Comments
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Nerfing Undying + Ruin? Granted...for a price: nerf DS + Unbreakable.
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Ever since it was released back in the day, Mother's Dwelling has always been one of my favorite maps to play as Survivor.
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As Survivor, before Ruin rework it took multiple good chases/jukes to win against the Killer. After rework, it takes one good time-wasting chase for your team to get too far ahead. The perk served as a pseudo secondary objective and made games require a full 4-man effort to win. After the rework, I find myself constantly…
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More Nurse and Demo. Less Freddy.
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I would implement accessibility features for deaf players like Identity V already has, such as visual cues for terror radius and before a skill check appears.
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Trapper sacrifices early game to set up his traps. He already struggled a lot when Old Ruin was still a thing, even more now that it's gone. Without proper setup, he is basically a no power Killer that can cut one or two loops short (something even Clown can do). In order to setup, he has to sacrifice part of the map for a…
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As you can see, your list isn't that different from my current one. I think it's too early for a definitive Deathslinger position, so consider this a first impression. A team of 4 good Solo Survivors would be in the same place as Billy (maybe as Spirit now with Old Ruin gone). A 4-man SWF with voice comms would be Nurse…
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About once or twice every five matches, so around 30%. Many of these deaths happen because of potato teammates. When at least 2 teammates are good, we can win despite an early kill/early DLC/early sacrifice on weak link. When all 4 of us are good, oh boy...welcome to Mathieu vs Korean Team.
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"Tunneling" is not even a valid complaint! Capitalizing on weakness by quickly getting rid of the weak link is common sense. Kinda hypocritical if the same people suggesting the Killer should give up the chase against a good Survivor in a strong loop complain about "tunneling" a weak Survivor to death, specially if said…
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Rating DLC Killers, Survivors and Maps in order of release, rating them from ☆ to ☆☆☆☆☆. KILLERS | SURVIVORS | MAPS: Old Nurse ☆☆☆☆☆ / New Nurse ☆☆☆ | Nea ☆ / ☆☆☆ (after perk buffs) | Map ☆ Myers ☆☆☆ | Laurie ☆ | Map ☆ Hag ☆☆ | Ace ☆ | Map ☆ Bill ☆☆☆☆ Doctor ☆☆ | Feng Min ☆☆ | Map ☆☆ Huntress ☆☆☆☆ | David ☆☆☆ | Map ☆☆☆…
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Personally I would like BHVR to keep the Terror Radius suppression design of Insidious, but change it so it can no longer be used for camping purposes. You know how as Ghostface, you see auras through BBQ then use Night Shroud for stealthy approach? A perk that activated X seconds after hooking a Survivor and suppressed…
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Needing an extra effort to keep youself alive during the last stage before sacrifice? Fine. The struggle animation looks cool and the idea behind it is flavorful. Said effort consisting in mashing a button/key? NOT FINE. It is uncomfortable, but not in the tense, immersive way devs intended it to be. Mashing is just…
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This. If BHVR were to change Insidious, they should rework the perk so it can no longer be used for camping.
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This topic of mine was affected by the "Something has gone wrong" anti-Fibijean forum bug (reported here: https://forum.deadbydaylight.com/en/discussion/138242/theres-something-wrong-with-polls), which prevented people from opening and voting on my pool. I'm posting this to bump the pool a single time in order to give more…
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BHVR is Survivor sided, so technically they juked your complaints instead of chasing you off. :P That said, can we not defend Blizzard after the "pride and dignity of China" fiasco?
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MacMillan Estate Coal Tower: mostly even. Groaning Storehouse: Survivor sided (very Survivor sided if god window spawns) Ironworks of Misery: very Survivor sided Shelter Woods: Survivor sided Suffocation Pit: Survivor sided (very Survivor sided if god window spawns) Autohaven Wreckers Azarov's Resting Place: mostly even…
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Old Legion. :'(
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4 gens done in less than 4 minutes despite 80 second Corrupt Intervention. Those Survivors had no stealth skills, were not good at chases and even worse at saving. While Tru3 could've played better, the Survivor team played worse and up to the 4 minute mark was carried by how fast gens can be done. BHVR needs to start…
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Billy vs 4 solo queue Survivors (assuming all 5 players have the same skill level) Old Nurse vs 4-man SWF with voice comms I used to have a problem with some Billy add-ons, but with Old Ruin gone it's all fair game.
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They would dodge Killers they don't like to play against and counter the ones they choose not to dodge. Every Trapper would play against Small Game. Every Hag would play against flashlights. Every Doctor would play against Calm Spirit. Every Ghostface would play against Spine Chill. So on and so forth.
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I totally support 5 perks for Killer. During Old Ruin times, I already thought Killers had about 3.5 times the power of single Survivor and could use a 5th perk slot to move them to 4 times. With Old Ruin gone, it's a no brainer. Alternatively, they could also choose one from a certain group of Killer perks and make it…
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Before September 2019, 85% Survivor. Most Killer matches as either Old Legion or Old Nurse. After that, Survivor only except for PTB. 99,99% of these matches in solo queue, most of those as either Dwight, David or Kate.
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It's crazy how much BHVR panders to Survivor "fun" yet are so thick headed about this annoying mechanic. Struggling on the hook is not scary, tense nor immersive. It's annoying, unnecessarily contributes to wearing out the controller/keyboard and sometimes get you unfairly killed because the game decided it didn't like the…
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From a Survivor perspective, definitely the healing changes. Healing became slow and boring, making the meta more gen oriented. It was supposed to slow down the game, but for high level gameplay it actually made it faster since people don't heal. From a Killer perspective, Legion rework. They were so damn fun to play as!…
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Huntress was the last groundbreaking original Killer they made. A projectile user singing a lullaby was something different from everything else before, and to this she is still one of the most fun Killers to play as and against. Being paired with David, who had an innovative exaustion perk, a pro-grinding perk (which used…
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Toolboxes are not the core problem, they are simply an aggravating factor to the gen times issue. Early game is very Survivor-sided, because Survivors can start progressing their objective immediately while Killer spends time patrolling, chasing, downing and finally getting a Survivor in the hook, not to mention the actual…