The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Did you even read the post completely?
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Another one of these?
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My reaction
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Nurse when I feel like ranking up. Other killers when I have dailies or just want to play them.
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Always lurking to answer things I can :+1:
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Imo it's fine the way they intend to buff it. The perk will be viable enough to be used, but not a complete counter. I had another idea that made it a high risk but a high reward perk. It would hide any notifications, so screams to madness, getting trapped, getting hooked. The killer wouldn't know if any of that happened…
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Not_Queen has been sick the last few days. She said she will update the list later today.
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Even if they won the hatch standoff and even if they won the rematch. They do NOT qualify for winning the tournament. If the rules were followed, they would've been disqualified. It doesn't matter how many times they won the overtime and how many times they "won" the hatch standoff. They already would've gotten…
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Didn't he say he was part of the QA team tho? :dizzy:
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Are you trying to say that Jeff is slacking off?! I'll let you know he's a true memer and deserves the upmost respect.
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Surviving should be difficult in the first place. In the current state of the game it is laughable how easy it is to actually survive. Yeah you have your bad games where you get caught and get camped or die early, but then you have other games where you aren't touched at all. If you're being chased by a killer the chances…
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Can we make those numbers balanced? Like seriously? 35% more movement speed? You know that survivors run at 100% speed whilst killers move at 115%. So you're asking that survivors are faster than killers. Why not add "kills the killer when they get pallet stunned" to add in that extra balance.
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It's pretty much a "challenge" perk. Yeah it could use a buff or two for the risk of being injured for the whole game.
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The hatch changes are not coming with the update. It is still a WIP
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The rank reset is always on the 13th of each month. This has not been changed, and if any news about changing it come then you'd probably hear about them anyway.
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The devs are currently talking with the licensers to see if they can get permission to make skins for them. We might see skins for licensed characters, but it is not guaranteed.
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Wraith is supposed to be an ambush Killer. Currently he is hard countered by Sprint Burst one of the most used survivor perks. His bell bing bong just reveals his position immediatly. Granting him a boost in speed after uncloak is already an add-on. It's called "Windstorm". It counters Sprint Burst to an extent, but if the…
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In my experience I rarely get to use my saw. Not because I don't know how to use it, but because it is not viable to use it in a loop. I see myself getting an equal amount of points between them. Also using your mallet is still viable.
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You already get like 550 deviousness points from chainsawing somebody. I don't see a problem here.
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The problem in balance is that the survivors determine the flow of the game. They decide if they want to survive or die. Currently the killer isn't the power role and that is the problem. Also matchmaking has nothing to do with the balance of the game. A lot of people who are "good" at the game depip on purpose to be in…
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I also like to write in colors that make my eyes bleed! ;)
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DS won't get removed as much as every killer main wants it to be removed. But it will get nerfed for sure. I hope it gets the same treatment as STBFL. STBFL a must have perk that was god-tier that got gutted into trash. That way we can say that the Halloween DLC has the most gutted perks. On a more serious note; I just…
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I know what you meant, but instead of thinking of new perks we could rework existing perks to do the same thing. For example; Beast of Prey. Idea for a rework; When you achieve bloodlust you lose your glowing red stain and heartbeat for 30/45/60 seconds.
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What about the other killers then?
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We already have a perk like that... Oh wait it doesn't surprise anyone because the only person who would run it is a basement Leatherface.
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There have been ideas thrown around and the devs have talked about them. Some of them are better add-ons, longer disarm time, etc. There was also some talk about skillchecks to disarming and failing one would make the trap go off and injure you.
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Would probably get a lot of people getting mad. But would be an actually cool buff to an almost useless perk. It has actually huge effects and would be the real definition of high risk high reward.
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Wouldn't do too much, but would be welcomed especially when the game is lacking mindgames. But I doubt they'll add it.
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Is this a bait thread? Because you've got me hooked.
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It is extremely rare for me to give out hatch. I did it once today, but that only because I played against the same person and killed him with NOED and also all other 3 survs DC'd. When I do give hatch is because I either feel pity or the player actually deserves it. I never give hatch to somebody who is toxic or has DS.
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There is no current info about an ETA on a Trapper update. Though you can expect those kind of killer buffs in the first dedicated balance update around September.
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I haven't had an issue with blinking as Nurse. But the way you blink does affect what you can go through. If you look down the less of a distance you will get with your blink. Also there are dead zones for Nurse in some spots of a map. Also make sure you have charged your blink enough to pass that object, but not blink…
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More Dwight cosmetics for sure
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Left Behind isn't even necessary to do a gen. I've done 3 gens alone against a legacy Nurse. My only perk that helped was Urban Evasion. People thing stealth is impossible, if the killer doesn't have Whispers you can easily stealth around and do gens alone. It isn't impossible.
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I wonder which one. Meow
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Monitor & Abuse is extremely good on Myers. Ruin is basically mandatory if you like having a match last longer than 5 minutes. Instead of Brutal Strength, you could use Enduring. Nurses is good with M&A. BBQ depends if you need BP. If you don't, then it can switched out for something else.
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Extremely useful especially when there is basically none of these functions available by a button press, instead having to do them manually. Should be pinned. ;)
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An item that literally can give you a free escape in front of the killer while being chased? It's strong enough and you already have 3 ways to prevent from losing it 2 add-ons and 1 offering. Also most lobbies with keys get dodged most of the time, because nobody wants to play against people with keys. If you hate finding…
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I rarely see Jakes, Aces or Tapps probably because their perks are weaker than other surv perks.
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I hope they don't. Base Huntress is decent, but her add-ons are what actually make her deadly. I've played against machine gun Huntress and it's actually pretty fun. It changes the game from being a benny hill chase to a some what duck hunt minigame. Her add-ons are probably the strongest compared to any other killer, but…
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The current perk idea is fine, but it does need a major nerf to make it not a free escape. The problem with your suggestion is that lag would most certainly break this perk. For the killer you're outside the pallet, but for you, you are inside the pallet, so when you drop the pallet down you'd think it will stun the…
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The problem with tinkerer is that it only affects add-ons that increase/reduce the charge of the killers ability. Neither the timer or dream transition are "charge times" for the killers ability. Both Pig and Freddy have instant abilities, once you press M2 to put someone in dream transition or put a RBT on someone's head,…
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That's more of a problem on how the Obsession mechanic works, but you could keep it the current DS, but make it ONLY the obsession can use it. Then it means you have to equip other obsession perks to get a use out of it.
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I understand where you are coming from, but I'd like if it was atleast lower tier in rarity so it would be more common to use for people who want to use it. (If add-ons are supposed to make you stronger then ######### is the scarred hand for or even the speed limiter for Hillbilly?)
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Her being short makes it incredibly hard to play on maps like the Swamp or Lampkin Lane due to the fences being as tall as you. But I definetly agree on her being shorter makes her a lot more easier to mindgame with. I've noticed that when playing Hag before that corn wasn't even there, it felt like I could see through it…
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Not in my opinion. You can trap the exit gates, generators, totems, anything. And if they don't expect it that's an easy catch for you. In my opinion Rusty Shackles helps a lot, but camera shift does help in some situations that I know. I just feel like she should be a bit more stealthy due to her being smaller in size and…
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I guess you're right, but still. I've played her before and I know she is good. You need a lot of game sense to make correct use out of her. I just feel like Rusty Shackles should be a base thing for her.
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TL;DR Mint Rag + Rusty Shackles combo can win you games even though exits are powered and only 1 guy dead. I'd say Hag is pretty decent from that experience. I played 1 game of Hag with the best add-on combo (Mint Rag and Rusty Shackles) against rank 10 survivors due to a mori daily. (I used to main Hag when she came out,…
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As a former Trapper main, I seriously want a Trapper buff. Having a prestige 3 Trapper just not to play him is pretty sad to see for me. He can have great games every now and then, but most of the time he is a pretty meh killer compared to others. Him setting his traps takes too long compared to disable time. Buff Ideas *…
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Interesting idea, but probably will fall under one of the "insane nerfs" that would just kill the perk. I mean like I'm all up for balancing, but I feel like this would nerf the perk to the extend of it becoming one of those "once must have, now don't use". Remember what happened to STBFL? Yeaaah, it went from god tier to…