Comments
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I ran into a killer who was able to somehow fall down the side of the vault and up onto the raised platform. I haven't had the chance to try it out myself, but it might be worth looking into.
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Sometimes, I've seen it go on top of a high object because it went up a shorter object first. It's really inconsistent at the moment.
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I run it with new WGLF and MFT for faster pickups on slugs and another endurance hit
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I'm pretty sure you're not supposed to hear it if survivors drop them behind corners. The audio sometimes bugs when the survivor and killer are in the open.
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I honestly like how "normal" hexes are right now. They're sink-or-swim perks, you either get a ton of value or no value.
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I've been "losing" a lot more, but I'm having a lot of fun, so I'm winning in my books. However, I keep on getting the same perks over and over again (wake up, sole survivor, and small game). Kind of makes me wish there was some sort of guarantee to get different perks from your previous match.
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Just went against knockout + third seal players three times in a row. Absolute blast to go against as a soloQ player. I just love running around the map blind looking for my slugged teammate!
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He definitely should be 4.4m/s. Make him a hard killer to play with highly rewarding skilled gameplay.
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Knockout, third seal, NOED, or Rancor. Knockout and third seal are simply designed to stomp soloQ players. NOED feels cheap. Rancor is just bad design, uncleansable exposed at the point of the game where taking bodyblocks for teammates is the most prevalent in SoloQ.
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But…. I need the cosmetics 😫
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The game is over after two survivors DC, arguably even after one DC. I 100% get where the Ace, Feng, and maybe even Kate 0 were coming from. Also, every single killer player is different. Had a Sadako slug me for three minutes because they wanted a 4k against a bot.
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I don't really see a reason to run this over BBQ, but it generally sounds fun. Buff to killers who don't tunnel.
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Yes, but the value far outweighs any of the costs. The only way for survivors to win is to pop generators. You'll always get value from it in every match for zero input. Survivors choose never to cleanse not to have to deal with red puke? Well too bad, now everyone's an easy down. Survivors choose to cleanse? Well now…
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Yes it is. Her other one gives her red puke for free five times a match.
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Just interested, but what kind of mobility would you give Huntress? Personally, I think she's in a good spot, maybe a little map-dependent. The only issue I have with her is that to open up more of her fun shots, her hatchet hitbox would have to be reduced, which isn't something most players want.
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No, we won't. Distortion is only as popular as it is now because it's from a free survivor. Not everyone can access or is willing to drop five dollars for Laurie just for a single perk.
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Honestly seems like someone who used tunneling to stomp low MMR survivors and consequently, quickly increased their MMR way beyond what it was actually supposed to be. More of the player's fault than the game's.
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That'll absolutely kill shack if basement spawns there.
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He feels balanced. I've encountered him a ton of times and he feels fun to go against mostly regardless of map. However, the bat form is exceptional at proxy camping when the killer decides to do so, leading to some unfun gameplay loops.
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Knock out + Third seal and there's no contest.