Millor

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Millor
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  • At this point, the only extra money they're making out of this arrangement is from new players, for a single DLC, and only for people really interested in killer. 4/5 people in every game are survivors, so there's less draw for BBQ&chili than there is for WGLF, which is free. What they're losing out on, is a lot off people…
  • I mean, challenges and rifts are nothing new. I don't really have a strong opinion on the cosmetics. I just hate the add-on and offering in this event so much that it overshadowed anything that was mildly good. I wish we would just get refunded like 1500 BP for every event add-on we have after it ended at least. I don't…
  • Killers live to suffer and serve their survivor overlords by providing a safe a thrilling (but not too thrilling!!) experience. Please keep your hands and feet inside the ride at all times.
  • That's assuming your team is only going to get one heal out of it before it's destroyed. Even still, if it's not currently up, you can just place it and then immediately begin healing. It makes self-care and inner healing completely obsolete, and if you have another survivor healing you in the boon area, it's basically a…
  • That's assuming your team is only going to get one heal out of it before it's destroyed. Even still, if it's not currently up, you can just place it and then immediately begin healing. It makes self-care and inner healing completely obsolete, and if you have another survivor healing you in the boon area, it's basically a…
  • But that's assuming your team is only going to get one heal out of it before it's destroyed. Even still, if it's not currently up, you can just place it and then immediately begin healing. It makes self-care and inner healing completely obsolete, and if you have another survivor healing you in the boon area, it's basically…
  • That's assuming your team is only going to get one heal out of it before it's destroyed. Even still, if it's not currently up, you can just place it and then immediately begin healing. It makes self-care and inner healing completely obsolete, and if you have another survivor healing you in the boon area, it's basically a…
  • They really need to do something about them because they're not just strong, but they force you to tunnel people to get kills because you can't target switch without the person being healed up within the next 30 seconds. It also just significantly prolongs the game when survivors are constatly placing boons instead of…
  • They're very poorly implemented as they are, and aren't just too strong but as Demondaddy said, they kind of just force you too tunnel people which no one likes. It also just significantly prolongs the game when you're constantly destroying them and survivors aren't doing gens and just placing new boons. I know they just…
  • This too, a seperate sensitivity slider for ADS would be extremely nice. Before it was kind of avoidable with snapshots, but now that we have to deal with the changing sensitivity even more it's much worse.
  • If every game is a "gg", then no game is a "gg", it becomes meaningless, I only say if it was actually good close game where everyone was generally sportsman like, (IE not facecamping/tunneling or SWF+discord shenanigans while also running a full gambit of meta perks), otherwise, you don't deserve a gg. Obviously if some…
  • Lets just give every survivor a jetpack
  • His ability is a bit one dimensional without much variation in how it's used, but a lot of killer abilities are like that. They can't all be convoluted and multi-faceted (or maybe they should be, but that's a lot of work). This update changed nothing in his game play other than making him worse. The only thing I see to…
  • While an interesting idea, I don't think the grappling hook idea really fits him much thematically or what his gameplay seemed to be intended to be like. He is a "you can hide, but you can't run" sort of killer with low map control but very hard to shake if he spots you. I'd accept the increased terror radius or some sound…
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