The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Franklin's. It's a perk that interferes with the game outside of the trial and it absolutely should be changed. Also to interfere so much with a survivors' load out so much is unhealthy for build diversity. Can you imagine if the reverse was applied? Like if the killer was stunned, their addons lose their effect for x…
-
There's a lot of good things articulated well here. It's all been said in different ways before but it's well said here. The food analogy is absolutely spot on. They would have to completely redesign her in one of the many ways I've seen, even rename and redesign her base apperance before she has a chance of being…
-
There's so many underlying things wrong with the way BHVR manages things and Skull Merchant is no exception. The ironic thing is if their goal was to gut the killer and prevent people from killing themselves on hook against her they failed at that too because they kept the thing that everyone hates about her in as you and…
-
The ironic thing is that I think it was survivor sided last time too. However why were the queues so long if it was survivor sided? Three major reasons. You could play with your friends on killer. Many SWF or now KWF are not 4 mans, they are 2 or 3 mans. However now teams of 2 can play on killer. This naturally makes more…
-
It’s slightly off topic and I’m not even sure I want to go down this rabbit hole because nothing will change and I’ll just upset a lot of people but the problem with flashlight saves, sabo and pallet saves is that in many scenarios especially if the survivors are coordinating, the killer is in a lose/lose scenario. Their…
-
If you enjoy it fair enough. Good for you. Still though I think considering how bad killer queues are… a lot of people do not. It really comes down to shiny new toys for one side and the lack of skill expression for the other. You are right about the pros and there are things which certainly could be added or taken to the…
-
Yup. Balanced or no isn’t the point and really in mode with this level of chaos that doesn’t matter. It’s simply not fun because there’s no skill expression on survivor. Dbd is at its best during chases and these are cut short in ways that survivors can do nothing about due to the 2 killers cutting you off with ease. Sure…
-
Yeah even when people were saying ‘I want 2v8’ I immediately thought “Not going to happen because the game isn’t balance to handle two killers chasing and there would be nothing interesting for survivors”. I was pretty damned stunned when they announced it about sure enough it had all base design problems I thought it…
-
I’m glad some people are enjoying it, especially on survivor. I personally don’t (on survivor at least) and I think it’s a lack of skill expression. I like the faster aspect of the game absolutely though and I think there are things the base game could take from this. However combining perks in unique waysand chases are…
-
Yeah not surprised there isn't a replacement AI, even if it just tried to m1 (even on Nurse). It annoys me a fair bit that there isn't more emphasis on the AI in this game because there's a lot of people who don't play because humans can be absolute jerks. Especially when playing solo survivor.
-
Really should have had some survivor bots for people who just want to have a go now. There's really not much new for survivors in this mode, is it honestly surprising the queues are that titled? Make such modes give bloodpoints too. Lesser of course but yeah, more single player/vs. AI modes please.
-
It's not just that two killer synergy is a bright new shiny toy, it just feels powerless on survivor when two killers work together to down you and because they get aura reading it's super easy. Not saying its killer sided or us vs. them garbage like that, in pure game play balance terms there's a cost to using this…
-
I dunno I just think it's well known how much misery slugging causes yet people still do it anyway. I think that's worth badmouthing people for. Perhaps I shouldn't have because it's getting off topic. For what it's worth I play killer more but want to play survivor more but don't partly because of this. You probably won't…
-
Incentives or bragging rights for doing well in comp like rankings or anything for people to give a damn about. You are ultimately not going to fix everything and some people will play just to stomp but that's already true. If anything the reverse could be a problem. Would there be a shortage on killers willing to play…
-
It's more there's a lack of alternatives. The nerfed perks are still the best choices but honestly this game on the most part has been balanced towards the side that wants to win more. There's so many ways to tilt the odds in your favor at the cost of variety between killers that are much stronger then the rest, map…
-
This is why this game needs casual and competitive. One of DBD's biggest problems is that the game tries to appease both, fails and appeases nobody. Casual should be balanced around solo queue and thus be more survivor sided. Competitive should be balanced around SWF and thus should be more killer sided. More information…
-
Then complaining at you for slugging when you have no other gameplay options because they've never played the other side. They like to think they are clever and that they've gamed the system which in a way they have, with one exception. Doing something that is not allowed by the Survivors Rule Book ™. You are supposed to…
-
It's meh. The drawback is too severe. Running it with No Mither to negate some of the drawback with some positives basically advertises to the killer 'check the basement'. It is at least time efficient now. Sort of. You spend 60 seconds in basement to gain 70 seconds of global progress however only 50 of that may actually…
-
It's no secret that BHVR like the 'lost and confused' vibe that survivors get when in solo queue and can't coordinate. Even if this philosophy is completely incompatible with balancing the game overall and for SWF as well. However from what I've seen they always value 'feel and looks' more important then engaging gameplay.…
-
Really don't like this map on either side. Feels nonsense. There's buggy pallets too where it doesn't even block passage at all, there is a gap on one side of it. I mean I know there's unsafe pallets but come on.
-
Yeah I reacted to this alright. The reason I didn't talk about it is because it's pointless to do so. It'll fall under the same dumb us vs. them nonsense that plagues most things in this forum (and everywhere else for that matter) until people realize 'oh yeah maybe this is nonsense'. Just like Dead Hard, just like Nurse,…
-
I think she's still problematic and has way too much going on in what she can do and the effects she applies. She's also not intuitive in how you deal with her mechanics. Having said that on a personal level she's not among my top 5 most disliked killers. She's certainly not overpowered or anything but when players don't…
-
Keep the criteria in mind. 400 seconds between the 4th gen popping and the end of the match. 400 seconds is 6 and a half minutes. Also in some cases the killer may have a 4 gen which isn't counted in the stats. It also doesn't count the amount of times the survivors failed to break the three gen and died before that by…
-
Kindred and Bond are the two perks that really enforce that sometimes ignorance is bliss. I run this build sometimes with deja vu instead of prove and yeah… some things are better left unseen.
-
My best build was Strength in Shadows, Botany Knowledge, Deja Vu, Fogwise Pretty decent. My worst build was No Mither, Object of Obsession, Self Preservation, Blood Rush Two actively harmful perks with minimal upside (if you don't build around them), one perk that is already nearly useless and then gets made even more…
-
Freddy without a doubt. Trapper and Myers have addons that make them significantly stronger. Myers are self explanatory but Trapper has some really good ones like carrying all traps at the start, traps automatically set themselves and survivors can't escape traps on their own without downing themselves. Even with these…
-
Offerings are okay because bloodpoints but the others should be disabled. Items should be random. Flashlights are super obnoxious if players want them to be and basically turn the game into prolonged slugfests. I’d even argue certain perks should be disabled too because they are actively harmful without synergy but then…
-
Which should be changed to work for as long as nobody escapes via the gate. Some challenges even have this as a requirement as a opposed to 4K because unless you slug it is down to luck but that’s okay. Better having a bit of luck then having prolonged periods of doing nothing.
-
Yeah I don’t see at all how it’ll work. Not to mention the immense amount of bugs. Even when the idea was being thrown around I always thought it’s going to be one of those things that is like ‘careful what you wish for’. The novelty will wear off fast one way or another.
-
I've said it a number of times but I believe hook suiciding should be removed but players can disconnect freely without penalty while being slugged, carried or on hook. This way a bot takes over and the game isn't ruined for those that remain. It should be a special option which only enables under those conditions. I don't…
-
There really needs to be icons on the survivors hud for when a perk comes into play. In addition to the perks being common knowledge at the start of the game. Almo’s (or whoever it was) dumbass design idea of clueless survivors who have no information on each other stumbling around needs to go. For example no I’m not…
-
Bots actually try to win and honestly for 70% of the players base they play better. I personally like when someone leaves and a bot replaces them because I know exactly what to expect, which is not true of many players who I have no idea what they are doing. They aren’t doing tome challenges and yes they cheat in a variety…
-
Yeah while some of these are iffy and I really hate iffy challenges for survivor because you potentially ruin the game for three others these ones are mild for killer. Sloppy butcher for effects, the aura reading one might be tricky without certain killers or perks, like using stuff only available to the starting killers…
-
Really wish they would remove hook suiciding outside of guaranteed escapes. Just allow people to disconnect without penalty while on hook or being slugged. Bot replaces them game is less ruined.
-
They 100% cheat. Very easy to tell as Scratched Mirror Myers or other aura reading abilities. They do know where you are through undetectable but they simulate some level of slower reaction. They won’t run as quickly as they would if you had terror radius. They also know where projectiles or certain other things they…
-
It's stuff like this that's still in the game why I continually call DBD a toxic arms race. Both sides play toxic to counteract the other sides toxic stuff and some people are just too petty to be the better person. While it's nice to hope that people should be better, BHVR as the moderator and group that enforces the…
-
Yeah I've had 5 games with people using this including 2 who ran had 2 people running no mither with it and defending up and down it was broken OP with brand new part. Not understanding that 120 or 60x2 (which is still 120 which these people couldnt figure out) is a lot less then 9x7 generators or the more realistic 9x5…
-
I'd let them have their fun and free unhook but I don't play to win. I mean while I wouldn't you could even react to them jumping off hook and get into a favourable position for your next chase on the injured survivor coincidentally in the basement, basement is still basement. Even if they can see you coming with Wicked…
-
I think there needs to be more of them. Even more so now that newer players do not get Nancy, Steve or Demo perks anymore. Hell if I had my way I'd take 1 perk from every killer and survivor and then add them to the generic pool then make it so new survivors/killers release with 2 perks. Let's face it most are junk anyway.…
-
It could give less tokens on good skill checks (not greats) with numbers adjusted accordingly. There is precedent for perks working on good skill checks (Gearhead, Call of Brine). Problem there is though that you'd know when someone is on a generator or healing which could be too strong but then perks like Pop, Corrupt,…
-
Yeah the thing that gets me is how many games one way or the other are decided. Whether I'm with a bunch of survivors who don't know what they are doing at all, or whether the killer is significantly above the skill level of everybody else. Of course it works the other way too, when the killer is very obviously very new or…
-
Yeah it's 'alright' outside of it but the Borgo is an absolute nightmare with this event. I really dislike when artistic people have their say without thought about the practicality of what they are proposing.
-
True but I didn't get into that because I'm trying to cut down on my post length :D. Some were unlucky but most made pretty bad mistakes and some were just overtaken by greed either pressing their customers too hard or not giving the game the support it needed. It is still staggering to me that there isn't real competition…
-
I think my 'strategy' of doing 8 hooks before moving onto kills isn't compromising the game but I know that's not what you mean :D. The recent change to three gen and to face camping is unintentionally teaching more players how to play the game efficiently. Also I'm not sure that certain things weren't intended. After all…
-
Sort of. Tunnelling is hated so much because it outright takes one person out of the game and makes what little time they have in the game utterly miserable. The other thing about it is that unlike stealthing tunnelling is the most optimal way to win the game for killers. Mathematically reducing the number of opponents you…
-
It still doesn't change the fact that somebody who runs the killer for 5 gens and gets a 3 man out is still 'punished'. Whereas the person who hid all game running left behind, wake up and sole survivor specifically to snipe exit gates after letting everyone die will increase in MMR. 'Sacrificing yourself to save the team…
-
Yup, I'm ignoring this one completely. It's so obvious sometimes they don't think out the consequences of their actions. It's all just 'yeah that sounds cool do it' 'yup that sounds fine'. It's how we get really asinine tomes that basically read 'throw the game'. One thing I used to be grateful for is that the events…
-
What I have been running until Weaving Spiders put me off solo queue for... a significantly long time, especially a bunch of people who swore up and down it was extremely good and couldn't do basic math that 60 seconds with 2 people doing the circle of stupid is still 120 seconds @_@. Never mind the whole fact that 9x7…
-
If anything it makes me worry that they'll go for anniversary 'No cakes have fun grinding, should have done more during the blood moon'. I do honestly believe this is an innocent mistake. A mistake that absolutely would not have happened if group of people who actually played the game in public servers for a meaningful…
-
Aesthetically its good unless you are on Borgo. It LITERALLY hurts my eyes and I am not usually susceptible to such things . Red hooks, red generators, red things here, red things there. Oh those little red things called scratch marks you are supposed to track those. Ugh.