Comments
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Why do you care? Say "gg" and move on. You really want to have a conversation in end game chat? Why? 99 times out of 100, if anyone says anything more than "gg" it's just to complain and insult people.
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A lot of the times, survivors don't even know what camping and tunneling is or how they are basically the cause of it. If the killer knows you are there, then it's not camping. It's keeping you busy while the hook timer runs out. Two survivors are not doing the objective and the killer doesn't have to patrol for it. That's…
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A lot of the time, I'll lead with M1, then try to catch them with the grab on the way to the next loop and hope they are too distracted looking for a pallet to dodge me. Also, stealth perks help. But yeah, overall, it's a tough power to use against survivors who can time a halfway decent dodge. You really have to hope for…
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Waaah! My flashlight bully squad has to actually play the game because the killer picked Lightborn! Boo hoo hoo! Our sabotage squad has to keep retrieving our toolboxes! Those perks exist specifically to counter certain items. If those aren't being brought, then having them is essentially running a three perk game. And…
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You can punish the camping by just doing gens. Or by coordinating the rescue. Why is this so hard for people to understand? Killers camp because survivors let them get away with it. They stop doing gens and inch to the hook, playing footsie with the killer, never coordinating and now an entire hook state is gone and the…
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Anyone justifying Unbreakable basekit saying it is necessary because of the mori changes is missing a very important point... The mori changes are also bad and unnecessary.
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No resets for survivors? Self Care, medkits, being healed by another survivor, Dead Hard, Off the Record, Soul Guard, Boon Totems, Unbreakable, flashlight saves, pallet saves, body blocking, built in Borrowed Time, extra Borrowed Time, Deliverance, Reassurance, and I'm sure I'm missing a few. Survivors can reset anything…
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Oh I didn't know that. They must not have added a stun window in the animation since it's automatic.
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Farming points is exactly as fun for me as waiting on the next match. At least I can do other stuff while in queue, though. Don't get me wrong, I'm not talking about slugging at the start for a five minute game. The match I am talking about had been going on for a while at that point and at the end I had three-hooked two…
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By your logic, the ideal way to play the game is farming. So you'll have to forgive me if I take your opinion with a grain of salt. Don't get me wrong, I don't play a ton, so I'm always happy to get more bloodpoints and get new stuff. But after a certain point, they don't mean a whole lot.
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I didn't slug for the 4K, to be clear. If I could have gotten him to a hook, I would have. I'd have been happy with a 3K. But there were no hooks close enough, and he knew that the second time he ran to the corner. It was slug him or let him go. The game had been going on for a long time, so I decided to slug to finish it.
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Fair point. It was close up until that last gen I should say, then it steamrolled in my favor. I didn't get my first kill until 2 gens left, I think, specifically because I was juggling so as not to tunnel. Then they kinda stopped doing the objective. It felt like I was putting in effort without full on sweating.
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Yeah, real double standard... Preferring that the advantage of comms be offset by a higher ranked killer instead of added to by a lower rank one. Yeah, yep. Asking to balance advantages is such a double standard. You donk.
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Maybe something like Overwatch, where you can only group up with people at a similar rank would be better.
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I get that "scary" isn't sustainable, but that doesn't rule out tension and risk. Especially at the end, things should ramp up, instead of, say, survivors trolling around the exit gate. As killer, if I see that both exit gates are open and all the survivors are up, I'll go to the middle of the map and put the controller…
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Well, at least it's not just me. I feel like, as a survivor, the game shifts from boring to annoying, and as killer, it's pretty much only frustrating. And that might be okay if it weren't for how few and far between the satisfying moments are.