Comments
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Mostly on killer over here too. It's strange.
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Yeah, but they don't change them that massively, and that was my train of thought here. Legendary cosmetics should -not- essentially make a complete new way of playing a killer. Blightkin still uses Blight's basics, as does HUNK with legion. Not to mention the argument of 'complete new characters' can very well be used for…
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Thought so too at first, but his MO is more fitting for Trickster. Slinger and Billy would require entirely new MOs and pretty much turn them into complete new killers by contrast
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You really ought ti scrap the FOMO plans and instead just let people sort the store by collections and colours. And on that note: The Birkin Skin for blight is part of a new year collection, but not really lny themed (neither are the other RE LNY skins) does that means they will vanish due to a silly whim of the higherups…
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And there were good alternative suggestions during PTB. AND lots of people pointing out the hypocrisy. It's baffling
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I dunno if you are trying to mock this because of the game's nature, or if you are sincere.
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we could maybe even add Adam to the list, cause while Jamaican he moved to Japan to work as a teacher. So yeah, after the next few cosmetics Feng can and should take a massive backseat. edit: but yeah, again to summarize, aside from Feng we got: Survivors: Yui, Yun-Jin, Yoichi, Jake, Jill (she's half japanese iirc), Ada.…
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For all we know we will get that mechanic in the foreseeable future. But still, it's grandpa who's ought to stop q-ing up if they get so bend over people being people. We all had these moments were things were just all wrong and we just noped out, cross yer heart. This isn't to say their aren't dickweasels that dc etc to…
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For everyone saying 'but she's chinese' or 'cause she's popular': It's lunar new year. The chinese celebration version is the most popular in the west, but it's still the LUNAR new year, celebrated in China, Japan, Korea, Vietnam and Mongolia. While we don't have survivors from Vietnam or Mongolia, we do have Yui, Yoichi…
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I'd go as far as to say 'if you've been loitering around the hook, you get a movement/grab debuff', discouraging camping (I mean, the emblem calculation sees camping as a bad thing already...) maybe change kobes into a skillcheck thing instead of a percentage. Like, similar to the overcharge skillcheck or something, just…
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Okay, wait. Isn't it that only her -hit-directly-after-blink-hits- are changed? her REGULAR m1 hits are not? Meaning that, yeah, whoop-di-do, you have to play a little more tactical now? Like, no more such perks, bamf to player, knock them down and hook them. No, you got to know where to bamf to start a chase and get a…
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worse yet, it's not even the same maps per day. some are fine, but there's no guarantee.
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This is about science, mate. We are trying to break down what playstyle the game rewards better.
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Has anyone actually ever sat down and approach this, well, scientifically? Like, how many bloodpoints/pips you get on average when playing fair vs playing scummy (with consensual farming as reference point?)
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The design idea I think they had was that you use your guards for a two-pronged attack and corner a fleeing survivor. In practice this didn't work out because the set up time (which can't be lowered without becoming unfair), maps (a general problem that tends to break otherwise good/decent killer designs) and general…
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Judging by UK based streamers the servers are still utterly broken. And it's not just uk servers. like... wth
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I know. Still I'd say the mechanics to have the MMR recognize 'skill' (as in the effective use of killer abilities, the micromanagement of objectives (aka getting a 4k without tunneling, camping etc, or getting everyone out against camping etc). but it would take some massive overhaul...
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thanks. and, permit me the snark, so the S in SBMM stands for 'scumminess' not 'skill'? (I had hoped they had made changes that would encourage actually showing some proficiency with abilities...)
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I wrote some thoughts under the vid, so here's them again: DbD needs an essential and elementary overhaul in terms of what we pay for. No one is really averse against cosmetics, but as mintskull and others said and agree, as it is atm, the pricing is absolutely absurd, especially when it's only 1 single version of…
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Sometimes I wonder what exactly people expect the game to be. All in all it feels as if they want the game to have only one killer that plays pretty much like Michael with perma-no-tr but basekit tombstone who resets gens to 0% and who's hexes can't be cleansed? All while survivors should be completely silent and…
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Why is that even an issue to you, op?
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I could be wrong, but I heard no such complains during the PTB... at least not as vocal. This isn't dismissive, but I wanna point out this issue in itself: There's very few people that try to break the game during ptb. A lot of players don't even try out such combos. granted, the ptb is an overhyped advertisement and not…
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Then again against a team that knows what they're doing it doesn't really matter at bottomline. Also there's then the chance that once you leave their looper they become headless chicken.
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I know a lot of people will not like this suggestion but: Break off the chase You know where the gens are, break off the chase, go either for someone else or force the survivors that been looping you to leave the loop.
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ah alright, I didn't know that
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thanks <3
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Two things to keep in mind: Changes to licensed characters likely need approval from the rightholders first. MyM is new, of course the webpage will focus on that for a bit. It's like the lobby and introcinematic in DbD.
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Ah, to clarify: For a while now (Twins patch?) it doesn't display 'unblock' anymore if I have someone blocked. I know it doesn't prevent matchmaking etc, but before it at least showed you that you had someone blocked when you brought up the menu for it.
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Pixels. There is a special kind of frustration to those moments when your brain tells you 'The Patch Is Clear', and you throw your hatchet, shoot your gun, dash forward, and to be stopped by a single pixel of some shrubbery.
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I am accounting for that, that's what the idea of more dynamic gameplay is about, and why this would take so long to do. The mechanics are there
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Let's take Totems and Deathslinger as example: If you traverse the map doing totems, you are missing out on BP from gens, chases and unhooks, and get the feeling it was a waste of time (as well as 'team'mates scolding you for not doing anything) if there wasn't any hex in play. This does lead to people ignoring totems (for…
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I think that's a game mechanic. It's like with 'heal X healthstates' = we'll pair you against an afk killer. 'blind the killer' = lightborn not having any genregression on a slow killer? welcome to the yamaoka family estate
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Imagine how much they'd make without FOMO, but with a steady release schedule for rift skins and the mobile skins in the maingame
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Naw, boons are fine as they are. Cause lbr: the only time they are a 'problem' is if you don't commit to chases or slug.
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which is really one of the worst ideas they could have. Like... they do know lotsa people, even if they don't celebrate xmas spend money on other stuff this month and in jan?
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again, play survivor and bring a totem... either people WON'T heal in it or heal merrily ON the totem AFTER leading the killer there...
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that shot went into your own foot, i play killer and survivor, which is why I have no love for that kind of behavior on either side. like, lbr, the BEST games are those were both sides (try to) play to their best potential, not those where it's all 'who can be the most obnoxious yet predictable'
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Basically it's this: The people who complain about swfs the loudest are usually people who seem to think the sole goal of the game is making the other side as miserable as possible. SWFs don't give as much an advantage as people love to make it out to be, communication or not. But said communication takes away one thing…
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that's still no definition of what to change them to, I'll continue to side with the fishshirt
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In the slim case you are serious: change to -what- exactly?
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That could/should be done with better tutorials. What we have right now as tutorials is underwhelming and with... 28? killers very unhelpful in the longrun
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yeah, the colourchoices are a mess. Also, kinda miss the information how often a thread has been viewed.
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Add map & perk dynamic: Meaning maps adjust to the killer and perks that are brought in: Slow killers get slightly smaller version of maps (unless they bring massive gen pressure), fast killers get bigger maps (unless they have zero pressure) Add direct punishment for bad behaviour, and rewards for good one: Talking…
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yep.
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i'm aware, but my killer rank resetted already
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Best course of action: Try to see how the other survivors react: If one's nearby, look at them. if they nod or single tbag in agreement, farm or at least take it easy. If they get sweaty and nasty, it's stabby time.
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As some people figured: The meta on either side is gonna change as soon as the game mechanics change drastically. Not in the sense of making it a complete different game, but in the sense that it's not focused on 'getting a 4k/open the gates asap' anymore. Right now these things are the ONLY bits that are rewarded,…
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Not really for kicks. Money and the prospect of getting revenge on Bayshore? yeah. But... going by his lore, he was only ever vicious on people that genuinely pissed him off. As for the state of the saloon, I don't think we can take what we see ingame as any indicator, as the way these corpses look is... not making much…
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which is all too often the case. And that's what I was wondering most: Usually the play goes like this: Knight sets up a guard and waits nearby (just far enough away) and rushes in if the guard finds someone. Now, take Twins as example: This is/was a common tactic on them, just that one twin would be dormant while you…
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nope. you can't. because you can bet your behind, the knight is nearby as well. also... even if we assume kindred is in play (or a swf on coms)... it's not as easy.