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Comments
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Seriously at low to mid survivor level it's much much better to just ######### + W and insta-drop instead of even risking chase. The game is over-populated with loops, and pallets so they can always make it somewhere safe near max efficiency and no risk against most killer which further accentuates disparity between high…
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I will always leave a survivor if they do that, they do it to try to get unhook points for themselves once they're about to be unhooked so they escape either way with a chance at BP bonus. Very disrespectful to many perks that only activate on unhook like WGLF, BT, etc. And denying you the bloodpoints aswell.
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people who play 1 side devs devs
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You can get 3 gens in 80 seconds leaves roughly 10-15~ seconds (after realizing camping, finding gens, and completing them) to make a 3 man save/trade at the very least. If save happens hope they don't get downed again and insta hooked, if trade, just complete 2 more gens, 1 survivor does gate, 2 unhook last guy. Most…
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facecamping solution : genrush just did 5 gens against a bubba with bad survivors who kept trading and I barely made it out alive.
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well lemme ask you this, if there's 4 survivors and 1 killer that would suggest there's more survivor's to killer's, maybe not a 4:1 ratio but maybe like 3:1, then on top of that the side with more player-base can see their cosmetics in game much better than the smaller player base. So you have a logically larger…
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pretty much base kit slowdown, bald in my late 30's instead of early 30's if I keep playing this game.
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the real answer is the dev's want to slight killer at any possible convenience.
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what's really BS is they use un-nerfed thrill to justify nerfing undying. something along the lines of "we want to keep the job of protecting totems to thrill of the hunt, undying's purpose is just to replace a totem." Which I totally agree with, but then they sneak in a little nerf because anything for the survivors who…
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lucky break, if every survivor started utilized it on a map that's not god awful for it, I don't think killers would ever win.
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but is it not a problem how if a member of this "comp sweat squad" (who are mainly killer mains), could play a great killer, great perks, great add-ons, no need for co-ordinating with others, all just in the hands of this one extremely skilled player, as the power role no less ,':) , and still have almost no possibility to…
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To top it off you also can choose the best killer player literally any, literally ANY streamer and no matter how good they are, as the role that does not have to co-ordinate with anyone, wins based on muscle memory and game knowledge that can always be used to a great if not near fullest extent, probably couldn't keep a…
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only on killers who take advantage of it with fast movement. Then the blood-points make up for the mediocre effect as well as it having a bit more synergy.
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Very very obvious the dev's DON'T like the idea of a skilled killer using that skill to win consistently.
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I do think it's fair to play against but for simplicity's sake totem counter should be added anyways
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"don't chase for more than 40 seconds" lmao So I should drop chase against any half decent survivor then spend another 15-30 seconds finding another survivor and if they're good drop that chase too? what?
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"you shouldn't chase people for more than 40 seconds" Things like that are the number 1 stupidest things players who are bad at balance discussions say
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Do all killers have map pressure? By their natural design, yes. Do all killers have good map pressure? No only a couple like 4, and I guarantee you clown is not on that list. If you got a 3 gen situation you were probably at low ranks and the survivors didn't attempt to prevent that and they suffer the consequences,…
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not when you're playing a killer like clown who has nearly no map pressure to affect the game to that extent
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so they were bad... and let the game come to a 3 gen situation
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So you won due to the survivors complete incompetence lol okay
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Couldn't find the "i like the unique ones" so I had to go with this because most of the fun ones tend to be higher tier
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I don't know when or how survivors got it in their head that killers have that much map control lmao
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why?
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So this proposal changes it if it gets broken quickly to still give an advantage
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but you literally can't outplay instaheals...?!? Unless you're a killer like Billy, LF, Myers you just have to deal with the fact that your work effort and time is being wasted presumably while the other 3 are rushing gens, yeah don't think you should be deciding who gets nerfed lmao
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I will take the really embarrassing act of saying I didn't read your argument fully and thought you were defending this NOED change
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Then this change would help them? IDK why you think this change is making it harder for people who can't hit skillchecks the whole point of it was to do the opposite (harder to hit great skillcheck, when not hitting it doesn't pause the gen so teams can complete a gen faster than if they were solo, placed in the middle for…
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What would be different on console?
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That's what this change does... it makes it harder to work through it, but also punishing the survivor less for hitting what would be 1/2 great skill check, also doesn't punish low rank survivors who can't work through it since the perk is pretty hard to work through but isn't extremely bad if you can't
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Hit rank 1 multiple times I tend to hover around 6 though for simplicity's sake
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see where your argument is flawed is the fact that survivors have more than a main objective, killer has literally no side objectives
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well your main objective is escaping so guess what buddy, it has an impact on your main objective
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so what you're saying is that people who oppose your viewpoint should be silenced....Mmmmmkay
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it won't last the whole game, it'll last much longer than it does currently but it's not as strong as it is currently
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By camp I meant the totem and a good 3 gen setup, I've won games with a 3 gen setup by simply patrolling the 3 from the start when they were near a ruin, this suggestion was meant as a buff for high rank killers using it and also a nerf for low rank killers using it
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This is literally the biggest, most ginormous brainlet post I've seen yet. Though I do think the survivor should get some sort of compensation in BP for getting camped like, for having the killer with 20M after being hooked for 10 seconds you get 100 BPs in all categories every 8 seconds
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Anyways I would say neither since they're both what different communities would call "win-more" perks, the idea is that if you manage to get value out of adren and NOED then you would have probably gotten just as much if not more value over a perk that affects you the whole game, people tend to see these perks as OP…
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buddy, I don't understand what you're saying. NOED makes it to where it takes 1 less hit to down survivors, Adrenaline makes it to where it takes 1 more hit to down survivors. Of course NOED will always trump adren but NOED is also countered unlike adren and I would say that the speedbost given by adren is more efficient…
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I feel as if it just needs a change 1 - great skill check window should decrease by about half, and should be placed in the middle of the skillcheck (since it's just too easy to hit great skill checks but also taking away risk of blowing gen for low level survivors) 2 - missing skillcheck should regress more of the…
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yes, if keys are removed. Moris should just be cosmetic on the survivors final down since they will still add a small change to the game
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Big myers fan boy here and killer main, but I think he should only be immune to aura reading perks since they tend to completely ruin his game plan a lot more than perks like spinechill, I feel like maiming spinechill and perks like that, is a bit too overboard since they are decent perks at most that don't interrupt myers…
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I would but they should just spawn randomly and spawns should be better but BHVR has tried that a couple times now and I have no hope for them.
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The way I see it is a decent medkit gives 2 heals on average, if you need more than 2 heals per game it's probably because the perk you could be running in place of self care is disadvantaging you. We all know the survivors win when less time is spent doing non generator actions and frankly the 32 second heal is not worth…
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Tunneling definitely sucks as a survivor and I think there should be precautions that boost the survivors bloodpoint gain if chased or downed after being unhooked same with camping, but as killer I just don't see how to win without it. There's games where I down every survivor 1-2 times and the game just progresses too…