look whether it's the game's soul or not it looks cheap. So if they're trying to improve it I'm all for it.
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So you want the outdated animations forever because it's the "game's soul" haha this game would never get better that way and would die out because it looks so outdated.
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Searching for gens because of the HUD? Yeah okay dude hahahaha
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I like them, they're not perfect yet but a step in the right direction. If they're affecting hits that's a different issue.
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Didn't they say it needed to change for things they want to do with it in the future that they couldn't do with the old UI?
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They said in the recent livestream that they like the idea of people being able to put things where they want but it's hard to implement. So it's on the wishlist or something along those lines.
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I haven't had any problems with it survivor side, knowing everyone's hook counters is pretty helpful. I definitely aren't frantically looking around anyway and can play as normal. I do agree the hook timer is harder to keep track of though.
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I got used to all the animations after a few games. The idle standing animation is the only weird one that stands out to me.
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They won't revert. However they'll hopefully improve it.
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Hopefully they get improved more.
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I've seen like 5 threads saying similar things, kinda worrying. All the complaints about UI and animations too...this could be a rough mid chapter.
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They kept in the standing animation? Oh god.
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BBQ is the perk I can see most new players being puzzled by and frustrated with. Well just any that ruins stealth play really.
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I play on series x and get no frame drops?
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I don't even see how he sucks? The slowdown he has with his normal bottles is strong?
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Orrrr maybe people just like colorful skins?
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Killers shaking in their boots at my brown toolbox.
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DBD doesn't look anywhere near as good side by side.
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Personally think it looks like she's on drugs currently, but some of you guys seem to like that haha.
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Should give DS multiple uses now though with such a huge nerf. Just my opinion.
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You honestly think that's a good idea? Hahaha some of the stuff I read on here...
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Is this intended or bugged?
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Demos portals aren't visible until he uses it.
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You're cringe.
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Ah yeah, I'm a derp.
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Use Franklin's Demise?
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Well the perk for tracking with them is actually pretty good. I think they're fine as they are.
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The difference between a fast and medium vault.
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First thing I do when I see my totems on the other side of the map to me is go straight to them and hope my terror radius scares them off before they find them.
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Higher fps, it's a lot better.
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Fav: Nurse, Spirit, Ghostface. Least: Oni, Legion, Blight.
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Just had two games in a row where a duo attempted escape straight away and then didn't struggle. Didn't even get a chance to save them...like just go play a game where if you rage quit it doesn't affect anyone else.
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As opposed to the boring playstyle of looping until you drop a pallet and run away to the next loop spot and repeat over and over.
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I wish she looked like that.
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Sounds like a personal issue, I play on console and it's fine.
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Can't really hide from him, loop or die.
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They have shared the stats before.
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I like the current one too :(
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Here's the clip: https://gamerdvr.com/gamer/lightning/video/122104067
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Not sure if I like that. The survivor I closed it on must of felt so scammed.
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Stop gravedigging.
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Yeah I think it was the current ruin undying what made it so hard paired with tinkerer, not tinkerer itself. Thanks for all the advice.
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Yeah that was probably why we struggled, ruin was still up due to undying and we aren't the most experienced players who know all totem locations yet. Tinkerer is really strong, probably going to pick it up myself for the weaker killers.