Nomadd

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Nomadd
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  • No, I gave you my point of view, I gave you my reasons. I said yes, it is good perk, it requires quite a setup, can be removed, does not affect whole map and cannot be protected. Yes, I would agree that cooldown (when it's snuffed out) would be alright, yes I would agree that killer should be able to pick whether he wants…
  • I played today with 3 Claudettes in team and I played Felix. Killer tunneled me since the start, never hit any Claudette and let all of them go and in the chat said he killed me because he hates Felix. Please ban this player he's clearly racist and hates white people.
  • What discussion? You're not even interested in discussion. 'Boon op'. And you want 4 survivors blessing one totem for over 35 seconds? And then be able to remove it in less amount of time than closing a hatch? Yeah, not broken.
  • If survivor is reapplying Boon over and over again, that's just more time that surv is not doing anything important. Plus, again again - Boons do NOT affect whole map and I can't protect it. Only 'funny' thing is that there's no discussion about anything. Both sides always have worse time, both sides jump on the other side…
  • Geez you're counting seconds in this game? I mean... kudos I guess, tryharding is just something I'll never do in DBD. But back to the subject - how do you counter Ruin? Devour Hope? You cleanse. How do you counter Shadow Step? Same way. And yes yes yes, precious 3 seconds or whatever, but come on, killer kind of has to…
  • And I'm telling you, that basically every perk, power, item is some sort of a 'rule breaking' thing (I'm not starting different conversation, because I don't want to, that's one and second Nurse was an EXAMPLE). That's their purpose; altering rules. Quick & Quiet does this, Ruin, Tinkerer, Sprint Burst, Med-kits, killers'…
  • If you want to bring 'destroying rules' argument - Nurse destroys rules much more effectively. If we want to nitpick - anything that goes around regular 'chase-vault-drop a pallet-kick a pallet' routine breaks the rules of the game. And just be clear - no, I'm not saying delete Nurse, Huntress or whatever else (I don't…
  • Well if you're the one who loves face camping with Bubba just to trigger people... well, that's kind of griefing and approach of a 10 year old child, but whatever gives you fun I guess. Shame you can't just play the game instead of putting your effort into triggering people. Again - that's why I absolutely despise this…
  • And that's why I despise most of this community. Many people have this mentality "I don't play to win, have fun, I just want to make someone else angry, ruin someone else's fun". That's a very childish, griefing behavior. As for the main topic, I don't mind NOED that much, I usually do all the totems and NOED hardly ever…
  • Same thing happened to me today on multiple occasions. Good job BHVR.
  • Same thing happened to me today on multiple occasions. Good job BHVR.
  • I didn't say 'most killers' do it. I said there are two reasons why people do it and second one is just pure griefing :) I didn't say it's more common or anything, I just said it happens.
  • It kind of depends why killer is doing it, in my opinion: when situation requires it, because it's endgame or whatever else... it sucks, but alright, I get it, I'll never say it's 'fun' strategy, but I get it you try anything at this point to get at least one kill when killer plays this game just to trigger and provoke…
  • I almost don't play killer at all, but if I do I consider Pinhead my main. I love Hellraiser and Cliver Barker's work in general. Before that I played Pyramid Head, but... I don't like Pyramid Head in anything besides SH2, yeah I'm an orthodox Silent Hill fan ;)
  • Until someone starts crying that exhaustion perks in general are OP and shouldn't be in the game (I've seen certain youtuber like that, I won't name him because of my despise for him) xD No, but like seriously - each exhaustion perk helps with different situation, no perk is universal, no perk works in every situation.…
  • Well nerfing, by definition, would lower the value of the perk. So from 'useful' would go to 'unplayable'... yeah, sure I wouldn't mind that. But in all seriousness - if it was nerfed, I wouldn't cry, I mostly don't care when something is changed, I'm as far from sweaty tryhard as possible, but still - I don't see a reason…
  • Well then I gave you my answer - you said it's not balanced because it gives a second chance and in my opinion that's exactly why it's fine. Plus you still need to know how to use that. And on average, it doesn't do much.
  • What about NOED? Gives even more chances after someone messed up. The whole game you can't catch someone, then suddenly you get free down/kill. There's no problem with Dead Hard, there's no problem with NOED. Some perks are just good and are supposed to help you in certain situations. On average DH gives you few more…
  • I know ranks don't matter, but I'm just saying that it's been my experience ;) I don't know, maybe new(ish) killers think they need to tunnel to kill at any cost to progress at Ash rank? And they don't know you progress there basically no matter what ;) It may be just a coincidence, I'm not saying there's a correlation.…
  • To be honest I rarely get tunneled or camped and people are often saying that on iri ranks killers constantly camp and tunnel... and to be honest after rank reset I had much more miserable experience on low ranks, than on high. On low killers were actually tunneling, not accidentally stumping upon same survivor, but…
  • So it's fun to stand under a hook when other player (literally) is unable to actually play? I'm actually having fun playing interactive game, since I'm playing, well, multiplayer game, not an singleplayer idler, but... okay.
  • Geez, cut the sarcasm. I get it, most of this community cannot hear other side and have civilized conversation, but ffs... I asked the question, if this is your way of having a discussion, let's just end it here. Actually I do totems, but everyone likes winning, so bigger priority are, still, gens. If survivor gets…
  • Because that's exactly DBD community at its finest. In most cases as uncivilized as stereotypical LoL chat. Except... the person you're quoting was talking about something different than 'killer trying to kill'. So, wait... doing objectives, no no, let me start again - doing ONE AND ONLY objective a survivor has is now…
  • What? Did you even read what I wrote? xD I played two (2, TWO) games as Ghostface in June and played those three games in September! Previously I've played as a killer in 2019, how is that '4keying' a lot? xD I play killers (LITERALLY) like two games every few months, in 2019 it was last time I actually 'played' killer, I…
  • I lost all of those matches and previously I played in like June (I think) two games as Ghostface. And Trickster and Pinhead I've never played before so...
  • Trickster (first time ever), Pinhead (first time ever) and Huntress (first time since 2019).
  • I have an idea - turn it off.
  • I only have bad stories - I haven't played killer since 2019, in 2020, 2021 I played like... two killer matches per three months, so how 'high' my MMR can really be, right? When it started, I thought to give it a shot, since it should be finding me people with my 'skill' level... So first match - me on Ash IV, vs 4…
  • So: I can't DC (penalty), because that would screw up my team, it's not sporty behavior, I should play with the team, blah blah blah I can idle/kill myself Okay...
  • Still, just because it's in 'best state ever', doesn't mean the game is in good state. Just the way he was talking about MMR...
  • That's maybe how it should be, but survivors are not being treated as a group, by themselves. Killer sees them as a group, but they see themselves as four individuals, that's why this system is utterly stupid. Because it allows you to do literally nothing, not help your team and escape and your personal victory will be…
  • If Patrick is LEAD game designer, I have the answer why this game is in such horrible state.
  • Whether you find flashlight clicking, teabagging and other actions like that as annoying, we can say objectively, that those actions ARE performed to do exactly that - annoy and nothing else. And in my opinion, if you do something with a conscious choice to annoy other player(s), then you ARE toxic. And it doesn't matter…
  • It would be fun to get something new, but new map equals a possibility for another RPD.
  • Yeah, but it's really frustrating when you get a killer on Ash IV (literally, the lower the rank, the more people tryhard, lol) who slugs for 4k and you literally cannot play the game. When you're slugged for this long, it's like you've lost and you cannot leave and you're forced to spectate the game. I get it, everyone…
  • OMG... first of all, you CAN get rid of totems. Do you understand difference between 'can' and cannot'? You CAN snuff out Boons, with your changes I CANNOT get rid of your 'hexes'. So no, Boons are not braindead, they are strong, not braindead like idea of 'hexes without totems'. Second - Boons most likely will get nerfed.…
  • Yeah, because Clown has no map pressure, but 1v1 he's pretty decent, everyone can tell you that. You still have absolutely no clue about what balance is and what you're trying to do is completely butcher one side. I don't know if you ever play as survivor, but you seem like an absolute killer main, who recently has…
  • So running at 90% vs 115%, who can bloodlust on top of that... yeah, I see how that wouldn't be broken. But as for Hexes: Devour Hope would've been OP as hell, 3 hooks and you get permanent expose? Crowd Control - simply broken, with your great idea of running at 90% chases would end in 10 seconds Blood Favor - pretty OP…
  • Sure and notification when survivor tries to open the exit gate. And the slowdown should be equal to the distance of how far away is the killer, if killer is 20m away from the hatch/gate, survivors has to work 20 seconds more to open it.
  • We don't even know what boon perks are going to do any you're already crying.
  • Yeah, because they're not buffing Trapper and they didn't destroy hatches. I have an idea - let's just remove exit gates, those bad, bad survivors have enough mechanics to help them.
  • I think Zubat was showing few times those amazing 'mindgames' - running and spamming M2 until survivor takes a bait and uses Dead Hard, or you just catch up.
  • I love how you twist my words into something I didn't say. I didn't say I 'don't want' to escape/kill - I said I don't sweat my ass off to do this at any cost. If I get nice amount of points, it's my personal win. I play for fun actions, builds etc. Holding M1 and crouching in bushes just to escape with 10k points isn't…
  • Games are mostly balanced around majority of the players. Yes, there are changes that aim to fix balance issues around top tiers/tournaments, but overall game is being balanced around the overall statistics. And stats are reliable the more data you have and do you have more data from 1% or 99% of the playerbase? If MTG:…
  • Have you ever played any game in high MMR/ranking/competitively? I played MTG for 15 years and 5 years of it was absolutely competitively, going on tournaments etc. And you know what? In such high level environment only few cards/decks are viable. If you are really high, you have to play the best, you can't play decks with…
  • Well, I repair the gen when the killer is not around. I mean... what else I'm supposed to do? It's not like I have other objective you know. Am I supposed to stand and count 5 minutes till I can start working on the gen? I usually go for totems, chests, because yeah - I don't like short games to be honest, repairing gens…
  • This is just typical crying, just like survivors cry about perks/killers and think they should be able to escape every single match - killer mains are doing the same thing; complaining about survivors' perks, thinking they should be able to 4K each match. You're not different than entitled survivor, you're just on the…
  • To be honest, new matchmaking system is kind of a lie I think. Or bugged. I have around 800h in DBD total. Out of that I have like 50h of killer time. I played two Pinhead matches, before that I played 3 Ghostface games, like in July. And before that the last time I played killer was in late 2019/early 2020. So my question…
  • The game has not enough objectives, not too much, #########? xD Running for the box is great way to 'force' interaction between killer and survivor. Game has not enough mechanics like that. When you play against practically any other killer, you may hold M1 and 'win'.
  • This week I started playing killer again, a bit (really just a few games). Last time I played killer was in 2019. And all I'm getting are players that have thousands of hours into the game and play extremely well, especially comparing to my non existent skills as a killer. Is that normal too? I thought after such a long…
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