Comments
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Ok I vote BBQ and Chili
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I main survivor. This is the only map I use the offering for. I love playing it. It’s easier to hide. Not every map has to be a miniature box kill-fest.
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Well, I would rather die by missing a skillcheck, then by miss-stroking my space key.
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That, or if solo survivor, just have Bobby.
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This is already coming. With dedicated servers, survivors who quit will leave behind a husk that can be hooked to compensate you for that person leaving. I assume it will work fine with BBQ
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I would rather just see 5 survivors and 7 gens.
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Sounds like a good buff for the big, to sabotage a chest, which injures the survivor when being opened (if a tremendous skill check is missed)
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Some I would like to see: Pointing at the ground where he is standing. Putting hands up and shaking head (saying no) Shaking head “yes” Swiping hand from inside to out sideways (go away/run)
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Sabo in general needs more love. The perk itself sucks. I can’t justify using a perk slot to add 30 seconds to sabo time when there are just so many hooks everywhere. I think that full sabotage of the hook shouldn’t break it, but rather cause the survivor that’s hooked, to have a benefit.
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Totally agree. Store/shrine and lore need to be available while waiting.
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They can’t just cater to one crowd though. What would be the equivalent survivor animation purchases? I doubt the middle finger or official tbag would make it into the game.
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Oh yes, then we get to block players playing killers we hate. Yes, yes, wonderful idea sir...
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I’m not against this, but if it were in the game, I would like to see a perk or addons introduced that make these skill check zones larger. I would rather have this version of struggle than destroying by space bar. Maybe BHVR is in league with keyboard manufacturers o.O
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Well, I reached rank 5 going solo from the bottom, there’s that. I did notice that once I got into these ranks, I started thinking about finding better survivors to make swf groups.
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Toolboxes increasing repair speed is a bad design?? You can’t be serious. Are we suppose to use them as melee weapons?
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I’m also curious about the positive reporting. Does commending have any impact? Also, do players get a warning on first offense. Any sort of escalation process?
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No, because invisibility is an inhuman ability, and it is reserved for monsters like killers that communicate with the entity. Survivors are human and frail. I main survivor and I don’t like this idea.
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Scummiest tactic is hook camping or basement stair camping, especially with leatherface swinging his one-hit wonder around. Proximity to hooked survivors needs to have a heavier negative multiplier than it does.
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I agree with this. All non-BP offerings need to be hidden from the other side. Only survivors should see game altering offerings from themselves and only killers should see their own.
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I’m not against it, but some of those examples are a little too much. Meg, Claudette and Ash would be too powerful and unbalanced in your examples, once they were P3. I would be ok with 1/2/4 or 2/4/6 examples.
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Thanks for the response!
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Thanks!
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I would be on board with this as well. Either way.
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Merging them wouldn't make it "super powerful". If it did, then you should also classify BBQC "super powerful" to have aura readings plus the BP stack gains. The point is, we shouldn't have 3 perk survivors because they need WGLF taking up the 4th slot in order to get anywhere near the BP gains that killers get. I suppose…
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I know the majority of this was already addressed in the developer update, but I think they should add 100% BP gains in trial and -25% scoring penalty across each category PER survivor that DC’s. The survivor that DC’s should be placed in a low-priority matchmaking que when the algorithm detects a pattern of DC behavior.
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Bump. Would love to hear some community opinions on this.