Slan

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Slan
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  • We kinda have one graveyard. Whoever knows Autohaven lore will know why I say this.
  • It's decent for a proposal, but Nemesis' current kit can be furhter inproved before considering to add new things. The zombies are his only way to have somewhat of a presence across the map as well as some pressure, and they have lackluster performances these days and since launch, and improving the zombie mechanic isn't…
  • It's like what happened with snowmen this winter event, they sometimes end up in places in which they bodyblock you. I hope the snowmen helped gain a little bit more of insight regarding this phenomenum.
  • The "make them faster" I wouldn't recommed since they get stuck quite often.
  • The changes you propose make a circumstancial perk miserable. The blind screen is no big issue anymore (good lord, the old one was annoying) since you still can hear. And what we need against these groups is a counter that works 100% of the times, since they are very prone to pick up items dropped by Franklin's fast when…
  • It does not give a scream notification, you just hear the scream. So if you don't remember where did you apply it, you are screwed. And with iron will there is no scream.
  • That would be gutting a large part of killer's kit. Auras and overall the perks that reveal locations can be countered once you figure them out. Not easy, needs a lot of guessing, but it is counterable by hopping in a locker for instance, or avoiding to do the thing that triggers the aura read.
  • This flair started complaining about auras, then you proceed to put Dragon's grip, which does not give auras. That perk is meant to discourage gen tapping. I mean, one thing is aura reading and others are the scream ones, which can be countered by Iron Will I presume. If there is no scream, there is no location to reveal.…
  • There are 2 kinds of pallets: the ones in loops and the filler ones. The filler pallets are only meant for stunning the killer and give you distance once that happened. The pallets you are defining here are those meant to stun, not be used for loops.
  • Nope. Lightborn is mostly useless unless against 2 or more flashlights. Newer killers would be destroyed, and bully squads would have more options to harass a killer while going unpunished. Also, hooking would be hella difficult agaisnt flashie squads. So no, this would be not only unnecessary, but also detrimental to the…
  • Nope. Lightborn is the only counter to the classig 4-man flashlight squad and many iterations of the classic bully squad. Its current state is perfect for that. If nobody has a flashlight it's a useless perk. And frankly, I don't want all my hooking possibilities thwarted by a lucky flashlight. So no, thanks but no.
  • It would not work, excluding killers from everybody's queues would cause certain killers to be unfairly abandonned. We should be able to play normally. If we are suggesting this, I may as well suggest making killers able to exclude 3 perks from their queues, since all survivors are the same. Or items as well. if you don't…
  • Sadako doesn't usually get to mori like that unless you ignore the condemn and TV mechanics. I highly suggest picking a tape and depositing it quite often to avoid being moriable by her.
  • I mean, 2024 was the year in which everything seemed to be about butchering killers. Chucky took some patches and time while SM took just one day. I still do not understand most ofthe nerfs applied to him. The pallet scamper was okay, it gave free hits. But then they removed the window scamper, which was completely fine,…
  • Stay far from the generator when the killer is comming or go into a locker. The problem is no more.
  • Exactly what I mean. It is not common yet it can happen. Depends on survivor guessing skills or poor stalk management from the Myers. But it can happen.
  • It's not that I loose. It is an unnecessary limitation to his kit that can be exploited circumstancially. He is not the strongest killer, and that cap doesn't help.
  • Yeah, you are just ranting. Any well-intended advise will not make it to you so, if you don't like what you see here, consider leaving. Games are for fun and you don't seem to be having fun, so don't feel compelled to play.
  • This should happen. Certain killers do have elements to their kit that depend on the map and how things are displayed. Chests shouldn't prevent a TV or a tunnel exit from spawning in a good place basically, it gives survivors an undeserved advantage that they could or could not be aware of, but that they of course haven't…
  • Force them out if you can't do anything about that. Or simply join them in doing silly things.
  • Okay, let me change the statement because it seems it wasn't clear. Killers have the right to try to win games. We all have the right to win, survivors and killers, and we all have the right to resort to any legal mean to achieve it (hacking and cheation are out of the question)
  • Once again I tell you, no matter how good you did, if you are the last survivor and get caught, you are dead no matter what. The finisher mori lets you save a lil time (the time a killer takes to get you to the hook) if everyone did it as soon as someone was downed. And if you desire to keep a name with "ttv" in it, do it…
  • Activate the anonymous feature so that nobody sees your name, that way the won't know you are a streamer. Solved. Also the yellow would have not mattered since if you are caught being the last you are dead, no matter how many times you were hooked. The bots are intended to solve the leaving survivors harming the rest of…
  • A mentality change is difficult. And adepts would need to be adressed. I agree with considering 3k as a win, the 4th should only be, in otzdarva's words, "a cherry on the top". The whole hatch issue is just RNG, can't do much there. If the killer wins the race, they get to choose what to do with their price (closing…
  • This is purely a skill issue. Yes, comming back from there is certainly difficult, but not impossible. Solo Queue would of course have things more complicated in a 3v1, but a swf, a good swf can come through and do a comeback. It all comes down to the choices you take, and if a mistake is made, such as letting a survivor…
  • So you want to force killers to take certain perks and deny them that freedom of choice? Nah, hard pass on that. If you are dead, you should remain dead, not be forced into some boring gameplay of just repairing generators. And swf would abuse this as well, coordinating repairs. As killer you wouldkick a gen and all of a…
  • Tunelling can be necessary at certain times. Killers have the right to win as well, and sometimes this is the only option they have. I do not defend tunelling on 5 gens, but wouldn't mind it if it were in a situation with 3 gens left and 4 survivors still alive, because sometimes one dead survivor gives you the fair amount…
  • So many perks trigger when survivors are hooked…This is a way of countering them. Forget about deliverance, Dead Hard and many more. In these situations your main concern is just unbreakable or Jonah's boon (forgot the name). Also forget abut flashlight saves, sabo and boil over.
  • The problem is the mechanic itself. I believe that it should be changed so that you could mori the last survivor on the ground if every other survivor is hooked and on stage 2 so that they all get a chance to do a comeback. Until then, I am afraid we are all in our right to do whatever we deem if we wish to see the mori.
  • You could add some type of gimmick that makes the perk change the obsession. I am thinking about making the obsession change when a survivor is downed. The problem comes from a static obsession after all.
  • We got Lara Croft, which is similar to Indiana Jones. The only one who may be a fit.
  • There are some solutions to be considered: 1- Lightborn. The flashlights are useless now. 2- If you like risking it a bit more and have licensed DLCs: Weave+Franklin's. This way their items are useful for them, but also for you. They become a double-edged sword. Hit'em, make them drop the flashlights and when they come…
  • You can hit survivors when they are entering the portal, been there myself. The window is small though.
  • The thing here, my guy, is the fact that some people do have this problem and are not doing this intentionally. Undoubtedly some individuals, whether they are killers or survivors, use this with full knowledge. But there are others that do have a internet connection that leaves much to be desired, I used to be one before I…
  • First, you seem to be writing from the survivor point of view. Clearly. Take in count what killers deem as "fun". Then, I find yet another complaint here about the meta. Blight and Nurse are difficult killers to master when you play as them. And the more you play against them, the more experience you get to play better…
  • I agree with you to some extent. The surrender option would go against the hatch mechanic, which is a contingency meant for the last survivor to use. If survivors surrender, its purpose is ruined. And if one survivor said "no" to surrendering, the rest would feel like they are held hostage. These things are tricky to…
  • Happens to me as well. Teabagging has become very common these days, generators flying by,… I understand people are becomming more and more competitive towards higher MMR rates. They run builds made for either tormenting the killer and making their existence miserable during that match, or just to gen rush. Especially when…
  • In that case just make them loose collision with the killer until the endurance effect ends
  • Doesn't work since they tend to bldyblock you as well, making you waste time and a bit of pressure.
  • Oh here we have it, the "git gud". No evidence, no argument just an accusation of being bad at the game. Let me remind you that, as I don't know how your games go, you also don't know how mine are. Your experience is not the experience of others, and your claims are based on your experience, like mine are based on my…
  • Okay, try playing Billy on Lery's, RPD or Midwitch, especially the new Midwitch. Then tell me he is not map-deppendant and that having skill is the only thing that matters. No matter how good a billy is, in RPD your power usage is HEAVILY limited and your learning skills don't matter because you won't be able to use…
  • let the killer some time so that they can go far away, if they don't then the hooked one will unhook themselves due to anticamp. If the killer is far enough you will have time to split ways before they come back.
  • This also seems fine, giving the killer the actual choice to tunnel or simply focus on the one who did the unhook seems fair.
  • But that is not its purpose. You are encouraging tunelling and thereby you are abusing a mechanic intended to dissuade that attitude. Thus you shouldn't be rewarded if you are taking a protection hit.
  • The anticamp mechanic allows survivors to unhook themselves if the killer stays close for too much time. if survivors go for the unhook ASAP without allowing the killer to hav time to go away then they are also taking a risk they don't have to take. This would encourage safer unhooks in my oppinion via making survivors…
  • With OTR I think it would be fair for them to keep the endurance. After all they do use one perk slot and I believe it would be fair if you allow them to use the perk.
  • Not necessarily. Survivors always have the option to run away in a different direction from the one who rescued them, thereby it is the survivors who force the situation, not the killer
  • Vecna or Pinhead. However Vecna is actually restricted by the Entity, so that would discard him. Pinhead, however, seems more like it. Cenobites that enter the realm are allowed to take survivors with them which means one of these two things: the entity is frightened of them and/or the Leviathan, or they are equal in power…
  • Seems to be right. When 2 survivors have died and there are plenty of generators still to be repaired things like this do happen, although there are sometimes things are quite different. The idyllic course of action for survivors would be using one of them as bait to keep the killer on a chase while the other repairs.…
  • Map offerings seem to be fine. Especially now that there is an offering that basically throws map offerings to the dumpster. Thing is it is fair, both sides can use them. And you are also kinda wrong since map offerings DO add value to the game. Take a scratch mirror Myers for example. Using certain map offerings to ensure…
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