The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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@Furry_Fuccboi Billy curving should be unchanged. There's an animation issue on the PTB which may be affecting the control feeling, but the actual turn rate goes to 32 degrees/sec, same as before. If you can provide some evidence of difference in turn rate, please do. We're keeping an eye out for any control sensitivity…
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Update: The turn rate modification while blinking will be removed for both mouse and controller
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There should be no difference for the Nurse in this patch. If there is, it may be an issue stemming from the general changes we made to controller sensitivity and turn rates. Please let us know!
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Bug. Will be fixed =)
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Not nerfed. The new heal speed is significant.
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I can confirm that it's hidden somewhere in the level. I helped hide it =) The only hint I can offer is that we did something a little different this time. Good luck!
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This was a bug on the ptb. It will fade over 4 seconds as it did before.
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I have no memory of this ¯\_(ツ)_/¯ But I'm stoked as heck for the new Endgame Collapse!
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Wait a minute... what is "The idea of McLean back then" ?
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Some sources of mangled were giving an incorrect value. They now all impose the proper penalty (-20% action speed)
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I tried to shed some light on how multiple modifiers stack over in this thread https://forum.deadbydaylight.com/en/discussion/26495/psa-how-interaction-speed-reduction-calculations-work#latest
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Orion is right about how the multiple negative effects stack. The secret in the sauce is that positive action speed modifiers are added together before being applied, whereas negative action speed modifiers are applied sequentially. Let's say you have Botany Knowledge (+33%) and Resilience (+9%), but you're Mangled (-20%)…
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Thanks for spreading the word, Orion.