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Lumen

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Lumen
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  • @OldHunterLight if you are looking at the ramp up to a hill, there are rocks on the right side. You can get stuck by walking close to the rock in multiple places. I have even gotten stuck on the hill near the top of the rock, close to the edge. The above image shows one of the locations, originally posted by @luvcraft
  • What about Dwight in a Tankini though? Eh? Anybody?
  • I'm a tool that hits buttons repeatedly and I haven't gotten banned yet. But seriously, you'd probably want to avoid software that automatically hits buttons. If you have keyboard or mouse macros that hit buttons, I imagine that would work fine, seeing as it's the macros are on the keyboard / mouse and not on the software…
  • As a Huntress main, I can confirm that the axes are DECEPTIVELY WIDE. I can hit people standing behind debris without direct line of sight to them if my hatchets just barely graze the side of the object they're hiding behind.
  • And while they're at it, they can make it so generators don't make noise or move when they're partially repaired, so the killer never knows which ones are being worked on. 🙃
  • Best experienced with trapper, when the last person is sneaking around trying to find a good time to open the gate, but they step in a trap instead. Walk up to them and stare as they fail repeatedly to untrap themselves, only to find they don't have enough time left to open the gate.
  • Freddie, Doctor, and Spirit for sure. Doctor and Spirit get some crazy hits on me when I'm vaulting.
  • @D_Orien You're probably not thinking about the math behind your suggestion. @Sonzaishinai and @Kumakx is correct in their estimate. Every survivor has 3 independent tries to jump off the hook, with a 96% failure rate. This translates to 96/100 times an unhook attempt will fail, which represented as a decimal value is…
  • I just want to take a moment to say thank you to everyone who responded to this post. I never expected this many replies! And thank you for helping me realize I was placing arbitrary rules on what is right and wrong for killers to do. I should be focusing on what is fun for me, and what I enjoy. I can't thank you enough…
  • The more I think about it, the more I think Sabotage is not as useful to Breakout. I think I might replace it with something else- maybe Dark Sense? I'm thinking in the sense of tiers: Breakout (core) T1: Mettle of Man, Dead Hard T2: Spine Chill, Determination, Resilience T3: Small game?, Dark Sense? (For secondary…
  • Getting the killer to swing at me wastes more time! I'm definitely willing to take a hit or bait an attack! Earlier today I was using Breakout next to a killer who had NOED, trying to be fearless with my extra haste! I might actually put Mettle of Man in the build, honestly. The more I look at it, the more attractive it…
  • Wow I didn't think of spine chill! That's actually a really good idea, thank you so much! I was thinking maybe Resilience, but spine chill might actually be better in a general sense. I was thinking Mettle of Man would be a really good perk for the build! I really appreciate your input! I didn't even think of using a…
  • Honestly, this is how it has been since Pyramid Head was released, and I'm not sure why. People are determined every game to 4K, and the common killer mentality is, "The person on the hook is the weakest, so it's smart to tunnel them off hook; why would I chase anyone else when I can get an easy kill?".
  • I honestly have no idea how to play against Hillbilly. I always hear people say that he 'broadcasts his location' but I can never tell where he is by the audio cues of his chainsaw. It just sounds like a chainsaw revving 360 degrees around me. It's not 'directional' enough for me to tell where he could be. It's gotten to…
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