Lliart

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Lliart
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  • But with the longer path change, and the current 10 seconds, it can go anywhere between 10 to 20, maybe even 25 seconds without your power. Having the ability to swap guards at will as a trade-off does NOT feel good. Lemme give a scenario here. Imagine you want to use the jailor to chase someone. You snag someone at max…
  • I reported the 10+ second cooldown as a bug since it went unspoken for during the PTB, their changes, or the patch's release. I recommending reporting it as such since we've thus far had no word if this is intentional or not. It makes the character feel slow to have this 10+ second cd
  • That's still a BIG change to go unmentioned though, you have to agree about that. Either from being on the PTB or as a change from it, something THAT huge should not go unnoticed. It's either a bug or a shadow nerf, either way it makes the character feel slow to play as.
  • The issue here isn't that the guards share the same cooldown. Let's put that to bed. Do not mention that again as a part of the discussion as that's not the issue here. It is irrelevant to the discussion at this point in time. The cooldown for a guard before the PTB and current patch was 3-5 seconds. If this 10 second…
  • For proof, here's a screenshot of the changes and fixes from the PTB.
  • Yeah, I'm looking there and in no way, shape, or form does it say that the Knight's Cooldown has been intentionally increased. It used to be 3-5 seconds, now it's 10. Are you able to cite your claim that the change is mentioned with a screenshot?
  • So if there's an abundance of survivors and a shortage of killers, shouldn't the bonus be for killers now?
  • But if killer queues are short, wouldn't that mean there's an abundance of survivors?
  • That being said though, Decisive strike WOULD still activate despite being hit by the killer while body-blocking going off though.
  • The problem is I feel like I am obligated with the rift. I feel like I'm going to miss out since it's only available for a limited time, otherwise I'll have to buy stuff. I just feel this obligation to play because of these limited time things. I want to stop but I just... can't. I don't know why. Am I insane? Stupid? Both?
  • I actually quite like this change. It discourages folks from bringing a full build of boon totems and I think that it makes sense that the survivor should be putting in some effort in order to get every boon on a single totem.
  • Main event has the same problem as his standard knives. Said issue being that Trickster is still abysmally slow while throwing, added in with how Main Event is temporary when not activated and with how easy it is to hide behind cover from said knives or run away from said knives during main event. If anything, Main Event…
  • The problem with CoH is both that it can be used on multiple floors and the fact that uncapped healing is quite OP. Sure a survivor bringing perks that aren't DH, BT, DS, or UN are fine, but since the healing is uncapped, then if someone brings a medkit and botany knowledge, then they're already healing in less than 7…
  • If y'all want I can give ya the recipe! It's real cheap to make and good too.
  • That is a false equivalence. Saying they are exactly the same is misleading and outright false. Cryptocurrencies are just that, a currency. NFTs are images or gifs that have a receipt saved into a server that uses up more energy that it is currently worth. For instance, say one buys an NFT for $250. The server used to keep…
  • Because this feels, and most assuredly is, an anti-consumer practice. The problem lies in that due to NFTs here being anti-consumer. So if this anti-consumer tactic is bought by folks, that'll make the marketing department and by extension the higher ups see NFTs as successful, thusly hurting you in the end. So if this is…
  • That's a bit of a red herring there bud. We aren't talking about Elon, his Musks, or his Cryptocurrencies. We're talking about Dead by Daylight's want to have their cake and eat it too. Not only that, but cars are also VERY different from video games.
  • The problem on that end though is that these NFTs are going for $250 a pop. Even if one person purchases one, that's half a game console. All it takes is a small classroom's worth of people to make the investment into NFTs worth it.
  • I mean I know and don't blame you guys but is there anything you guys can do to show your discontent with the decision of the higherups? A protest? A walk-out? Maybe nothing that grand, but at least SOMETHING to show that the devs and mods are either on our side or are at least making some grumbling sounds to the higher…
  • It honestly was the way for me with WoW when I used to play. Ever since the huge lawsuit that happened back in the summer I haven't been playing, but I used to be on and off with WoW when I did play. Basically the devs or higherups did something I didn't like, I'd boycott the game, then the new expac came out with promises…
  • But since you can possibly get the pinhead DLC, that would mean that there is something in-game associated with the NFT's directly.
  • I mean as far as I figure, they're probably gonna release it with the sharty NFTs they're advertising.
  • So you agree with what I'm saying about baseline regression being buffed to 150% or 175% so that Ruin can be nerfed?
  • Behaviour have explicitly claimed that if one plays a specific killer, but not another and they don't play the latter often, then the MMR for the latter killer would be lower for those unexperienced with that killer.
  • You guys... DID see that I wanted Ruin to be additive right? That I wanted base regression BUFFED so that it's 150% regression (rank 2 ruin on live), right? And you guys definitely saw, again, that I want ruin to be ADDITIVE meaning that since I want regression brought down to be 50%, so that would mean that it does the…
  • True... I guess I wish I could practice in a better environment. Like maybe a casual mode instead of a sweat mode that the game is now. I don't even have any good perks, mostly just unrelenting, monstrous, and those cruddy perks
  • Honestly I would be more happy with Ruin if they made regression additive on it, changed it to adding 25% or 50% regression, and made base regression at 150% or 175% of what it is in live. That way Ruin doesn't feel NEEDED in order to be competitive. Make Ruin the luxury of not needing to waste time kicking, not a master…
  • This is true, but I still can't help but feel happy for the state of Trapper and Plague. I'm the kind of guy that jumps around on what killer I wanna play depending on my mood, so seeing that Plague and Trapper are getting huge kit buffs just makes it so I can't stop grinning. And we're not even mentioning the addon…
  • Yo imagine this with Huntress' lullaby
  • I mean did you see those Pig addons? Hot DAMN does that brown addon that gives deep wounds on a failed box skill check look neat af
  • It's a shame, but at least another killer that hasn't had love is getting some! Good on the Plague mains, especially with that tapping puke change.
  • As much as I want Twins changes, I think this was made in jest. Basically I'm seeing it as the "passing out" part being "Oh there's so much stuff between these changes and the boon totems, we're so funny." sort of thinking. Like I said, as much as I want these Twins and Legion changes, I don't think they're going to be…
  • I'd say that this is looking less and less possible. At the moment BHVR is looking like they're going to announce the boon totem perks, along with their corresponding survivor so that's looking like it's going to be part 2.
  • I understand this, as it was said above in the initial post. What I'm asking is that now that many of the add-ons have been looked over briefly, are the ones that aren't being changed at least being looked at or considered for changes? Is it at least visible that many of the current add-ons for killers are a tad underused…
  • Actually, with the new killswitch feature, the devs can disable Iron Will if it becomes exploitable in the future. Same thing with various offerings!
  • I remember hearing whispers that it was a nerf. I can't remember if it was in a youtube video by King or something or in a match where someone did get mori'd, but I've heard ruminations that it was a nerf. If it's a rework that keeps it at the same level of power that it is now, then that's fine. Anything bringing it lower…
  • But with that in mind, I'm hearing talks that this is going to be a nerf to mori's as opposed to a lateral change.
  • I play for the gameplay, not the grind. Your point here is saying that everything is a grind, but at that point we can whittle most things in life down to a grind lol. I'm simply saying that reducing the grind in some facet, at most with obtaining perks via the bloodweb, would be the best course of action. Even then, my…
  • I play because I enjoy the gameplay and have fun. Sure I get burnt out from time to time, but I still come back because I like the unique experience that playing this game has. If the reason that one plays is solely because of the new content and not the game, then that is on the player, not the game itself.
  • The problem now though is that the soundbite does not line up with the actual animation, thus throwing the timing off exponentially.
  • This. I just finished a game of pyramidhead a few seconds ago and it is both disorienting and frustrating to deal with. The M2's charge timing is absolutely abhorrent.
  • Actually this is pretty good. It's nothing too intrusive while keeping true to the "blind" name and nature whilst being incredibly simple and easy to accomplish (relatively speaking).
  • The only thing I would really add is to increase Nemesis' mutation rate baseline, but reduce how much Marvin's Blood gives you so that things even out properly. Basically I want Marvin's Blood to do what it does in live, making Nemesis feel better to play without the blood instead of making it near vital every game.…
  • Confirmed once more, ironwill footsteps are still not heard.
  • Really? I can't even hear them half the time
  • Or just let them speculate instead of berating them? You can always just not join in the discussion if you find it that abhorrent. So on the discussion goes. I honestly really like this idea, although I feel that it should be made similar to the Pig's dash in a way where it incorporates stealth, but has that swift charge…
  • I'm sorry, but I do not have faith in BHVR's capabilities to do such a thing. Sure, I'm happy for the Hellraiser fans who managed to get the iconic character they've been asking for, but BHVR is a prideful, and frankly tone-deaf company when it comes to their game. For instance their promise of a less grindy game. While…
  • True, but I'm goin' for a feel that's reminiscent of the movies lol
  • Honestly I'd much rather have Springtrap due to feeling that Pinhead conceptually isn't... ######### what's a way to say this with respect... I guess inspired? While I know that Springtrap is the more recent of the two properties, I feel that he'd be ripe for cosmetics with the different animatronic suites, gameplay styles that…
  • It isn't, but aside from increasing bp gain or decreasing bp cost permanently, I don't see how else BHVR could accomplish this. Sure the temporary bp boosts are fun, but it doesn't address a very arbitrary problem that can be fixed quite simply with a numbers tweak. Of course, numbers would need to be adjusted after the…
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