The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I posted my idea right here if you wanna see : https://forum.deadbydaylight.com/en/discussion/10658/totems-rework-idea#latest Would be good to have some more opinions, survivors, and killers sided.
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Hey guys, don't forget to balance the game, you look like you want 2 deaths anyway the killer is bad or not. I think just hide the hex totem won't delete the randomness and you can still get your hex perk down in 15 seconds. The game is already hard for survive a good killer, the problem is the killer have not enough time,…
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Yeah people really don't like DS and SWF. Sorry for you, just wait the DS change.
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It will be impossible. Cause if this happen, Hex perks must be a lot stronger than the others. So if you can take all HEX perks with this change, it would be OP. Thank you for your feedback!
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I'm so sad i'm the only one who love spook survivors :cry:
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That's my opinion, it need more further testing :) We must care about killers don't get too strong too. I want some challenge bruh.
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Yes ik all this problems, that's why some HEX perks need to be buffed and nerfed. Can be reworked too. Ruins a bit weaker cause now they have a secondary objective, and NOED an early activation cause if you must wait power up, there is many chances all totrems are already down.
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The problem is, you can't balance the game for SWF. It will destroy solo players. I prefer enduring SWF sometimes than get easy win 90% of times. But that's just what i'm thinking, it's not general.
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Can you stop being full of hate people ? anyone can have his opinion.
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I hope too. They need to change deeply the game mechanics IMO. Not just random buffing and nerfing.
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And of course, reduce the number of totems, like 3 or 4. 5 seems like a bit too much if this kind of thing happen.
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You perfectly know all killers hate DS cause you chased a survivor for 10m and after that, he just hit a skillcheck and can go for free. So thank you for sharing, i'll use it too. Anyway, it will get reworked soon, so don't worry about that.
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It seems like that hard ? There is already games you don't find totem. It would nerf NOED, making it more counterable. And you can't have 2 HEX perk. Games are too short for killer who can't end chase quickly, so this could make game longer. Of course, there is many things to change if this kind of thing happen, like…
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I would like more feedback, don't hesitate to answer me. :)
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Oh please I think you don't read me. The system of pallet need to be balanced, this is not normal there is "Safe pallet" and other pallets. The entire gameplay of pallet is absolutely boring. Going to turn around a pallet, dropping it and go to another pallet is really the most ######### part of Dbd. Up killers will just…
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I never said game must be balanced only for noobs. They must find something that is not at the heavy advantage for killers in low ranks. And they must fix the fact survivors are too strong in high ranks. And like I said, I'm pretty sure buffing each low killer is a good way to do it since this is not the problem.
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You must approach a balanced for every body. It's useless to up killer when the problem isn't the kit of the killer. The problem is time for killing them and pallet looping. The game must be balanced for 2 survivors getting killed in average at any ranks. But it's better to have a 2 survivors in high ranks and a 3…
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I don't agree with you, it will just make the game impossible for noobs. You can't balance a game only for rank 1. That's why balance is much more hard than we all think.
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Killer are good right now. The only thing is pallet looping against good survivors, that's why Nurse and Hillbilly are better than all others. And there is things who need to be nerfed for killer too. Their power to spot survivors is actually too strong.
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Was so cool. But since in France they putted 10 millions times the episode with crows, I don't know ######### why, but I don't want to see this anymore.
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I think it must be a perk, and not a basic rule, that's only my opinions after all.
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I agree with 1 or 2, good idea. I posted mine recently too, if you wanna check it for give your opinion. I don't like 3 and 4 because it punish survivors for doing good. But why not a perk who can do this kind of thing, maybe a bit less stronger
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I have just one word to answer : Yes. :p
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Or a rework like I said, but nice idea.
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Thank you for all your very good answers and I agree with most of you. We just have to pray to have a heavy pallet change. I posted something in balance feedback for nerf indirectly pallet looping, let me know what you think. https://forum.deadbydaylight.com/en/discussion/4655/great-change-for-a-better-game#latest
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@ZombieGenesis hope it will change asap. @EpicFailTryHard I don't have trouble with her, but it's not my gameplay. I love Myers cause of his stalking ability. In fact, I love the early of Myers, when you approach sneaky peaky like, and you stalk them to get T3 in 20 seconds. But I have no trouble with others (except…
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@Irisora thank you. Personnaly, if pallet loop wasn't a thing, all other killers (but 1 or 2) could be strong as strong as them.
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@Irisorathats what I'm grinding here, I'm going to take the perk who destroy pallet faster too. Want to give it a try
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@Azakura I'm not recalling getting stunned, but I feel like I just can't catch them if I don't chase them for 10minutes.
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@Yohthao thank you for your help <3
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@Runiver thank you very much
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@Runiveris Yes sadly the game is all about pallet looping for the moment.
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@guest602 that help a lot, ty
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@Runiveris Nurse as strong as survivors?
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25, I'm playing often but not all days.
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Bump!
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@Nickenzie thank you for your opinion buddy
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@Techn0 thank you for your feedback
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@SadonicShadow thank you for your answer.
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@SadonicShadow So for you all killers are balanced and no one is underpowered? I don't think you said that but your answer let me think it
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@Nickenzie Not trying to say anything, just taking average players opinions.
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Glitch can be fixed, but I know what you mean there.
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@DocOctober Yes I agree with that, and it's the negative point if my idea. It will be blind juke so it's a lot harder and will become more a mind game. This point is for you.
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Thank you for your answer. You still can move in new area, I don't get your point here. Looping won't be a problem after this kind of change cause you will have trouble to see where the killer is exactly. You will have to go forward try to break line of sight, juke and when you think he don't know exactly where you are. If…
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Arg more please.
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Posted it in Balance feedback. Since i got great feedback from here & steam. https://forum.deadbydaylight.com/en/discussion/4655/great-change-for-a-better-game/p1?new=1
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I agree, first person is too much. Just deny survivors to look right behind in chase is already huge change. So, can we go back to the subject and give your opinion.
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That's too much, it's impossible to stealth when ou don't have any clue where is the killer, and the killer gonna have 4 kills 90% of the times. That's too much imo.
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Advanced players look always behind them, and pallet loop and drop pallet in last moment. If they can't see behind them like they want, it wont be safe anymore IMO
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You should read again my post. I don't speak about mic buddy.