LuzielErebus

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LuzielErebus
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  • 4 players out of 5 are Survivors. That's 80% of Dead by Daylight Players. That's why all changes in the meta are almost always in favor of making the game easier for them. It's 80% of people who buy DLCs, etc. It is a competitive game. If with everything in our favor, we survivors are not able to know how to act if they…
  • With the launch of Silent Hill Ascension, whose gameplay and micropayments have been designed by Behavior, there is a global controversy about whether it is one of the Worst games in history. They say how was it possible for someone to design something like that XD Imagine them saying that about your company. I guess they…
  • Every time there is an assassin with really new mechanics, which is usually once every two years, there are a lot of well-off people, who instead of seeing if they can adapt, complain. That is why the entire community on Twitch is clear that changes in Dead by Daylight are always made based on the cry of that percentage of…
  • The problem is not the absence of ruin. Hex; Ruin, it was used so much to fix a structural problem that the game has. The fact that without having experience as a Survivor, or objects, or knowing how to play, it was easy to make all the Generators. If you also know how to play a lot, and you have experience, the pace at…
  • I don't understand how there are still people who say that the time required to make generators is fine. How many hours and experience do they have? I have been playing since the beginning, I will take around 1500 hours. 75% of the time playing all the killers. And in my streamings, people can see how there are games in…
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