Comments
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I also confirm this and qdd that the Deadly Deceit killer challenge has the same problem. I have a idea to the problem. Was anyone using the event offering at the time?
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Given enough time (Which is basically infinite in this realm) anyone can learn something presented to them. Trial and error is a huge part of life, learning and creating the best cinnamon buns known to man. I'm pretty sure the Entity doesn't interview anyone to see if they know how to repair damaged wiring and machine…
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This. Me like this.
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Neanderthal gets hit by killer once. Neanderthal "Pain bad" Neanderthal sees other survivors repair generator and escape. Neanderthal "Me leave, too." Learning has taken place. More learning to come.
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Where's my early settlers, tho?
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They learn just as everyone else has done. Not even half of the survivors know how to legitimately fix a generator when they first arrived nor should they know what they have to do to escape in the first place.
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Yes. The Entity can take people from throughout time. Why do we have only modern survivors? It's fishy. And I don't see a mermaid.
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That... Actually sounds cool.
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.-. I have no real problem with the new map. looks great, has played great for me and I recently learned that Midwich may be one of Legion's best maps. I think there should be more ways to go upstairs (plenty of drops though), but other than that, I'm good.
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I'm here because I smelled blueberries... I want a buff Piggy.
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I refuse to back down. I already played my cards in the original post. I'm committed now.
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Honestly, I want you to be right, but the more I read into this, the more I just want to laugh hysterically.
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You may be right, but I just can't see the emotional milestone being the license itself. There are any number of licenses that fit all the criteria given. I just wanted to put this out there to turn some heads and see if I end up actually being right.
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agreed. I have no doubt now.
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I still don't understand stand how any license would be an emotional milestone. I believe the milestone comes from a development standpoint. It may be a new way they went about development or a way they have changed the entirety of the game.
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While I understand the concept, this would make 2 story loops insanely powerful and give every survivor a reason to run Balanced Landing to make them op. Then they would have to make a killer perk to offset the difference and it would become a necessity among most of the red ranks. Long story short: I see alot of balancing…
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I use Crate of Gears and Tampered Timer. It's the only 2 guaranteed to get the closest to head pops. Crate of Gears guarentees a bit of extra time on a box and the Timer guarentees -30s. That being said, no guarentees on actually getting a head pop. The Sketches give no guarantee, but if luck is on your side and they HAVE…
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Method to Madness - You refuse to stop your work for man nor beast. While injured, in the killer's terror radius and working on a generator, Method of Madness is activated. While activated, you will have a 10% increased chance to trigger a skill check and great skill checks give 1%/1.5%/2% bonus progression. Dr.…
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I know Frankenstein is public domain, but the Monster's likeness (played by Boris Karloff) is owned by Universal. From what I read, they rarely enforce that copyright, but it is theirs to do so. As for Dracula, I'm not sure if the likeness of the original Dracula movie is copyrighted.
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Frankenstein and Frankenstein's Monster. This is all I've thought about for 2 days.
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I was mentioned. I am here.
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I run Iron Maiden with BBQ all the time. When someone uses Inner Strength or try for Head On, you hear screams all the time. I've got some funny moments with Iron Maiden.
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Why change so many maps at once? Are you guys going to start focusing on one specific area of the game for each patch from now on or was this a one time deal?
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Your points suggest you played well. It's about enjoying the game, so if you are tired of not killing people, change up how you play. I haven't ever suggested tunneling, but see someone you know is on their last hook might call for you to home in on them sometimes. You don't have to git gud, but you can have fun.
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Unless you have 2 people going to the nearest hooks, you should be able to alter your course to a new hook. If you go to swing at them, you mess that tactic up. Dropping survivors is an option if you think you can't make it to a hook. Downs don't always equal hooks, but it's all about situational awareness. If we are…
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Killers aren't allowed to play normally. They must adhere to the Survivor Rulebook. I lost mine in a tragic fire after Old Freddy went berserk with 4k bp and no downs.
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Hmm. I did this a few days ago, but in my defense, ¹I forgot about the streamers, ²Rarely farm when there's no DCs, ³The guy kept going back to the same totem and wouldn't run away when I approached and ⁴Apparently he had a crow flying around meaning he was standing still enough to warrant a crow. Am I a dingus for killing…
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I seen that. If it turns out to be accidentally true, that would be hilarious.
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That would be the greatest April Fools I've ever seen
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We could see a xenomorph, but with the Predator game coming, I think they will be on top of that for some kinda crossover.
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I thought I was the only one who thought of this. Glad to know some others think the same.
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The Judge Note: I Reeeeeaaaaally hope it's Kane's character from See No Evil
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With the way Ruin is being changed, my only question is: Are you guys going to be looking into how fast most games go with survive with friends or is it something you guys haven't really found out how to balance yet?
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Appreciate the info. I missed so many attacks because I expected a longer lunge.
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I was thinking about a samoan styled man with a tattoo that gives off a burning glow and a tiki mask to top it off. Dripping with molten lava of course.
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Burned survivors would always be injured until healed. Being unhooked or healed from being downed will put you in the first burned state (I.E. 2 more burns will down the survivor or 1 basic attack.)
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The killer wouldn't hide his TR in the basement, but it would make survivors consider how close the killer is before making a save as they won't hear the killer coming. Stealth killers can already hide their TR anywhere. This gives a bit more viability to all killers on different maps in a sense of stealth. The other…
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From a Ps4 user, I'm pretty sure it's not a thing yet. Latency on someone else's part can be the cause also. I've had someone hit me as I did the animation to pull the pallet, but the pallet never dropped. And from the killer side, I do get tired of the Pig's Ambush attack automatically swinging at a survivor and still…
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Nurse needed a change. Being able to ignore all obstacles is already a huge advantage in her favor and with only a short fatigue to slow her down, she could dominate and give survivors no chance of escape. Snowballing was a huge issue with a good Nurse. It gave survivors little chance to do any actions. It's true she's not…
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I just want to point out that DC topics get a lot of views and replies because it's a serious issue that ruins the game for others. The only time it's okay to DC is someone is cheating, game is held hostage with exploits or if you have a real world problem. If you think it's going to be "unfun" to play, why play a game…
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Sounds like someone just wants some attention. The fact I'm posting this means you got it.
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You've earned a promotion.
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If the devs see NOED as as unbalanced at that point, They can make an exception to that Hex. Or it can be viewed as only Hex Totems get the seals and dull totems don't. In that regard, NOED can still be taken out before it's even used. There are several ways to make those few anomalies work.
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I like these ideas, but I had one where all Totems are sealed and you can only break the seal by 1. Finding the totem. 2. Interact with the totem to reveal the aura of a seal in a random location of the map. 3. Find and break the seal (only the survivors who have interacted with the totem can break the seal) 4. Cleanse the…
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I hate to be that guy, buuuut That means you can live without another chapter. I'm sorry. I have an eye for grammar. I get what you are saying, though.
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I don't blindly support them. I support them because they try hard to fix the game regardless of what everyone on the forums says. The game years ago was far from what it is now and they do fix bugs, but some are harder to code than others, so they remain longer. As for the loss of progress they experienced, have you ever…
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It would be cool to have unique chase music, but I don't see it high on the priorities right now. So I say someday. When the devs do alot of quality of life changes.
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Honestly, that has always been the case for alot of people with or without dedicated servers, but I've seen some stupid hits/grabs with the servers. They will be fixed in time though. I'm fairly certain that's a huge priority for them right now as a promise from almost a year ago.
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There are several things that are unbalanced and they look into those issues, but the game is 1v4. Balance isn't easy. I will vouch for one point that survivors SUPPOSED to be weaker than the killer because there are 4 of them, but again, certain aspects are had to balance. How do you know how far gens should spawn from…
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It would be nice to give us a small bonus if it's not out of their way, but we should not expect anything. Expecting a consolation for a hiccup in their plans is just petty and that makes our morals lower than if we received nothing from them.