The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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:( i just wanted to play casually not against people who are clearly leagues better than me to the point of which i can't improve because my the amount i get to do in a match will be nill
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the stricter NAT type actively makes my matchmaking worse? guess MMR be screwing me in more ways than a mill deck in MTG before uni i played with the new validation and still i had the issues of "Phantom hits" - the visual feedback i'm getting is very contradictory to what should be happening and it's lowkey disorientating
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yeah i'm on wifi and what is a nat type? no point in my trying to get any ethernet cables before i get into my uni dorms
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that's when i try to do it - when he's carrying it
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i did NOT post this as a comment , it was it's own discussion and somehow it's shown up as a comment? i am confuseth
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tired of playing a coin flip game? well never fear , the devs have changed them into being a seemingly add-on reliant killer who will now get rewarded for spamming their power to "create" and "destroy" husks. but hey , if the changes turn out to lower the skill-floor for the killer then i might actually have some fun with…
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the hell does wooden horse do again?
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i remember the bug , not the surplus of praise it received. Furthermore we don't have statistical proof of how this killer's performance was affected during this time period - which is why i wish the devs did more frequent and relevant stat drops because my ex-history student brain just won't accept anecdotal evidence…
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imo , it should only be one or the other for the spirit base power changes - but i'm intrested in what posibly could be comming with the wide sweeping add on pass.# and more importantly the oncoming otzdava (according to the FBI) video i can watch in my 69 hour lunch break :)
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you don't boil the pasta for pasta bake , at least not rom what i've seen/done
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45 mins and you are missing out , it's a fantastic comfort food
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Counterforce , detective's hunch and small game want to know your location
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i got the ultra rare item achievement yoinks ago when i brought in an event item to a trial , but from comments here i'm thinking they must've changed their coding on event item rarity or something
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the sacred tomes! entity bless
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In other news the sky is blue. DBD's anticheat makes single player games blush
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discordance gang rise up
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it's almost like creating band aid's to patch up a broken leg doesn't work in the long term you've put it brilliantly there
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Did i ever say i was a fantastic survivor? I'm saying i want RISK AND REWARD perks that'll help towards creating a more dynamic and thrilling experience or EVERYONE , if you were paying attention i said that no mither offers very little reward for the amount of Risk it provides. as for "playing risky with meta perks"…
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to be honest i'm a little sceptical of boon totems , they have the potential to either be completely busted or redundant sheerly because all 4 survivors can run a boon totem perk. furthermore it could encourage killer's to run more gen slowdown perks to buy themselves time to go hunt down these boons which would result in…
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if it's becoming that frustrating for you then at the moment all i can recommend is using the early game/a totem hunting perk to focus on getting 50% of a blight's perk build out of the way asap - without the core combo of ruin/undying then the build just kinda crumbles. tinkerer all i can say is try to memorise where 70%…
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the way i see it : the killer's risk reward factor comes from their powers , like trapper risking their early game to hope for a reward in the mid to late game etc but yeah what you're saying is true , there's far too little risk/reward perks on both sides and that's sad :(
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i don't play blight but i'll say that i run BBQ for the Bloodpoints and so i don't end up being a gormless chicken not knowing where to go after hooking - i don't like camping even if it's accidental and BBQ rewards that mindset
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[redacted forum joke as naming and shaming is a big no no] wannabe #738 - ignores at least 50% of the post to suit their narrative that anyone asking for changes to a role in the game must mean that all they want it easy games. i want RISK AND REWARD in this game , what is so easy about wanting RISK?
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Ruin i can sorta agree with - it's risk reward factor is literally just "map RNG determines how long my passive perk will be active for" but i don't understand the hate train tinkerer seems to be on , outside of blight and maybe hillbilly i don't see the perk being worked into builds as much . Although if it really is as…
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saaaaaaaaaaaaaaaaaaaaaaaaame
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Borrowed time isn't your only tool to counter camping. Babysitter still exists which works , you could act like a meat shield for the survivor and do your damnedest to draw the agro and engage in a risk reward system
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"most of the meta or "good" perks" - i mention them because when i thought for a little bit about which perks first spring to mind when i think "removing the risk" these two instantly sprung to mind
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it's a build that isn't the "boring" "killer meta" so i say sure - keep and add more fun interactions like this into the gameplay and build diversity will go up which will lead to a more fun experience