The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Drastically better ranged attack compared to other killers.
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And most of them (the ones we know) are far from omnipotent or at vecnas level. The deity could be effortlessly nuked by modern technology, the abominations were far from invincible, they were just big monters. The vast majority of the mythos creatures, with few exceptions, were either powerful, but not that much (cthulhu…
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Yeah, but again, if the entity can do that on a planetary scale, its stupid to do so in a dramatically smaller scale. Why stalking and carefully selecting one being here, and one being there, if you can open a massive maw and swallow the entire planet? Something doesnt add up. Yes, he accepted to be taken by the entity,…
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Very interesting, i admit, but makes no sense at all. Think for a second. If the entity can just grab a planet and terraform it at its leisure…. Whats the point of the trials? Why create a miniplace with 4 guys and a killer generating emotions, when you can easily snatch AN ENTIRE PLANET, put no work on it, and have…
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If one, or specially two disconnect and theres more than 1 gen left, i usually let the humans go. If theres 2-3 humans and a bot and only one or two gens left, thats fair play.
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Not really, you just pulled that out of your ass. Theres nothing indicating anywhere near that powerlevel for the entity. In any piece of the lore.
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Bring an automori addon. Say he wanst trying. Yes, they did terribly. But you dont bring that if you want long, fund and engaging matches imho.
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A 50% kill rate means 2 survivors won, the killer tied (so, the killer didnt win) and 2 survivors lost. In order for the killer to win some, lose some, the killer rate has to be over 50%. 60% is quite healthy. The killer win some. He also lose some, sure, but remember that a killer that gets 2 kills, do not win the game or…
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Survivors will have their perks divided in archetypes, so you cant freely choose from all perks.
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It doesnt negate anything, its simply not a hook. So it doesnt trigger perks on either side that requires a hook.
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Even better, i dig this one.
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A tunneling wraith is probably the first. Also, clown is quite unenjoyable too. Im not saying they are too strong, just unfun to play against.
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Impressive. The whip sounds a bit op, but everything else is outstanding.
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If so common is for you, pick a toolbox and use 99% of it on the first gen, the drop it on the completed gen you are never going back again.
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ITs not tho, if you round up to the closest number, the average is 2. You cannot kill decimals.
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This
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No, i got two 3k yesterday out of 2 games (i let sable go in the second one, but could have killed her) and i always instapick when i down. But even if you can reliably down and kill without slugging, i admit is the better/most powerful strategy. I dont do it because im aware it sucks for the survivors, but i would…
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60-80 i guess
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Like camping, slugging and tunneling then? Noted. On a more serious note, its bringing a build specifically tailored to get the gens with as minimun interaction with the killer as possible and 4 toolboxes to try and finish the game in 6 minutes. Which, like slugging, its very boring and uninteractive for the other party.…
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The answer is very simple. Remote hook was instant (once picked). DS needs the wheel to spin to the designated area. The killer had that brief window to press remote hook and interrupt it.
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It happened to me twice last month (i dont play a lot, just 2 games or so per day) Both when i was crushing it as a killer. I cant say anything for sure, but it does look suspicious…….
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What is OoO?
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It does, the blind is completely negated. The stun, however, its not.
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You can still reliably do pincer 2 on 1 attacks on short to medium loops, and his split pressure is definitely buffed, most youtubers consider ir a buff, but i guess it depends on your playstyle. The jailer last 8 seconds assuming you are next to him from second 1, that still allows more than people think without trying.
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A bit late 😂
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Yeah, thats ######### up. The cobblers should be refunded.
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What exactly looked like that? They still make several chases along the guard, have more flexibility with the guard control and performs overall well. Can you elaborate a little?
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Just adding this to the convo.
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Im honestly getting hits with assasin fairly often. And in order for the time to get 3 times faster you have to be within 8 meters of the guard. Which is pretty ######### close. A "larger pincer" anticipating to where the guard is leading the survivor, should still be possible. We´ll see i guess.
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I think the most unique part of his kit are the zombies. I would rather have a zombie buff than a tentacle buff 3 zombies baseline, with better detection for infected survivors would be great. And/or addons to add a third zombie.
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Now that you said this, i found, 3 days ago,a survivor so fast it couldnt be caught, i was usting a 4.6 meters killer and they could hold W and gain distance of me pretty much indefinitely.
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If you depended entirely on doubletapping to down survivors and cant foresee a future without it, knight is not a weak killer, you are.
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May i ask how do you know the number of hours someone played?
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Left alone, i have seen plenty of assasins get hits on survivors, and you can work with the guard, they can chase you through a border leaving it into a great position to dawn, they can chase they away from gens. They can guard an area or prevent a rescue…. True, you cannot loop the exact same loop anymore (well you can,…
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Sure, sure……. how often do survivors grab your banners? Especially if you use assasin for the chase? Because unless a third survivor commit to it, i hardly ever happens. And if a third survivor commit to it, you are effectively chasing/keeping 3 survivors busy. All 4 of them if theres a background player or a player…
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I dont think they are fixing any knights bugs. The guards sometimes gets hits, sometimes they dont. But They have incorporated map of the real into the basekit, and increased chase time by 50% for long patrols, that, on itself, is also huge. Not to mention you can spam assasin if you need to spam assasin, or carnifex if…
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Gideon meat plant. Too many safe pallets.
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The guards allow you to pressure 2-3 survivors at the same time, and now you can manually select the guard instead of being locked in a rotation. Its different, but i wouldnt necessarily say worse. At least until i play it.
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Thank you!
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name of that streamer? Please?
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Looping an a place with god pallet after god pallet do not require any skill. Drop a pallet in the middle of a corridor and you are completely and totally safe until the killer breaks it, and by then, you are in another safe location.
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This. Its not just the number, which is already very high, is that plenty of them are ridiculously safe.
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Thanks
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Back and forth or trying to predict your opponent is both skill and counterplay. You know whats neither? Holding W while ocassionally pressing the spacebar till the exit gates are open.
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No, it is not. I want killers and survivors to interact with each other based on skill, play and counterplay. Most maps have plenty of pallets that, if used correctly by the survivor, can be a huge advantage for the survivor and, if used correctly by the killer, allow them to catch the survivor, depending on play and…
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I guess if you are nurse, nemesis tier2+, billy, bubba or so on, its arguably fine. But if you are a "normal" M1 killer is an absolutely miserable experience.
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That you cannot circumvent, midngame, or take a detour without renouncing to chase. Pallets that you must break, no counterplay possible.
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Those are not very useful tips guys
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Ok, theres plenty fo invitations for everyone and they are mighty obvious The mode was the problem, thanks.
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Well, distortions feels stronger now because with the gen regression nerfs, i suppose lots of killers are moving to aura reading.