The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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She's not OP, but it's that she has no counterplay and is not enjoyable to play against, so I'd rather just kill myself on the first hook and move on and get ANY other killer but Spirit, I'd much rather go against Nurse than Spirit.
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Yeah, some of these suggestions are pretty bonkers, here's my take on those perks: Soul Guard The enduring effect also applies to any teammates that you pick up yourself for 6/8/10 seconds. Enduring from recovering from dying lasts 6/8/10 seconds. Blood Pact Both you and the obsession can see the aura of the killer if the…
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lol, have fun with that pallet addon, cause you're pretty much shooting yourself in the knee with that, similary to Oni's ultrares.
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You think that's bad? Wait until they do a Huntress "Add-on pass" and give her a "Stamina" cooldown mechanic so you wont be able to throw more than 2 hatchets in a short period of time.
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My point is that I just want to have F U N with a consistent power that doesnt have so much restritctions to what I'm allowed and not allowed to do. Imagine if Huntress would get a "Stamina" cooldown system, and you wouldnt be able to throw more than 2 hatchets in a short period of time..... Unless.... that's what they're…
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Why put that rescriction on chainsawing across the map in the first place when Hillbilly is literally the most balanced killer in the game. Honestly, it really feels like Nurse all over again with them adding a boring and lame cooldown just for the sole purpose of making the killer feel more restricting and boring so…
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This means you wont be able to immediately chainsaw a survivors who's working on a gen you traveled to, and instead you'll have to wait for a boring and lame ~10 seconds cooldowns, forcing you to go for an M1 instead, on a survivors who's working on gen in the middle of nowhere, because if you try to wait for the cooldowns…
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The problem that I find with him is that it's better to zone out the survivor in a loop by "intemidating" him that you're going to use it rather than actually using it. You'll follow a survivor through the loop while using Rites of Punishement (While moving faster than them at 110% mov speed) and at one point they'll…
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Why are you giving away only the event cosmetics? If you say that you do this because you cant restore some players progress and give them the cosmetic that they didnt get even though they earned it, this should also apply to Legacy cosmetics. Some players got their legacy, but it was taken away from them, and you couldnt…
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It's [BAD WORD] ...[ahem].... stupid. "community's best interest" my [BAD WORD] You've already tried to do this a while ago and the community said "no". Here we go again. By that logic you're implying being the reason to give Event cosmetic to everyone, you should also give out Legacy cosmetic to everyone because some…
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Toolboxes are basically like little BNP's now, instead of just using toolbox on the first gen you come across at the beginning of the match, you're gonna want to keep your toolbox until you think it's necessary to fly through a gen at the speed of light
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Are you actually serious about that high skill ceiling thing? "Hey, I can see and hear an injured claudette working on that gen on the 2nd floor of Box building in Mac Millan, and I am lucky enough to have the gen spawn next to the boarded up window, lemme line up my shot" *Bang* *Hit* "Ok, I hit the injured Claudette…
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I think I maybe know who you're talking about, but I'm not quite sure I remember him either, I think his name started with "C"? or was it "K"?
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@Almo I'd have to agree that it feels like the whole point of Nurse rework was to reduce her usage, I wouldn't say that she's was really "nerfed", but it's sure as hell boring to play as her. It's just not satisfying anymore. Like, ok, you go for a 2 blink hit, you hit the survivor, he gets a sprint burst and runs away.…
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Chris Walker when?
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A good example would be this https://www.youtube.com/watch?v=tVU0fNYQmx0
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Decrease the regression speed value from 2x to like 0.75x, and remove the HEX part Honestly this change is bad for the game overall, because it hurts the low tier killers like Clown and Trapper and actually BUFFS the 3 top tier killers that have tools to apply pressure on the map. This just enforces the 3 killer meta and…
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I thought this thread was gonna be about how boring it is to play as Hag and against her, but apparently people think that Hag is underpowered. (spoiler alert: no, she's a very powerfull killer) Anyway, continuing my thoughts, she's just very boring, she's boring to play as and against, her game ramp up feels even slower…
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Ironic, you were trying to prevent people from throwing their games and killing themselves on the hook during the event where you had to collect flower nectar, and now you're introducing these challenges, which FORCE you to throw the game in order to achieve them.
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It is doable, but requires you to throw the entire game in order to achieve it, as well as if you're the first one to be found, you can forget about doing the challenge and ######### on the first hook. I did this challenge with other survivors who were doing this challenge as well, I got grabbed while we were working on…
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Also, the whole system of punishing people for disconnects doesnt fix anything and just creates more problems, the only people it's gonna punish are players that are gonna be ######### over by the game's bug, for example: a bug still exists where you could down a survivor, and you wont be able to pick him up, neither will…
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If you cant change the already existing achievements, then can you at least STOP doing the same achievement for every new killer that will suck to try and achieve? Or are you gonna keep doing the same *as a single player against 4 other players, kill all 4 survivors while using 3 unique perks that are most likely gonna…
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By "grinding on events" I mean grinding on ingame events like Howling Grounds.
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Then why not give away cosmetics that the codes existed for only? Why did they have to kill Event cosmetics since you cant sell them, the only way to obtain them was to earn it through grinding the event
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I mean, what difference does it make between be EARNING it through grinding on events vs people who grinded bloodwebs? Absolutely none, they killed the hard earned event cosmetics, so why not kill Legacy as well?
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I'm talking about this spinning camera which was marked as "an issue" in the latest update. As far as I know not being able to instantly switch between survivor and killer is a dedicated server issue, which is gonna be fixed at some point.
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Right, what about Kindered not "trumping any killer's stealth abilities" and not showing his aura even though if you were leaning towards Solos and SWF being on the same lvl, Kindered should reveal killer's aura no matter what cause "it trumps any killer's stealth abilities"
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That's funny Francis, cause I'm pretty sure that even if you take your time to iron out all the issues, it's still gonna be a buggy mess
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tbh, the buff that Ghostface would really need is a shorten cooldown after he downs a marked survivor, it's pretty crippling when you down a marked survivor, hook him, and you just have to kinda walk around the map with no pressure or any killer power whatsoever until it slowly charges back up so you could continue being…
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Again, read the description, "TRUMPS ANY KILLER'S STEALTH ABILITIES". T1 Myers isn't an ability. Ghostface activating Night Shroud is, Pig's activating crouch is, Wraith activating invisibility is. Also, Spine Chill does annihilate stealth killers abilities because there is no surprise when survivor already knows you're…
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Jesus, the absolute ignorance of all the people in the comment section Read Premonition's description, it says "TRUMPS ANY KILLER'S STEALTH ABILITIES" (Same as Kinred) which means it will still work against stealth killers, it's trash and obviously it wasn't nerfed, if you're actually this bad to the point of thinking that…
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Just like people here mentioned, just because not all perks need to be powerful doesn't mean they all have to be trash except for a few. You did a great job with Infectious Fright by removing the requirement for the hit to be a regular attack, and now it's actually a usable perk, why can't you do the same with at least…
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You saw this exact comment on Reddit because it's the exact same person, I dediced to post it on forum too to get some discussion going and let out my opinion. Yeah giving the aura read to the unhooked survivor as well would be great. Better together should reveal the aura of a gen youre working on to all survivors at all…
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I think fixated is something rather made for new players so they would understand how scrachmarks work similar to Windows of Opportunity, after using it for a while I found these scratchmarks showing up rather distracting cause I already have the idea of where the scratchmarks will show up after playing 1k hours, the…
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I suppose it makes it better, but there's still the requirement to fully heal a person first, and it's gonna be a similar problem to Autodidact where you won't get any heals, and will most likely already get hooked once before you can even activate the perk.
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You won't get any heals from Second Wind, it's a perk against Killers who actually play fair and leave the hook, the counter to this perk is actually camping and tunneling the survivor off the hook, cause the perk works only outside of terror radius.
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Out of all the perks to try and throw on me, you choosed the one that actually hinders the survivor on the hook rather than helps him cause the Killer gets to know when to come back to the hook, or even stay at the hook because he knows someone is within 16m... LOL
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Personally, I don't find it fun or great to feel when you get them to work. A good example would be Head On, cause it actually makes me feel great when I break killer's nose.
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But realistically survivors shouldnt be able to run around forever, they should get a stamina bar or something, they also should play in first person like the killer, for realism reasons, right?
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Actually, for example, in russian language it already literally says "vulnerable"
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Eh, called it as well, Sranger Things PTB only starts on September 4. Kind of disappointed, but at least we've got a date
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And he shall appear
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Speak of the devil https://forum.deadbydaylight.com/en/discussion/84219/3-2-0-player-test-build#latest
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That would be actually quite interesting idea for a seperate gamemode
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Can you at least tell us if it's this week or not? At this point it would seem like there won't be PTB at tuesday, and I doubt you'll do a last moment surprise PTB for no reason.
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People assumed Mettle of Man was going to be OP and break the game..... which it did when it was first announced. Just by looking at how this perk works as of now, you can already tell that it actually help the camping killer camp more effeciently, and a change is required to make this perk even work the way it's supposed…
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People assumed Mettle of Man was going to be OP and break the game..... which it did when it was first announced. Just by looking at how this perk works as of now, you can already tell that it actually help the camping killer camp more effeciently, and a change is required to make this perk even work the way it's supposed…
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I just hope that he gets at least 5-6 tokens to place down his teleports, and that his extended lunge doesnt charge up like Huntress hatchets, and you can just press and release and go at the set distance, considering you cant strafe and it gives survivor room to try and juke. So far what saved this chapter to give a…
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Another shot of this cursed loop