The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I found playing against bubba in this mode a complete joke. After meeting them and a few other problematic killers I stopped playing the mode altogether.
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Yesterday something was off. I had such bad teammates it was unreal. Felt like 1 team mate was sometimes about same mmr as me but other 2 were way off. Didn't make for fun games so my experience was not the same as you. When I say bad I mean actions as though they don't have many hours at all.
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I got stuck after doing a hex recently as well. Game is in a terrible mess with regards to bugs right now.
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lol What Vecna says as walking past!
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I think the UI for being chased is bugged in the same way. I saw someone being chased. I waited for them to be downed because they went on a gen and it still showed them being chased for sometime after.
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It's damn awful and giving me a literal headache playing. I have never lost track of survivors as often as today. They stay like this just remove them altogether. If the point was to completely confuse killer. Then job well done!
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Same on PC
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I'm not giving them credit for fixing major bugs that shouldn't have gone live to begin with. I'm not buying new content until the devs earn it! Since last update. Lost ability to use rtx hdr (fine if easy anti cheat actually works now) As killer I've been blinded lots of times facing objects or looking away. I went…
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Sounds like an average survivor saying just get good. Due to the randomness of the game it can never be "balanced". What it shouldn't end up being though is overly unbalanced to cater for casuals only for it to be a complete joke when both sides are skilled.
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Clearly they have never played against a 4 man swf with comms lol.
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I have a 4070 super and a little time after UE5 the game has ran terrible when using gsync. Was fine when it was first updated to UE5 then performance has not recovered since. I won't be buying anymore content until it's addressed it's shoddy as hell!
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My previous post I said I had it working fine. Then the game devs have messed it up a little time after UE5 update. Nothing has changed my end other games are fine too. Game is pissing me off now.
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I managed it a couple of times but anyway the perk is garbage on everyone else unless you get terrible survivors so it's not really a cause for complaint.
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The potential fix update actually destroyed performance on my machine. I get terrible microstutter which show up as flashing on an oled with gsync. I avoided it using a frame cap at 80 fps at 4k. Last test at 4k 60fps it still does it after update. I also noticed my cpu spike to 50% when generally the highest it spikes to…
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It's gotten worst since they removed depip who would have thought.
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Yeah I'm not against it as a general idea but feel soloq is bad enough without randoms bringing rubbish perks to perhaps go against meta ones. I was hoping we would get a randomized perk mode at some point though at least you can put that down to luck if you get rubbish. I think your idea would be good for that.
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Turning on vsync in this game makes gsync inactive. My TV shows 119fps when the game is capped below that so its not active. I'm not a computer noob so no need to treat me as such. I actually had the game working well using gsync and rtss frametime limiter to avoid oled gamma flicker. Until they "updated" game and made…
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Seems like a lazy fix I would prefer they make some perks base kit (pain res and windows) and others actually useful.
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Just fix the games performance or I'm playing less and less regardless. What improvements did we get from UE5? None I can see but a whole lot of problems though. Just give us DLSS if you can't make a game that doesn't run like garbage. I'm using an oled with gsync so ever microstutter i can see. I had it fixed with a…
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Something is defo not right with the last update. I had the previous ue5 game stable with no in game gsync oled gamma flicker. The last update is a train wreck. I also noticed my 9900k hit 50% usage at 4K res which it's never done before in this game.
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So true. Without the other side there is no game. It seems difficult for some to grasp. lol
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Seriously I spend ages trying to get this game stable without g-sync oled gamma flicker. I had a frame cap at 80 fps 4k and was finally happy. I did suffer with the rubberbanding a bit though. Since last patch the gamma flicker and stutter seems a lot worse no matter the settings. Still had a bit of rubberbanding too.…
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I have found that switching nvcp low latency to off in the game I get unplayable rubberbanding. Using with it on and I'm still seeing some strange things happen but not nearly as bad. One game I was standing on hatch and pressed the escape button. Next thing killer appears and has closed it. lol I'm glad in potential…
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For me when I have Vsync on in this game g-sync isn't even active. Says it is on monitor but the fps on monitor doesn't fluctuate meaning it isn't active. So input latency isn't the best. With vsync off and g-sync active the fps is too erratic meaning oled gamma flicker is awful. I can reduce that a bit by capping fps but…
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I must be knocking on trying a hundred different settings combinations. It's truely annoying I also get flashing when the fps dips a stupid 1 frame under fps cap with gsync. Even though my gpu and cpu are nowhere near maxed out.
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Yeah few updates back this started happening. I liked playing them from time to time. Unplayable pretty much the way it is. Unless you like getting in a rage.
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Boil over alone isn't much of an issue unless you have to drop down or they have found a hook dead zone. I have had players that slam and lock me into objects though. These are hackers if nothing else is in play like breakout etc..
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Some players do drag the game out for the 4K. I have done this myself as killer but if it takes too long I pick up. These days it's gg at 3K for me unless the players were t bagging etc.. The trouble with unbreakable basekit is if they go down at a pallet or other player is waiting for a blind. Would make the timing too…
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I always thought this should be the case. Blood warden can be pretty nasty/hilarious though. I think it should regress but at a pretty slow rate.
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Old data! The game has changed massively since survivors have adapted to the self healing nerf etc.. People must be playing against babies with a blight to think otherwise.
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They need to put a hell of a lot of work in to get 1 vs 4 right let alone that.
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Are they listening because I see no sign of it. They need to act now! I would say the stats would indicate what is happening. Then again with all the DC'ing/idling what are the stats really worth. They should just listen to unbias players like Otz and Hens.
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Doing their utmost to kill the game I think. Unless this is a bug.
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Totally. Most of the time I see a killer DC it's when the last gen pops. At least a big part of the game was played. Although I would prefer they suck up the loss as annoying and unfair the game might be. They surely don't want the tea bagging. On the other hand survivor's DC or idle mostly at the start of the match.…
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Totally agree with all that. It's just the vault thing was the last straw for me. Been playing survivor more and more. Shame I like playing killer but I can only stomach so much BS. I don't play s- tier's. I used to play a lot of spirit but found it usually too easy. Last BS I had was a buckle up/FTP team. Was a complete…
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Well the fast vault thing is being reverted I thought. Until they attempt another "fix" down the line maybe. Also looking forward to being able to change res.
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Might be but only one game had odd timing for me. The rest was near or after the last gen popping.
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Yeah reward the player for getting hit. Makes perfect sense. Killer should get a haste effect everytime they whiff. That sound fair too!
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Well I expect a good blight or oni won't have much of an issue with MFT. Have fun going against a buckle up/ for the people team. lol
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It's fine you don't like a perk etc.. You need to address what perks are buffed to killer to balance things though.
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If I were in charge one of the perks would be kill switched. I'm all for finding good synergy with perks but this one is an embarrassment.
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Really I didn't know. I presumed it was a new thing because never seen it happening like that before. Those perks are old. Buffed I guess. I'm not putting up with games like the one I just had.
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More suicides began once they announced bots. Strange that. So half the time you won't even get a bot that would have been more productive anyway than a great deal of players are.
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The bug still exists for killer where you can see the aura of destroyed totems. Come on fix it already.
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Them being blank looks kind of bad so they should either rework the menu or put in profile pics. Both require work that they might not be willing to do.
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When a survivor criticizes 90% of the time I can tell by their follow up responses they never play killer. It's funny really!
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I used to see this from time to time. On one occasion it was a team of head on's. I thought they just broke the locker and didn't know it was a bug lol
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I really don't get how some people play so bad. Was the game released yesterday it sure feels like it at times. I had a game with 2 bots nearly from the start. They do some silly things but at least we did gens. I feel like I'm trying to baby sit a lot of my games.
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How about thoroughly playtesting your "bug fixes" in future please! Isn't the game a little old to feel like a beta at times.
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I did pretty much main them for a good while. Not touched them since MFT came out. Will wait for the fast vault revert until I try them again. Putting traps at vaults is kind of predictable mind you. Gotta love it when you get Eyrie though lol