Comments
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What am I looking at
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Oh but it does. You get far more out of it if you earn your keep with MoM by escaping to mend three times. Once MoM is prepped if you haven't been hooked you have the added bonus of having 2 hooks before sacrifice. If your at full health and MoM is prepped to fire off you have two hit points before the next hit will down…
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"gg wp" Causes actual real life physical harm to trolls. It deprives them of their one and only form of sustenance that they depend upon for their very survival. Every time you "gg wp" post match, a troll dies a little inside. For a better world one less troll at a time, "gg wp" today.
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Blendette has the best stealth in dbd, even better than Freddies (because she doesn't go around playing a lullaby on a portable boom box) It allows the Killer to know weather they need to turn their monitors brightness and contrast way up.
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@NoShinyPony By that reasoning Survivors should be allowed to see which Killer they are going to be going up against so they can prepare accordingly. And we wouldn't want that now would we? fair and consistent balance? oh no no NO! we can't have that!
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Adrenaline pisses me off no end when I'm on Killer, they're about to be downed for their final hook but NOP! They get a free escape they didn't earn + speed hack levels of sprint.
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Two fixes for this: Leave Survivors to finish level and leave with the same amount of bp had they been given the opportunity to de-hook their allies twice each. Increase bp gains exponentially to both Killer and Survivors remaining if a Survivor disconnects. This discourages disconnecting because everyone remaining in…
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Because /easy-mode, babied, dev hand-holding
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This thread again? just another tunnel vision Killer crutchlord who cant play Survivor because /hard mode so /cries fo Survivor nerfs and Killer buffs @OP "Changes for MoM We all know that MoM does not require skill to activate" - lol Get hit once, escape and mend Get hit a second time, escape, and mend Get hit a third…
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I de-ranked because of this ^
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Yet another ######### Survivor perk that's become totally, absolutely and completely without a shadow of a doubt, obsolete with the introduction of EGC with no re-balance in sight. Nothing new there.
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It's only an unpopular opinion because 80% of these forums are Killer cry babies who wouldn't have the first idea of how to play Survivor without crouching around on the edges of the map waiting for better Survivors to loop Killers, rescue allies and complete gens against insurmountable odds of YEARS of killer buffs
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Legion, it's hilarious watching them complain about Legion after Survivors /cried them into 'extinction'. I hardly ever played Legion pre nerf because of the cheese factor, just didn't feel like I was earning my hooks. Now they're fairly balanced because I didn't get used to playing easy-mode Killer I'm wrecking face with…
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4th Survivor evades you all match, plays well, does a couple of gens and rescues everyone at least once. 3 other Survivors are sacrificed and you catch that 4th Survivor. As it is you didn't earn an instant sacrifice but you get one because you cant handle that last Survivor holding out till the of the whole sacrifice to…
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I just tape cat nip to my mouse and keyboard, go to bed and wake up and my cats earned me a million blood points on Nurse. Spirit is t3h Skilz0rz
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Just one word; Legion
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Outright lies, mis-direction and smoke screening. Either that or you haven't actually puchased Ash or used MoM on live servers, if you had you'd know first hand that surprise attacks absolutely do not trigger MoM pip progression events. And the rest that "depend on the situation" are STILL A PART OF THE GAME! and out right…
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Traditionally, lower levels require less experience points (or 'blood points') to level up much like how the blood web works. And because of their lack of practical experience they earn less. Traditionally, higher levels require far more experience (or 'blood points') to level up much like how the blood web works. And…
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Except it's the people in lower ranks that need more help than people in higher ranks.
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Add to that [ More things that counter MoM and will continue to counter them once the nerf drops making it so situational no one in their right mind would ever take it] Spirit: [ Prayer Beads Bracelet] for stealth gen grabs = Countered Wraith: [ "The Ghost" - Soot ] + [ Coxcombed Clapper ] for stealth gen grabs = Countered…
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@Frugl1 Just of the top of my head: Myres - Countered One Shot Trapper mod - Countered One Shot Huntress mod - countered M2 Killers - countered Hex: Noed - Countered Hex: Haunted Ground - Countered Everyone else: Hit the Survivor twice with M1 twice to down them in the initial chase and it only counts as 1 pip (bug). hook…
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The amount of times I've been at 99% wiggle on the verge if not already on 100% and been hooked regardless. lol
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And no more matches because there's no more people to play against. Very sad. At least no more entire lobbies de-pip due to rage quitting scrublords:
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Monitor & Abuse + [ Red Paint Brush ] = ZERO TERROR RADIUS FREDDY <3
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@McEchoChamber ^ The amount of counters available to Killers have for MoM are hilariously long which I have listed countless times so I won't be listing them again which everyone if they're honest knows about but won't admit to because they want their easy ride. Kind of sad really.
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Premium classes should never be pay 2 win but always fun to play. Like Freddy! Where as non premium classes give new players an easy-ride (because they're new and need to get eased into the game) like Billy! Until they've learned the game and want to challenge themselves with a harder, more rewarding premium class, like…
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Ooh! it's story time: Having no friends the Doctor camped himself in the mirror on the weekend one too many times till one day he snapped and forgot how 'skill' worked, so now all he does is tunnel and face camp. So sad! Learn from his mistakes and be a "Gentleman Killer" or one day you might find yourself a skill-less…
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Get hit de-hooking a team mate from a face camping sack of trash then lose them to mend = Skill But in @Mister_xD's imaginary world of make believe the only skill in dbd is M1 or M2 (most likely M2 one shot crutchery, let's be honest) Entity's left nut sack the Killer Echo Chamber on this forum is real
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I'd like an item auction house with an in game economy so I can just go in and buy what I want and sell what I don't need.
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Awww my heart bleeds. Killers don't want to play a match with people exploiting non-policeable 3rd party external coms programs that give an unfair, unintended advantage for something that wasn't balanced into the game? No sympathy lol.
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Dear god the Echo Chamber in this forum is real ^
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But! No blendette version 2.0?
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Wiggle free mechanic is almost always guaranteed to be a waste of effort because hooks are always, ALWAYS spaced too close together even if you've applied an offering to shorten the distance it'll never be enough for it to matter. Even with Boil Over which doesn't actually shorten the distance or make the wiggle bar go…
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If MoM is a chase extender than 1 shot mechanics is a chase shortener. They mirror each other exactly bar one detail. One can't be OP without the other being OP or we're talking double standards bar one exception: One shot mechanics have several points of detail which are from a basic premise far more "OP" than MoM: One…
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Yes.
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All I know is the ones that shorten Feral Frenzy Bleed out effect are pretty much completely useless. And that rules out some of the more 'powerful' mods.
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I don't trust those links. I mean it's "Youtu.be" not "Youtube".
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@ClogWench It does if it works which it rarely does. MoM will be reliant on an unreliable, inconsistent system. If they can make it reliably consistent then sure, but I highly doubt it.
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Your forgetting the most powerful counter. Hit them twice, hook them, patrol the area (not face camp) and scare off anyone who tries to de-hook. If they do rescue them the first two hits they received if you didn't lose them during the chase ONLY COUNT FOR ONE MOM PIP (I think it's a bug) I've tested this on Survivor and…
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@ClogWenchThe new version will be incredibly unreliable because the entire system hinges on recognizing weather you are taking a defensive hit for an ally or not. You have NO CONTROL over this as it's detection system is inconsistent at best.
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But yeah I know I'm fighting a losing cause here. Guess I'll just have to go back to /face rolling on easy-mode, hand-held, boring ass Killers. oh well.
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M1 Killers that can counter MoM: Myres: Evil Within III Pig: Sneak attach doesn't trigger MoM pip progression Trapper: with [ Honing Stone ] for insta down traps Spirit with: [ Prayer Beads Bracelet ] for gen grabs (and / or surprise attack exploit that bypasses the MoM pip progression system) Wraith with: [ Coxcombed…
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@Bbbrian2013 "You can counter exposed and insta downs by being good etc etc" "You can counter MoM by being good at hitting them twice and not letting them get rescued" That broken logic works both ways you see^ Things MoM currently cannot counter (and still won't be able to counter post nerf): MoM can't counter M2 Killers…
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Yeah there are a LOT of Killer abilities that take away not one but both of the Survivors health bars instantly without having to do anything to earn it and they can do it ALL MATCH LONG! Unlike MoM who has to get hit three times, escaping in between hits to mend each time before they get 1 extra hit point. After which…
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Bump for the bump god. Make MoM pip progression from any and all damage received within the radius of other players or this nerf is not fair, consistent or balanced as without this MoM has no way to counter M2 Killers and other 1 shot M1 and M2 Killers.
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@Zarathos Upvote for you <3 That's what I'm worried about. MoM's entire mechanics being built around an incredibly unreliable hit identification tool takes all the power out of your hands and puts it into the devs which I am incredibly anxious about.
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Make all damage done towards Survivors taking hits for their allies (any hit received in close proximity to another Survivor) count towards MoM pip progression. I'm talking all M1 attacks, Traps All M2 attacks, every form of damage perceivable give at least one pip. Attacks that do more than 1 health bar of damage will…
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I'm gettin' in on this surrealist ramble:
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So when's this Killer's cheese getting nerfed again or am I going to keep having to show Nurse Killers absolute zero respect by homing in on them the instant the match starts deliberately getting myself hooked denying them any significant xp pharm because /easy-mode hand-held babied crutchlords don't deserve handouts?
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"Survivors have it easy" *cough*OneShotPay2WinKiller*cough*