Comments
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With old multiplayer games like dbd it's less about how dbd is going at the moment and more about what else has recently released.
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billy was the first killer i played back when when the game released. After a long break i then played doctor, then billy again, then singu.
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i get random put in korean servers still sometimes. So it's probably just dbd putting you into the wrong server.
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old % was like 40% solo and 30% duo when they released the stats a bit ago. I doubt that it really changed all that much
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It so fluctuating is less about perks but instead due to the nature of the game. Survivors can be doing gens for free one match and struggling to even have one survivor on gens the next. This game is extremely snowbally and that creates a lot different ideas about how the pacing of the game is between different players due…
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still seems to be a buggy mess
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now cucky players get to understand how it felt to play against mistake of a killer. Enjoy your clunk
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it's objectively awful design but it will never be changed. L born users will keep their crutch forever
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Survivors need a visual indicator when you're in crawler mode. But i do agree that they kinda did beno dirty.
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Matt Eliott released a live version of drinking songs 20 years later recently and it's really good
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im sorry but but i already have to sit on gens for minutes at a time i rather not do the same with bones
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Prolly not a healthy perk to buff. I do think it's a meh perk at best but dbd is a better game when it's bad imo
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20 second sprint burst that recharges while running> old MoM
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nah release meg was hands down the most broken a survivors 3 perks has ever been
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My only opinion about this stuff is simply just learn to read the room of the match your in. You aren't playing against high level swfs every other match and survivors understanding the bare min of the macro of their role doesn't count as "high level" imo. Do you honestly need to 3 stage 1k timmy who clearly doesn't even…
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he simply needs a full rework. Really no point wasting dev time on him until they're ready to actually commit to making him have a power worth using
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In actual high level games where everyone knows what they're doing the game is survivor sided. That however is not the reality of the match making system. And it only takes 1 or 2 bad(or clip farming) survivors to completely nullify the skill of the other ones if the killer is willing to abuse them. for the vast majority…
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The counter is to not let 5 gens pop.
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ppl just hate playing against mr predropper who uses the entire map in under a minute
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mmr is a meme in this game lol. Once you're out of the kiddie pool players group you are grouped with the rest of the player base. Every match is filled with borderline randomly skilled players
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ppl just going to ignore that the fact that the endu is now a CD instead of something you had to earn huh. 150% was very clearly too much and the most powerful part of the perk no longer has a prereq.
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No, you're completely valid to not like hope but the perk legit does nothing for 9/10 games you use it in unless you're forcing value from it. If the effect wasn't very powerful it would be really bad
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I personally haven't played survivor since knight released. The game has just moved away from the 1v1 and is more about the 1v4. Killer is still pretty fun tho
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wildly depends on who you're asking lmao. lots of players in this community are pretty weak tier gamers and believe it's toxic to just be good at the game, let alone actually use strong stuff. I would personally just say using stuff like BNP, instaheal, and strong maps are what is sweaty af for survivors.
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Can we please not replay blights entire patch history until recently where they're giving already extremely strong killers compensation for nerfs they deserve
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Nothing they can do outside of an actual complete rework will make smerch not cringe to play again. Zoners aren't interesting.
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Devs directly stated biopods in the post. Thank god the devs aren't going through with the aimbot changes
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No, survivors forced your hand. Survivor induced tunneling is a very real thing and happens a lot. Survivors trying to use force value from anti tunnel perks, the unhooker immediately hiding after unhooking, and immediately running to extremely strong tiles like dead dawg main are very common situations where chasing the…
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it's not elitism. If your prefered form of input is so unbelievably bad that it requires the game to be trivialized for everyone else it shouldn't be considered for game design in anyways. You can plug in a MnK into modern consoles. Your refusal to not handicap yourself shouldn't force devs into removing all mechanical…
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Play on a real input instead of holding back the entire game industry.
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The changes i am complaining about are not QOL in anyway.
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imma be real with you if you're complaining about emps you haven't reach singus skill floor yet. don't give up tho :))
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turning a corner into a crossmapping billy/oni tbh
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Just gotta use your brain. Does healing under hook against a billy/blight who isn't in chase sound smart to you?
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Had a pinhead attempt to chase me while i had his box near the main of garden of joy lmao. even with chainhunt it was an unironic 5 gen chase
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Just makes the game boring. People will just leave instead of going for endgame saves, if you're really that desperate for your endgame 1stage kill then idk what to tell you
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Yea if you average up my xp anon mode players tend to be shitters on average. Which i really don't understand like if you're gonna play in the most degenerate way why not farm salty profile comments as well
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ignoring unhook base perks and not resetting exhaustion isn't "nothing" It should be a completely safe fast hook (that applies hook perks for the killer too) but you have no control on where the cage goes instead of a cheese tool
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bhvr clearly wanted to blanket nerf all the strong slowdowns. Tho deadlock deserved it as it's almost always used by ppl using degen strats. They should have just given it an activation requirement tho
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Health is more important than the killer powers. Chucky was one of the least interactive killers in the game. His power that should have been very expressive but it's actually super one note. This is a change that should have happened in the ptb of this killer and never changed. If he needs buffs after this change then…
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Was she hooked recently before the cage?
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its extremely obv to players with any experience
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Nothing. Prerunning is hands down the strongest thing you can do against a killer without the means to punish or prevent it. Ideally map design will prevent it from being really bad but outliers like midwich really show off how brutal the strat can be.
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From RAW it shouldn't but even if it did work it wouldn't make quick gambit worth using still
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Yea, and it's was and still is a bad idea. Just make it an opinion to be a completely safe and fast hook but you get no control to where the survivor gets placed instead of only being used to tunnel.
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100% it was the samething in borderlands2 and it's just a killjoy
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Because 2k is a lost
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there's really only one worth using which is just the whole hyperfocus package. Everything else is just bad
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plagues power straight up doesn't apply half thetime
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Kinda crazy how many ppl misunderstand what i mean in the exact way you did. The perk shows the killers aura when they see yours, if you remove the self reveal you also wouldn't see the killer.