Slan

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Slan
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  • In that case just make them loose collision with the killer until the endurance effect ends
  • Doesn't work since they tend to bldyblock you as well, making you waste time and a bit of pressure.
  • Oh here we have it, the "git gud". No evidence, no argument just an accusation of being bad at the game. Let me remind you that, as I don't know how your games go, you also don't know how mine are. Your experience is not the experience of others, and your claims are based on your experience, like mine are based on my…
  • Okay, try playing Billy on Lery's, RPD or Midwitch, especially the new Midwitch. Then tell me he is not map-deppendant and that having skill is the only thing that matters. No matter how good a billy is, in RPD your power usage is HEAVILY limited and your learning skills don't matter because you won't be able to use…
  • let the killer some time so that they can go far away, if they don't then the hooked one will unhook themselves due to anticamp. If the killer is far enough you will have time to split ways before they come back.
  • This also seems fine, giving the killer the actual choice to tunnel or simply focus on the one who did the unhook seems fair.
  • But that is not its purpose. You are encouraging tunelling and thereby you are abusing a mechanic intended to dissuade that attitude. Thus you shouldn't be rewarded if you are taking a protection hit.
  • The anticamp mechanic allows survivors to unhook themselves if the killer stays close for too much time. if survivors go for the unhook ASAP without allowing the killer to hav time to go away then they are also taking a risk they don't have to take. This would encourage safer unhooks in my oppinion via making survivors…
  • With OTR I think it would be fair for them to keep the endurance. After all they do use one perk slot and I believe it would be fair if you allow them to use the perk.
  • Not necessarily. Survivors always have the option to run away in a different direction from the one who rescued them, thereby it is the survivors who force the situation, not the killer
  • Vecna or Pinhead. However Vecna is actually restricted by the Entity, so that would discard him. Pinhead, however, seems more like it. Cenobites that enter the realm are allowed to take survivors with them which means one of these two things: the entity is frightened of them and/or the Leviathan, or they are equal in power…
  • Seems to be right. When 2 survivors have died and there are plenty of generators still to be repaired things like this do happen, although there are sometimes things are quite different. The idyllic course of action for survivors would be using one of them as bait to keep the killer on a chase while the other repairs.…
  • Map offerings seem to be fine. Especially now that there is an offering that basically throws map offerings to the dumpster. Thing is it is fair, both sides can use them. And you are also kinda wrong since map offerings DO add value to the game. Take a scratch mirror Myers for example. Using certain map offerings to ensure…
  • As much as I like it being casual, the truth is that mmr, the whole rank system and the attitudes of a lot of players turn this into a competitive thing. Mistakes are never forgiven, if you mess up as survivor you loose quite badly. If you fail to apply some pressure as killer, you get genrushed. And if you are bad at the…
  • The thing with lightburn is that it required you to use a flashlight, and for some killers that item was a counter while for others it wasn't. Huge balance issue regarding flaslights, because for a wraith it was busted whereas for a Hillbilly it was less useful. And it also granted you more ways to counter certain killers.…
  • I am currently taking a break from the game, since it is too borken to play right now and matches don't seem quite fair.
  • I see the point. Survivor players seem to be eager to begin chases when in reality you should be avoiding them. The pount is surviving, not putting yourself in danger often. When I play survivor, my focus tends to be "hide and play safe", I avoid chases, move trying to remain unnoticed through the map. Unhook safely…
  • Skull Merchant is a normal killer. Facing her requires coordination, especially if it's a chess merchant. But she is not invincible, it just takes time. Usually, since when I play I am in solo queue, I act as bait for her and try to be as annoying as possible, like letting myself be seen and provoking, even tapping gens…
  • I disagree. Manual scampers were not always a guaranteed M1 hit if the survivor knows what they are doing. Chucky was fine, and now look how they massacred my boy.
  • I spoke about this in an ancient post. I was having a similar issue with bully squads and head on. However, 30 seconds of immunity may be too much and could easily be too much of a game changer. Instead, I proposed having a 3-4 second timelapse in which you are immune to stuns, detering bully squads from bullying you, as…
  • There is counter: predropping. By doing so, you will force Vecna to make the choice of lifting it up, enabling you to use the pallet again without the hand being active for a long time, or destroying it, enabling you to get distance. Vecna is pretty balanced right now, he may be upper A tier and feels fair. You just need…
  • Family Residence has just one tiny problem: it is a fairly big map. It is the only issue I have with it, as killer it is extremely difficult to apply pressure and as survivor, well, takes too long to go from one place to another.
  • Tunnelling is not a bad thing though. Helps you secure kills and all. Survivors often become salty when you do this, of course they do, they want to win. But you also have the right to win as well. Tunelling is not illegal, you have to make choices that have consequences, and if those consequences benefit you then go with…
  • I will always support a casual mode in dbd. The game is sometimes too competitive and sometimes too...casual. There is no way of determining if a match is going to be full of tryhards or full of memers. Yes, I know that could happen too with two separated gamemodes, but at least each kind of player would have its own…
  • Make the crouching and uncrouching animations faster Increase slightly the reach of the ambush, or perhaps the speed. Make her speed while crouching be 100% Make the timers of the Reverse Bear Traps shorter, not too much, but enough to make a difference. I never saw pig as a stealth killer per se, I mean, you can see her…
  • I have played xeno and what you said is wrong. Correctly-placed turrets are effective as heck, but people tend to place them on tunnel exits instead of strategic places.
  • You see, the problem is with all killers. That perk is pure trash, as it makes a chase impossible to end. Unbalanced, that is the word. The base concept is the problem. The perk needs a kiklswitch or a complete rework. Being faster just because you mess up once in chase is not fair nor earned.
  • Then, with all due respect, the problem is yours and others should not pay for it. People like voicelines, have been asking for killers with voicelines for a looooooong time and just because you are a little bit depressed they should not remove something the community wants.
  • It isn't, it's just a high mmr thing. Anyway, then there is a simple solution: do not get caught by Wesker. Simple.
  • Really expresses his arrogance when this happens, like if he were saying "I did not loose, I merely failed to win"
  • This is a game, if it gets to you stop playing. DBD is not meant to be chilling , it is competitive, not casual. And in the past it was not chilling either, it was tense with some scares. If you want to chill out DBD is not your game.
  • Head On is unfun for killers, this would make bully survivors multiply. Currently bullies only work in swf, thankfully. This change would increase the amount of unfun moments for killers in games. Plus, there are far more useful perks than this that actually help do an objective or are useful in chase. Head On is simply…
  • Agree. There is one problem with him still though...Lery's. If something is done with that map then everything would be alright with Hux. Now hope they do this with trapper as well, that killer needs a buff desperately.
  • If you let random voicelines said by a character in-game get to you...well. Those lines are just to give personality to Wesker. Hux calls survivors "inferior" or "worms" as well. Trickster also insults survivors. Killers insulting survivors is becomming a thing, and it is fine. But if you are offended by these just stop…
  • That could work as well, but it would end up being the same in the end, theybwould wait then use them then rush.
  • If this is happening I don't trust it will do much. I do not think 0.5 seconds will make a nig enough difference, and we'll have to see how slow they become when they use it. But 4 crates per map? 1 per each survivor? If EMPs are keeping their actual radius then I believe it will still be a problem. This will solve nothing…
  • I do not know what were the devs thinking when they made this perk. It crushes all sort of balance for m1 killers. And poor hag is gonna suffer the most for it.
  • The filling the bar when dropping aspect is the only part that has no counter, and that they try to abuse the most consequently.
  • Casually maps in which main buldings have a second floor that has no hooks. It is not casual, and survivors use offerings to go to those maps. Condemn Sadakos are a bad example, they do work most times. Scratched mirror Myers is also a bad example, it has counterplay. He is slow and has no access to bloodlust, appart from…
  • This could be solved if, like Spine Chill, it triggers and builds up when the hooked is in the line of sight of the killer. A camper that cannot see what they are camping has their effectiveness reduced.
  • I disagree, Deadlock has counterplay: repair more than 1 gen at a time.
  • About hook times, with Reassurance in a game it can take looooong for somebody to die on the hook. The hook times are fine as they are now that said perk is a thing now. Then, you say that soloq survs. cannot say that a killer is camping, I disagree. Kindred does that for you, showing everyone a facecamping killer. If…
  • Yeah, we all play for the team...but it ain't our fault that accidents happen.
  • Nah, you'll hate me for using blast mine and maybe Head On (soon). Also, I am one of those strange specimens who use counterforce, so say bye bye to your hexes.
  • Oh, some of them were, but I just killed them and left the two who were not using it on the ground.
  • Ok, I fall inside that category now that CoH has been nerfed and I play in SoloQ
  • This playstyle is often a consecuence of genrushing, so simply answer back "yeah, nice genrushing as well". If there is no genrush though, you were just being like that for no reason, so you pretty much loose that argument.
  • But it is easy, deal with genrush effectively then camping and tunnelling will decrease
  • That I understand, but I mean now everybody has the option to start a chat unabled even if they are good players. It is frustrating to see that the community's attitude has caused this.
  • Camping and tunnelling are consequences of genrushing. They come in the same pack. Most games the only way to secure a kill is tunnelling and maming sure to delay the unhook, especially when gens start popping fast. The killers I see take a different approach are usually using one or two slowdown perks. In its current…
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