The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Skitten56

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Skitten56
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  • Yeah as a killer main, I was thinking they couldn't make Haddonfield any worse for balance, and yet BHVR somehow managed it by making it so killer sided I feel bad a lot of the time. It is more killer sided than it ever was survivor sided now which is just absurd. I have no faith in their map reworks and actually dread the…
  • Not all perks need to be strong in isolation, nor should they be. Perks must be balanced around how they will perform when combined with other perks. Almost no one plays this game running only 1 or 2 perks after all. In this regard I believe Game Afoot performs its duty quite well and doesn't need significant changes. It…
  • I just wish they would put more cosmetics in the bundles that are from past rifts that have not reached the store yet. Normally they come to the store about a year later, but there are a few cosmetics I've been waiting on for over 2 years now. It feels pretty bad not to have access to a cosmetic I wanted just because I…
  • 2v8 will become even more stale than 1v4 once the novelty wears off. There just isn't nearly as much strategy or mechanics to work with. 2v8 is fine for a casual mode but for most who like to engage with the game at a deeper level, it will quickly become boring.
  • Hot take here, direct UVX hits are fine as they are. Making your shots land properly and not hit directly part of the skill of playing Unknown and also part of survivor counterplay to deal with a ranged AOE attack. I do hope they don't change him too much though because as you said, they are in a good spot.
  • If it is optional, it needs to be opt-in for showing it and not opt-out at the very least. That way killers would not suspect every person with prestige hidden as the majority would keep it as is. I agree with BHVR though. Just keep it hidden until the endgame. Or add a p100 cosmetic recolour reward to show off with to…
  • It has always been my opinion that 5v5 would be a much better mode than 2v8. Since it would essentially be 2 games happening at once, it wouldn't have to balance a whole new system for the most part, or deal with many of the issues that plague 2v8 atm. It could be competitive but also fun for both sides. 2v8 is somewhat…
  • Instead of buffing ambush (very boring and not unique power cause many killers have similar ability) Strongly disagree with you. Her ambush power is incredibly fun if you get good with it and learn how to do things like moondash. Her power is unique from Oni Billy and Chucky in that it gives you such more more freedom of…
  • I much prefer how Myers currently has a lot of variety due to how their add-ons work. This makes them a fun and versatile killer to play as due to all the options. It almost makes Myers fun to go against since as a survivor you have to do some detective work during the match to try and figure out what kind of Myers they…
  • I think the buffs to Pig did help a lot actually. You are correct that to get full value from it, you need to run 2 add-ons; anyone playing ambush dash Pig likely would have been using those 2 anyways though. I play ambush dash Pig most of the time and have absolutely gotten a lot of hits I would not have before the…
  • Unpopular opinion but 2v8 was not that great. It was mostly popular due to novelty, the ability for killers to play together, and the fact it was in demand for a long time. There are 2 main issues for me with 2v8 that BHVR needs to address. The actual mode has reduced survivor gameplay, in a game where many survivors…
  • I do think it is unfair to say an add-on is trash without at least giving it a solid chance. if someone runs around and just turns off TV after TV …, there is basically nothing I can do against it. Again many repeat this line of thinking when saying it is a bad add-on. While it is certainly not ideal as the debuff adds an…
  • there was no attempts to weaken the 1st reworked version. as result, saying something is difficult to balance with 0 attempt to balance it is invalid complaint. The main issue with her 1st rework is that it was very hard to balance due to the nature of how they changed her power for the 1st rework. Global condemn meant…
  • I also don't think slugging itself is wrong, however a lot of the playerbase does not support or like anyone who slugs. While many are okay with strategic slugging like to bait flashlight saves or when a hook gets sabo'ed, going into a match with slugging from the start as a strategy is heavily frowned upon. I doubt BHVR…
  • I would love to see passive condemn again. I don't like how currently survivors get rewarded for turning off TVs by having it remove condemn without a threat as well as denying her mobility. 1.0 was best because there was a risk or punishment to denying both aspects of her power. Passive condemn can be a powerful thing…
  • I respect your opinion as I know there are some Onryo mains who enjoyed her 1st rework and they have a right to voice their opinion. However, I am 100% against the idea of going back to her first rework. It was just unbalanced and by its nature hard to balance. Either it was going to punish soloq and lower MMRs hard, or it…
  • Slug condemn will never come back and even as a Sadako main I don't think it should. It supported a type of gameplay that much of the community finds either unfun or toxic, regardless of how we may feel about it. There are ways of buffing her single TV focused condemn though without the need of slug gameplay or a form of…
  • I'd love this myself. Having survivors actually avoid cursed tapes and be punished would be great. Not having teleport spam be the viable strategy and instead require strategic single target teleports would be great. However old Ring Drawing can't return, at least not without the nerf to make it not work on slugged…
  • Most concerning thing for me is that in their Reddit AMA they seemed to say that they were happy with the Haddonfield rework, when it is one of the worst and least balanced maps now in recent memory. I also wish when they did map reworks they would keep the old variant in rotation if it wasn't horribly broken at least. It…
  • I like the idea of map offerings not being a 100% guarantee. It would be good if it was maybe like a 75% chance for a killer and 50% for survivors as they have more people to stack. In general though I think the best way to fix map offerings would be to make the Sacrificial Wards be reduced to yellow rarity so they show up…
  • I don't like your suggestions much at all unfortunately. I play a lot of Pig and consider her my secondary main. While she can be weak in higher MMRs it is important to consider the impact of changes across all MMRs. It is also important to consider the impact of changes in regards to how fun they are both for survivors…
  • If hooks screams are a huge problem, I think you have the game up too loud. To me she feels in line with the rest of the characters and not a problem. Have not gone against a Plague with her yet so I can't speak to that and will have to take your word for it.
  • That is the dream. Her first version with the new QoL updates, keep the Ring Drawing nerf to avoid slugging, and she'd be great while also being fair. Honestly though, at this point I'd rather them just leave her as is. While its not perfect, it is still a decent rework which is fun, and that is good enough. Its better…
  • Very good write up. And I agree with most of your conclusions. Especially the part about "Hexes Being Lit Later Is Not Necessarily Better or Simple." Many cite this as the simple catch all solution to hexes but I am also firmly against it even though I love to use hexes. It would mess with trap totems but also survivors…
  • Ditto. The new UI makes trying new combinations painful. A lot of the times I buy cosmetics is when I am putting something together but feel like the color or style is off or that a piece is missing. As a result I visit the store to see what other options there are and if I find something I really like, I get it. With this…
  • Seriously. Let's just hope BHVR will take the time to actually read this and fix this new horrible UI.
  • I hate these ones more because they just feel tedious. An easy task I can do in 1 game is whatever. A challenging tasks that takes a few games can be fun. A easy task that takes multiple games just to drag it out is annoying.
  • Point 3 is a HUGE one for me. Not being able to see what cosmetics I have selected for my loadout preset at a quick glance is simply unacceptable. I shouldn't have to scroll through dozens of items, just to find what I actually have equipped before even considering changing anything. BHVR MUST address this is they want…
  • There needs to be an option to keep a filter active at the very least
  • The old UI was infinitely better than what we got with this updates UI. Being able to easily and clearly see what items you have selected for your preset is a must! Page system was convenient and made finding items easy by knowing their page number, compared to having to scroll down until finding it. Selecting a charm is…
  • No it 100% needs at least the item auras for survivors affected by it. Without this change, the perk is just miserable in soloq. It takes way too long to track down the items from your teammates. Also you are just screwed if it is a multistory map because good luck trying to find the items lost by your team if you don't…
  • This is what I would assume as well. It makes the most sense and would allow both systems to co-exist just fine.
  • 100% BHVR should NEVER do this. Taking add-ons away from a killer is no where near the equivalent of survivors losing items.
  • You have to be very naive to think that. It saved tons of time, not having a killer spend 10-20 seconds carrying a survivor to a hook is huge. Remote Hooking also denied pretty much any form of altruism related to hooking or saves. Also if you caught 2 survivors close to each other and downed one quick, you could just…
  • I forgot to address the add-ons in my previous comment so I'll do that now. Disagree to some degree on the following add-ons: Iridescent Videotape - This add-on while niche, does have its uses and is a perfectly fine add-on. I get a ton of use out of it myself. The add-on just requires you to adapt your playstyle and…
  • 100% agree with you on point 3. With her release version survivors wanted to avoid grabbing a cursed tape in order to protect themselves and only wanted to turn off TVs to deny her mobility at key points (as they should because you know, curses are bad). This allowed Sadako to have good map mobility. However with the…
  • This would be the best change since it would allow survivors to actually engage with the counterplay if not in a 4 person swf. Without seeing the item auras, it can be almost impossible at times to find the items dropped by other players in order to counter it. It is hard to find the toolbox knocked out in tall grass with…
  • Just remove Tombstone Piece add-on or make it much harder to activate, maybe add extra stalk time to Judith's Tombstone add-on, and then give him a bunch of QoL changes. Your suggestion is just too complicated when he really doesn't need a complete power rework.
  • I think its a great mechanic but it should be limited in its use. Only certain maps here and there should have it. Its nice when maps stand out and are unique, and the recent map due to its 2 story nature and choke points really benefits from the portal system. I do think the most recent map should have a portal near shack…
  • Tombstone hate is way too common and unwarranted most of the time. Tombstone Myers is one of the few things that make dbd feel like a horror game again. Its always a tense match and it does have counterplay such as going into lockers and forcing hooks. Due to this I 100% disagree with your locker change suggestion as I…
  • I intentionally don't level up my survivor main anymore because i don't want to get lobby dodged repeatedly by having too high of a level. Its such a sad state of affairs. BHVR really should just hide lobby prestige for both sides.
  • There 100% should not be respawning pallets. However, killers should also have to strategize how they manage their hooks when hooking deathhook survivors. To have basically no consequences other than a short 60 wait diminishes the gameplay interactions between the 2 sides and rewards poor gameplay on the killers part. Hook…
  • 100% agree. 120 or 180 seconds would be much more reasonable than 60 seconds. If you are creating hook deadzones as a killer then that means you are not managing your hooks properly. There should be some sort of consequence for playing poorly, even if the game will forgive you after a set timer. 60 seconds is simply too…
  • 100% should have been a toggle option to enable or disable it years ago. How hard could it be to implement such a feature? Other game companies could have something like this out in a week or 2.
  • It is crazy to me that they would nerf an already niche perk just to stay consistent with with gen perks. This drive for consistency when it is not needed is really ridiculous. Mirrored Illusion is nothing like Blast Mine or Wire Tap and therefore doesn't need the same exact requirements. If BHVR is going to make the perk…
  • The biggest issue with it imo is how survivors are punished for not performing the counterplay but also are punished for performing the counterplay. Survivors get oblivious when they drop an item in the corner and then also reveal their aura to the killer. So the killer can easily sneak up on them if they want to. Not a…
  • This isn't an issue. If Vecna is using the maps terrain against survivors and getting FoTD hits, that is perfectly fine. Survivors have counter play to it and every counterplay isn't going to work in every situation. Crouching works a lot of the time but other times you will need to space it properly.
  • Flight of the Damned is just fine as it is. Its not meant to be free hits whenever you want them. If you are actually good with Vecna you'll know how to use it properly to either get hits with it directly, or zone and ensure an m1 hit. It doesn't need any changes to make it harder to dodge for survivors.
  • Gen speeds are fine imo. Toolboxes and their add-ons is what needs the nerfs.
  • I absolutely loved the concept art for Pig's anniversary cosmetic. However the in game one is a bit too vibrant and bright for me. The concept art was more subtle with the colors and felt more gritty and matched the atmosphere of the game better. Meanwhile the in game cosmetic is very bright; the blues red and yellows all…
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