Comments
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It would certainly be better than more useless charms.
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But YOU STILL WON. So you're main complaint is that you just want it to be easier to win???
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Wow. Just goes to show some people really go out of their way to be toxic in this game lol I have no idea how they'd fix that then
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They could make it work like the mend timer. When you're in chase the timer pauses.
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Not from my experience. In my experience 50% of killers play like scumbags just to be scumbags.
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Oh for some reason I thought it started today. My bad.
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Camping and tunneling are just symptoms of flawed core game mechanics. The hook is the deeply flawed game mechanic in question. Like, I get it, it's 4v1 so there needs to be a core game mechanic that levels the playing field as far as number of team members goes but the hook is awful design. Camping and tunneling are just…
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I stopped playing a month or so ago because it's not fun anymore. I just check back on the forums to see if anything significant has changed in the community or the game but so far not really. I mean, the community will probably never change in any meaningful way. There's still the same like ten or so people on this forum…
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People forget that this game is extremely niche and the way to play it efficiently isn't something the tutorial tries to teach you in any meaningful capacity. When I picked up this game I literally thought it was hide and seek for the first year I played it. Then I randomly saw a noob3 video recommended in my YT feed. Up…
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1/10th of a second delay for a perk that last 1/2 of a second is pretty bad if you're trying to learn the timing right. Yikes.
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Boon Hook: Gift of Time The entity rewards your dedication to the trials with a special favor. At the start of the trial one hook is transformed into a Boon Hook. You and all other survivors see its aura at all times. When a survivor is hooked on the boon hook their struggle timer takes an additional 10/20/30 seconds once…
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It doesn't matter if they did gens anyway because gens take longer now. Before the 6.0 you could realistically complete all or at least 4 gens while someone was being camped like that but typically only with a really good team who knew how to punish camping or if you had comms. If you're being camped and 5 gens remain that…
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You should try playing solo survivor with flashlights and try to get good at using them. Then you'll have the best understanding of how to counter them and also understand why they're balanced and fine as is.
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No, you literally said that killers, in particular clown and myers, have less tools available to win and so they're forced to use poopy tactics to secure a win when that is in fact not the case at all. I've won tons of matches (3k or 4k) with both of those killers over the last several years without using busted addons or…
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Tunneling and camping will always be a part of the base game because the hook is a flawed core mechanic of the game. The only way to stop if from happening is to either remove the hook and make a different mechanic entirely that's not as easily abuseable and not as boring for the other side or to just outright make it…
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It's way more effective to run infinite t3 now since gens take longer and chases end faster. But his addons are also wildly unfun. I think they're afraid to do an addon pass because he was the license that put dbd on the map to begin with. They changed huntress addons to be more balanced and fun to play against along with…
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Such a victim mentality lol If any of this was true killers wouldn't be camping at all after all of the 6.1 changes. If anything we've learned that even if you change the game so that they dont have to camp or tunnel or run 4 gen slowdowns but still allow them to then they will still camp and tunnel and run 4 slowdowns lol…
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Huntress, she smells like thousands of hours of horrendous sweating without a shower.
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Yeah there's really nothing that screams meta on survivor side now meanwhile killers have like 20-30 strong perks plus there's like 30-50 busted addons in the game for killers lol It would be manageable but really the base kit changes to killers are what really make chases unfair now. They nerfed everything on survivors…
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The bots in the tutorial are actually pretty good tho
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I don't think he needs to start with all his traps. That would be lazy design imo It would be nice if his setting speed was just a smidge faster. His best addons imo are the ones that make setting speed faster. It would be nice to be able to run other addon combos without feeling like I'm at a loss without a setting speed…
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YES! This is how I play him. I might grab a trap or two at the start of the match but I try to play efficiently with him and if I want to pick up a trap somewhere I steer a survivor in chase towards it so I can either pick it up mid chase or right after ending one.
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Yeah it is. I think it's like 3-5 meters. So if she misses you but you were still within a few meters of the bird as it passed by she gets a killer instinct notification. You can disable her birds with a flashlight but it takes practice to get the hitbox on them and they take too long to disable with a flashlight to make…
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My hot take is that old old ds with the 60 second timer that wasn't deactivated by conspicuous actions and was still activated during endgame was healthy for the game. It forced killers to play as though everyone had the perk unless proven otherwise, and proving otherwise could cost you a decent amount of pressure. If…
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It's actually kind of smart on brhvs part. The killers do all play differently but they share enough in common and there's enough core stuff in common across matches that if you learn one killer really well then it really isn't that much of a stretch to get to the same skill level with a different killer. Not for every…
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It's really only oppressive in 3 gen situations and if she decides to camp, but that can really be said about any killer honestly. Hill tile gens are great against her and so are maps with multiple levels because if you can retreat to some distance above or below her crows when you expect them they can't get you. Although…
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I swear to god some people want this game to have zero fun in it.
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No. If anything they need to nerf several of his addons and make them less oppressive.
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They just need to revert the base kit changes to killer imo The action speed buffs were what crossed the line. 90 second gens and no dh or ds is manageable but there's not really any good chase perks since they're almost all situational. Those extra seconds killer gets for free in chase now really add up and reduce the…
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imo if people want to complain about players dcing then it's better to investigate why players dc and attempting to address their concerns rather than punish them for it more than they already do. Odds are if there's a lot of dcs happening its because people aren't having fun. If they're not having fun to begin with…
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It's honestly only problematic on high mobility killers like nurse and blight but they're problematic as basekit without any perks or addons to begin with. I don't really understand it's value because I can always find survivors at the start of the match. Literally just look towards the gens farthest from you at the start…
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Yeah I figured it would be a mixed bag which is why I decided not to buy it. I don't really need 6 more useless survivor perks to add to the 100 or so useless ones and playing killer has long queue times and is pretty boring with how easy it is to win now so I'm not interested in a new killer to play.
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I too loaded up dbd a few days ago to try a solo q match. I had 15 minutes to kill, so why not, I thought to myself. I loaded into a match on eyrie of crows against a dredge who chased one survivor for 2 gens before they managed to hook them. I popped the 3rd right as they got put on the hook. Long story short he just…
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Except it's nothing like missing a flashbang save and then getting a new one. A flashbang is something the player has complete control over. It doesn't have a timer that expires it. You can use it whenever and wherever you want so it makes sense that once it's gone it's gone and you have to fulfill an objective to get a…
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Yes, lets change a core game mechanic to compensate for your lack of skill. Why not? Thats what they did when they buffed basekit killer, made gens 90 seconds, and gutted every single survivor perk.
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With all of the basekit buffs to killer and 90 second gens it doesn't even matter if youre good at looping anymore. The devs wanted chases to end quickly and gens to take longer so gone are the days when you could loop the killer for 4-5 gens. No more looping, no more gen rushing, no more fun allowed whatsoever. Survivors…
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So theyd need 2 perks (streetwise and botany) to counter one perk (sloppy) or worse theyd need 2 perks to counter 1 addon ( many killer addons apply hemorrhage)? Thats not balanced at all.
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As long as it takes the same amount of time as a normal break it would be cool.
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100% agreed. 30% gen regression that they can potentially keep getting as long as someone on the team cleanses something is unbalanced af. Killers saying it takes effort to light them when it take less time to light a pentimento totem than it does to bless a boon totem are entitled af. 30% regression turns 90 second gens…
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I agree, especially the ones from the rift. Those ones are all just badly done recolors anyway. I stopped buying cosmetics a while ago because theres been plenty of times i stopped myself from purchasing one and instead was able to buy a whole new game that was on sale. Like, do i want this cosmetic for a game im growing…
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Add it to the pile of 100 or so other useless survivor perks.
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Isnt there another perk that used to do that? Was it WGLF or well make it? I think one of those used to but they reworked them. Anyway. I get what youre saying, like if you could unhook someone before LF can fully charge his power, but he could still rev it and force a trade or worse rev it and get a cheeky free down if…
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Yeah, agreed. One of the many reasons ive been trying to get my friends to play other games instead of this one. This game sucks.
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I do but whenever I play survivor I get killers who slug for the 4k, leave you to bleed out, or even carry you to hatch so they can close it in your face and then carry you to the gates so you can see that they also have no way out as they watch you die to the entity. This game is broken af.
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Yes! This!
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I havent escaped a single solo q match since 6.1 if you dont count the few times the killer let me go after they stomped on everyone the entire match. I dont see anyone dcing or suiciding on hook. All I see are killers getting ez 4ks with all the buffs, 90 second gens, and no meta whatsoever left for survivors. Ive seen…
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Implement this and watch the game hemorrhage players. This is wildly unbalanced without even taking into consideration other perks, powers, and addons and offerings that can stack and synergize with it to make it even more unbalanced.
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If you don't count the times the killer has let me go then I haven't escaped once since 6.1 came out. I've been in matches where other people escaped, but sadly never me.
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So a completely useless perk is what killer main consider balanced. Big surprise.
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It's way easier to hit that T3 with perma T3 Myers now since gens take 90 seconds and bloodlusting, blade wipes etx are all faster. I played perma T3 Myers a few nights ago and got to the T3 with 3 gens left. It was sad.