Comments
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If I down someone because of dedicated bs, I always feel bad and I'll usually just leave them on the ground for someone to pick them up (unless they're kicking my butt lol). Also if survivors mess up real bad, if they're the last person in the match and they beg to be let free I usually let them just cause :p
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This would be a ton of fun lol, I don't think It would happen though sadly, much of the add-ons are made with only using 2 in mind. Imagine a Huntress having 3 faster hatchet throwing add-ons, or Ghostface with 3 night shroud recovery add-ons, or Michael with 2 stalking speed add-ons and infinite expose. It's just not…
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I played Nurse as a duel killer main with Huntress before her rework (I also play a ton of survivor btw). Before her rework, she was the strongest killer. She was the slowest killer that could be outran by survivors because of her ability to blink across the map in no time, pop up on survivors on gens, surprise engage…
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Getting rid of Legion's stabs lowering the mend bar was a mistake in my mind. They should just give him a silent huntress-esk radius that just effects the mend bar so that terror radius lowering builds and the oblivious status no longer break the ability. My thoughts tho
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I think the challenges wouldn't be as disliked if people could do more than one at a time. If we could do all the challenges available to us at a time then the more challenging challenges would become easier. As it is now, we have the 'do x y amount of times in a single challenge' which are all heavily down to chance and…
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I played Nurse as a duel killer main with Huntress before her rework (I also play a ton of survivor btw). Before her rework, she was the strongest killer. Easily oppressive with the highest tier of killers, top of the top in the higher ranks but quickly becomes weak and loopable by average survivors against even decent…
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Pre-rework, I played Nurse and the Huntress as my mains. She was hard, very hard. If I didn't pay her for even a short period of time, I got ran around in circles by survivors, not to mention if I ran out of the add-ons that I usually used I wouldn't be able to properly gauge her blink range. She was incredibly strong with…
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I mean, I DC’d as killer 3 times one week because I kept getting stuck on the generators after kicking them so... there’s no reason I should be banned from the game for ending a game that had already ended. There’s no fairness in getting stuck and being punished as is but to add even worse penalties on top of that is even…
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I think it’s an interesting way to change her play style while leaning into her hatchet throwing ways, the mending keeps her away, well out of the terror radius and shifts her strength to distance. The mending is definitely weaker then broken but gives the huntress a very strong stall instead. Not really sure what the…
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What exactly is your problem with it?
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Nothing wrong with options, love
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first is just a delayed instadown that can be healed off after a really long wait time, the second let’s you chase survivors with a cocked hatchet at the ready for when they mess up and gives a little bonus to tracking, the third is more gimmicky then the rest and was more of a fun change idea than anything else
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Legion can spread the love like he spreads the mending <3
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I think I've hit a long range hatchet, like, once lol
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That's the goal :) I agree that the most skilled of Huntresses don't miss hatchets ever but most Huntresses miss a good chunk of hatchets and average Huntresses miss a lot of hatchets thus the need for 5 hatchets in her base kit. I would prefer to give all Huntresses a good Ultra rare add-on to power up all skills rather…
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That's the goal :) I agree that the most skilled of Huntresses don't ever miss and are oppressive on their own. But for the overwhelming majority of Huntresses this add-on would become extremely hard to benefit from because missing is very easy to do, and for more skilled huntresses such as myself, I still miss a good…
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Yeah, I've basically been mulling between a perma broken and a really long broken time, I think I'll just change it back to like, 3 mins? broken for a gen basically. Personally, I don't really know how the flashlight stuff works, not my item of choice. But, I would think it would be the goal to make the more rare add ons…
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Rewarding good huntress play is always great, but skilled survivors or a small miscalculation by the Huntress would render her a slow m1 killer or force her to break chase and potentially lose the survivor entirely which is a pretty big punishment in my opinion for a Ultra rare add on.
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I didn't know if it would still be thought of as too strong if I made it permanent but I'm definitely down for forever broken Huntress :p