MPUK

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MPUK
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  • Not saying I want free unhooks at all. I'm saying I want to play the game as intended. The game is based on the killer downing and hooking people multiple times, whilst patrolling gens and stopping them from completing all gens and escaping. That is why the kill emblem system is based upon them doing all of these things,…
  • Bamboozle is invisible at the moment so you need to listen out for it and if you are too far away from the vault to hear it, you will know when you have no option to vault.
  • The issue isn't being eliminated from the game first. The issue is having a game ruined by a killer who is ######### at the game. Standing still isn't playing a game. It is done to ruin the game for someone. I don't care if I have died first when a killer has played properly. It is ######### when you have got hooked and had to stay…
  • Does the killer ever breathe though? My SWF nobody uses obsession perks and we have a lot of games where there are no obsession(I have seen this a lot in solo recently too). Does the killer breathe? Of course not, he tunnels the ######### out of everyone because he knows there is no DS.
  • Except the game isn't designed for survivors to get away constantly. Which is why the killer moves quicker by default, it is why the killer gets bloodlust tiers. Avoiding all hooks in all games is not really possible for all players. Camping is a ######### play and doing gens isn't a solution to it. That person who got camped…
  • The only ones I would change are the huntress ones which exhaust you for about 14 years.
  • I play both sides and have never camped(I agree chasing someone around a hook isn't camping) and never tunnelled. It isn't ever required. It is a ######### play. I see more complaints by killer mains than survivor mains on this forum. Things I wish people would stop doing: 1. Complaining about SWF having comms. 2. Complaining…
  • What about the percentage of people who play killer who don't give a ######### about SWF in comms? I honestly don't care if I go up against a team in comms and there are a lot of us out there who don't spend their time obsessing over SWF in their lobby. I'm just playing a game and I'm not going to start crying that people want…
  • Will survivors be getting a perk that reverses a hook state?
  • The problem is that killers get things changed and they still moan. Tonight I've had a killer camp and try to tunnel me off the hook because I was looping the grim pantry. The grim pantry that just got changed in the latest patch. A killer banging on about an infinite loop being abused. Bear in mind he was the huntress and…
  • You couldn't tell who had it on the old version. You would only know the obsession had it but others could have it too. So it hasn't really changed. Plus..... all the killers cried about the old version when that was just a case of get it out of the way early in the game or juggle the survivor to the hook. So it got…
  • It isn't the norm for everyone at all. Campers come out with next to no BP. If a tunneller chooses the wrong person to try and tunnel, same thing, next to no points. Playing like a dick by camping and tunnelling isn't a positive. I know you think you're a good player when you do it but you're not. I'd rather just play a…
  • Yes, leaving someone until fully healed is a rule I have in place for myself. I'm not saying everyone should have the fully healed rule in any way, I'm saying tunnelling is a ######### play done by ######### killers who think they aren't #########. If you want to pretend that you're playing well by going for a quick and easy down…
  • When you try to explain to them that the other 3 healthy people are just going to sit on gens because they know you're chasing the person who just got unhooked, they have no healing to do or anything other than gens but the killer can't understand why that is bad for the killer. Just a mindless "but I'm getting someone out…
  • I don't need to read your post again. You resorted to making sad little threats and when someone points that out you try to spin it on them. I'll just ignore you, the same way I would anyone who tries to make ######### threats - especially when it is a text based threat on a forum. Have a good sleep tough guy.
    in Decisive strike Comment by MPUK May 2020
  • But it isn't just for tunnelling. Where on the decisive strike description does it state it is only to be used when being tunnelled? Where does it even mention tunnelling? It doesn't. It is wording used by people who play the game even though it is quite clear in the description it is active for 1 minute, everyone is aware…
    in Decisive strike Comment by MPUK May 2020
  • No, that isn't what I am saying at all. They aren't invincible for a minute in any way. You can hit them, it doesn't stop you from hitting them, it stops them from going back on a hook for 1 minute after being unhooked. That's it. Which seems prettyreasknable to me since it is a really ######### experience getting tunnelled off…
    in Decisive strike Comment by MPUK May 2020
  • I'm not entirely sure why you insist on saying the "power role" in posts. I don't see how that is relevant? You should be able to tunnel off the hook irrelevant of someone spending an entire perk slot on a perk because you're the killer and you want your easy kill? Well.... with that justification what can I say? If a…
    in Decisive strike Comment by MPUK May 2020
  • Camping and tunnelling is what created these perks. I don't call DS an anti-tunnelling perk, you do. I say that in my first post it is a perk that activates for 1 minute after being unhooked. It is mostly used for anti-tunnelling. You're fully aware it lasts for 1 minute, you're generally aware who has been unhooked…
    in Decisive strike Comment by MPUK May 2020
  • NOED does go unused all game yes and if it activates everyone is a one hit down which is quite strong in itself so I have no idea why you have tacked a mori on to it in your example? It does what the perk is designed to do. As does Devour Hope. As does Pop Goes The Weasel. As does Decisive Strike. The time it happens at is…
    in Decisive strike Comment by MPUK May 2020
  • I agree. I got in to an argument with one guy for tunnelling and mori someone out of a game with 900 points. Claimed he didn't tunnel. Left various comments on my profile. A week or so later I run a Legion around for 3 gens who then camps me and in the chat they just say "For x" where x is the name of the person who had…
  • It isn't a free escape though. They have paid for it with a full perk slot that until that point of the game has gone unused.
    in Decisive strike Comment by MPUK May 2020
  • He said prove you have games where multiple people have it active at the same time and you came back saying 1 person has it in nearly every game which is not your original gripe of multiple people having it active. I would say you don't have it in nearly every game either, you just think you do because you're so fixated on…
    in Decisive strike Comment by MPUK May 2020
  • I have done multiple red rank solo games today where there has been no obsession. It has been like this a lot recently. There seems to be a lot of people who have stopped using it.
    in Decisive strike Comment by MPUK May 2020
  • It isn't an anti tunnelling perk though. It has been labelled as that but it isn't JUST that. It is a perk that is active for 1 minute after being unhooked. Someone has spent an entire perk slot on it, why should it get deactivated just because a couple of people got unhooked in quick succession? That could result in one…
    in Decisive strike Comment by MPUK May 2020
  • But if a game does run long if I was chasing the final survivor and getting close to killing them and the game just ended with a "Thanks for playing for those twenty minutes! Have fun! 🙂" I would get irritated. Same if I was running for the exit or the hatch as a survivor when the timer shut it down. To me it would feel…
  • I'm with you. Even the idea of nobody winning makes the previous success in the game for either side pointless. You're aiming to get a load of points and beat the killer(or the survivors if you are the killer). Hitting a time limit and it just shutting the game down would be such an underwhelming end to a round even with…
  • The people who rely on Distortion are generally the most boring players in the game though. Giving them even more tokens to hide in the corner of a map with sounds like a bad idea to me.
  • I just wish his terror radius music was a little more obvious. I don't mind if someone is good at using a killer. I am a terrible shot as the Deathslinger so I can appreciate someone being good at him a lot more than some who is "good with Freddy" but the quiet terror radius is very confusing, more so for the first person…
  • Like I said the chance of you finding someone just as their 1 minute of awake time begins isn't as common as at any other point, so let's say on average you have around 30 seconds of a chase before they fall asleep if you don't get a hit on before you have hit bloodlust 2. Then the second hit is going to come a lot quicker…
  • If the survivor isn't asleep you're an M1 killer. Except survivors fall asleep every minute and the chances of you just happening across them as that 1minute of awake time starts is unlikely, then there is the fact once you hit them they are asleep. There is no avoiding falling asleep in one way or another, so don't make…
  • Survivor queue on PS4 can be long. The problem I have with the rant by the first guy on this thread is that PS4 survivors are without a doubt the worst survivors on average. I've played on PC, Xbox and PS4. As a killer it is easier to obliterate a PS4 team than any other. They're just not good and some of these people are…
  • I don't really use Ghostface and when I face him I do get annoyed by how temperemental the reveal mechanic is but I don't think this is the way to go. It would make things too easy for survivors to reveal him if it was a shared progress.
  • Go on steamcharts.com put dead by daylight in and look at the numbers for the last 3 months, hell, look at the numbers for the last year. See how it isn't dying now? As for the state of console, if there are huge queues for survivor and instant queue for killer, how does that mean the game is dying? It just means there are…
  • I agree with you. I couldn't care less who is in my lobby. If they are solo I will play to kill them, if they are SWF I will play to kill them. I play solo survivor and I play SWF. I keep my perk loadout the same irrelevant of whether I am alone or not. I die more in a 4 man SWF than I do in solo or 2 man. Not every 4 man…
  • Not only has it been 3 months but there were already many killers doing just fine without ruin even in red ranks. The fact many killer complaints about ruin before the nerf was that it was gone within 30 seconds of the match starting proves how in a large number of cases killers were working with 3 perks and still doing…
  • With the exception of free mori with no hook for SWF, all of those suggestions are real things I have seen people suggest on here to make the game "better" for killers.
  • Well I am a rank 1 killer actually.... I didn't bother with the rest of your post as the start was bollocks.
  • Free mori for SWF without a hook. 50% debuff for SWF when it comes to repair and healing. No items for survivors. Only killers can play map offerings.
  • I keep getting matched up with people in Japan, Saudi Arabia, China and India. I'm based in the UK and every game I have a yellow ping of around 200. Before this update I was always green around 50-60ms. I am on Virgin Media in the UK though and the last week or so they have been having issues. So if the survivors don't…
  • How about that time the shrine was changed and Switch users didn't get BBQ and Chilli even though we had been allowed other Leatherface perks in the shrine before that? That seems like a conscious decision rather than a random selection.
  • More healthy than a mori. Keys also require more work for multiple survivors to benefit from it. Get over it. This idea that you have "worked hard" for a 3 gen is silly. There are only 2 options as far as I am concerned: You've failed to protect the other 4 gens and you've got lucky that the survivors ######### up and gave…
  • I'm not being dishonest with myself in any way. You gave a terrible example of SWF communicating information and I pointed that out. I have also pointed out I play solo and SWF with the exact same perks. I'm a rank 1 survivor and killer. I just play my games and don't obsess over who is in my lobby. I certainly don't go…
  • You can start right next to a trap and know it is the trapper without seeing him. Pretty much every Trapper traps the shack. This example of how "strong" SWF is, is weak. Everyone would expect the trapper to trap the shack without a friend telling them. Just because they are SWF doesn't mean they are good. This is the…
  • Solo players don't have to do anything with their perk slots to read auras etc. I play a lot of solo survivor. I have Resilience, Spine Chill, Sprint Burst and Iron Will. Same build I have in SWF. People need to stop thinking that all anyone talks about in SWF is what is happening in game. Most spend the majority of the…
  • They used to claim it was completely random. It wasn't. BBQ came up twice fairly close together in the last 12 months or so, I wouldn't expect it to be soon that it shows up again.
  • It is perfectly fair to say. SWF was always planned they couldn't have it ready for launch as well as KYF. They have confirmed this live on stream because of this ridiculous story that killers love to spread. It is a multiplayer game. Of course they intended to have friends team up. The reason the game has lasted 4 years…
  • If you're rank 17 I feel bad that you're already jumping on the demonise SWF bandwagon. Don't focus on whether you're playing SWF or solo, just play the game. If you lose, you lose. If you win then you win. If you're taking it this serious at rank 17 when you lose you're going to give yourself a heart attack when you get…
  • Well I certainly wouldn't listen to someone who "mains" killer for the simple fact those kinds will moan about gen times even if it took 40mins per gen. It will never be enough for some. Loads of people manage just fine in red ranks with the current times.
  • How do you check this?
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