Comments
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'I'm more inclined to just DC' Then DC.
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The Yamaoka bloodline is eternally cursed because of Kazan. I wouldn't be surprised if somewhere further down the line we get a third addition to the family.
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Spine Chill and Whispers are both pretty good.
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Oni has pretty intriguing lore.
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To clarify, when I say an aggregate sentience, I mean it's more like the Entity's Realm isn't the realm the Entity resides in-- but rather that the Entity is its realm.
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It's an aggregate sentience that feeds on suffering-- Vigo refers to it as an "Ancient One", clearly a term that is well-known on the planet he comes from but not to us-- but Vigo seems to think that even that's wrong. So it's up in the air.
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In what UNIVERSE is BBQ the worst aura reading perk in the game? It's the best aura reading perk in the game for killers. Do I actually need to explain this?
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Here's a fun thing I just discovered: Once you get a single character, survivor or killer, to prestige 3, the message seemingly stops appearing for all other characters.
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Don't force rules that don't exist upon yourself. There's no secret credo for killers. I can give you some helpful game advice advice pertaining to your situation, however-- Generally speaking, you'll want to comb the immediate area around a hook to check if there's a survivor literally right around a corner waiting to…
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The topic is irrelevant in this specific instance-- if you're being tunneled, it's because whoever unhooked you didn't peel for you. Even the nicest killer will tunnel if you're the only person they can find. If you're being camped, congratulations-- the duration of one survivor's hook is enough for three survivors to…
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If tunneling and camping is ruining your time you're playing the game incorrectly.
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This thread is ridiculous, so... Proximity voice chat. That is all.
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a correction: add proximity-based voice chat already because that would be way, way, way cooler.
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I just don't like the bloodpoint grind, honestly. I'd rather keep my killers and survs with all of their nice rank 3 perks forever after finishing leveling them, but my adhd compels me to make the Bad Message Go Away.
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I made this sound like map design is only bad in the FAVOR of survivors, but it can generate in MASSIVE detriment to survivors as well. it's just ######### in general.
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In the words of one Mr. Scott Jund: The biggest problem with Dead by Daylight is map design-- maps like fractured cowshed's massive links of jungle gyms and those really long safe pallets, disturbed ward's entire central building (the main offender), wretched shop's... shop, the god window on suffocation pit... yeah. but…
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Mm... I don't think so. At the very least, not for the amount of time you're proposing. The most such a power should go up to is maybe, MAYBE 20 to 30 seconds. And even then such a thing is iffy.
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A lot of people have given out a lot of feedback surrounding this system. And I'm here to tell you my personal answer. Don't implement this system. Hi, I'm a killer main. And I'm here to tell you that Dead by Daylight is a video game where when you get hooked, you can just #########. Nothing would change if you…
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I used to think this. But let's be real here-- Dead by Daylight is not a game that benefits from the extra immersion granted by not having voice chat. The developers used to think this way, but it's evolved beyond that and they've accounted for it in the past. it's not bullshit, it's just people accounting for a feature…
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I'm not sure if you're being serious or not. If a killer is camping a totem, just ignore the totem. The killer is wasting time being in the proximity of the totem that could be spent hunting down survivors-- this isn't problematic, it's just bad gameplay. You're playing incorrectly.
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I used to argue that swf was cancerous to the game because it broke immersion, but seeing as the game has evolved beyond just being hide and seek and the devs have adjusted for that, there wouldn't really be a difference if they just removed swf-- if you ask me, at least. you'd just get less meme lobbies where people…
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To clarify, I meant to type that perks have hard numbers while items and add-ons do not.
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Botany Knowledge clearly states that you receive 11/22/33% additional healing speed. Self Care clearly states that your healing speed and efficiency are reduced/increased by 50% / 10/15/20%. Meanwhile, while dealing with items and add-ons you have to deal with terms like 'slightly', 'moderately', 'considerably', and…