The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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But the map has large spaces that don't break line of sight so Nurse is strong there anyways.
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I think it's because either 1. People don't like her look 2. People don't like her perks or 3. Both I still see Mikaelas and Jonahs and, besides the fact that Jonah looks cool, their perks are nice (especially Mikaela's). This seems odd because why are there no Jeff cosmetics either, he looks cool and his perks are useful.…
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yes i love when survivors think they're invincible with DS only to be caught 3 seconds after using it, oh and who can forget the fact that it only works ONCE so you don't have to worry about it after! OtR is already 3 perks in one that works twice why waste a slot on DS
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It's only 2 times per game, 3rd hook is death
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Lmao DS doesn't do anything at all, my idea is mostly out of pity since OtR works per hook so why not DS since it's weaker. BT is not second chance unless you count endgame but in that case DS would be disabled. Sure let the survivor equip 3 perks all in case they get tunneled,
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IDK what they smoked right before launching but apparently blast mine needed a nerf, amazing devwork
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no it's not it's an actual intended change that they implemented, it's in the live patch notes
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per match you would get 2 uses at best now you get to never use it. I'd like to meet whoever thought of this change and ask them to explain their thought process because it just does not make sense at all
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Well it certainly does feel like it removes a lot of progress in such short time, not that it's broken but it sucks to see.
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The generators do feel really long and when killers run perks like Call of Brine and Overcharge, seeing my 70% gen go back to 10% after a few seconds is really demoralizing. Other than that my worse experiences had to do with teammates throwing or killers tunneling (although running OtR helped on the latter)
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Seems kinda dumb to nerf new players like this
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It's still dumb that the skill check requires no effort from the killer but a moderate effort from the survivor. In solo q this becomes really annoying
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If you get tunneled chances are you might get to use ds bc otherwise the killer has wasted a lot of time. But yeah it's a ######### perk now it just adds like 5 seconds of chase so run it with OtR or don't run it at all. I played killer and I experienced how laughable DS on it's own is.
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It's funny because they didn't adress none of that in this patch and if they did they did it wrong. Thanatophobia is still strong on Legion and Plague but now ######### on everyone else, MoM got cucked, PR + MS wasn't even that big of an issue but sure bring back PR + DMS. And camping and tunneling is still strong, just…
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It's really baffling how they go out of their way to nerf an incredibly niche perk, like why? It's like they want Ash's perks to always be underused.