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VolantConch1719

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VolantConch1719
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  • You do realize what community you're talking about, right? Silent bully squads are bad enough, but can you imagine them shouting slurs at you as well? There are other ways to improve communication, but this is as FAR from a good idea as physically possible.
  • Like others have said, it's a bug that takes a lot of set-up to pull off. Scummy and exploitative, but going by "Blight hug-tech" rules, not technically a cheat, so it being reportable is kind of up in the air.
  • I think for Killers, context is important. Wesker and Chucky are over-confident trash-talkers by nature (ESPECIALLY Chucky), Trickster was experimental in many ways, Unknown literally uses voice mimicry in its hunting strategy, I'm pretty sure Dracula is a talker (though I'm honestly not very familiar with Castlevania),…
  • I never played My Little Oni, so I have no horse in that race. Lights Out caused active physical pain from straining my eyes to the point it felt like someone was driving needles into my eyes for around five HOURS after stopping. After that, I only played one match of the Castlevania rendition to see if it was any better,…
  • Ah yes, the Killer who: Was a stealth Killer with a lullaby that gave away her position Loudly announced her presence when leaving Demanifestation without any way of catching up afterwards Had absolutely zero chase power Had one of the most excessive cooldowns on her mobility power that had fixed locations she could move…
  • Crotus Prenn was also made alongside those realms (even if placed in Coldwind at the time), Autohaven was again WAY further along than Backwater was (again, the boat itself was nearly complete, but the rest of the map was considerably unfinished), and Wraith's design does not look swamp-like to me. Tribal, yes, but not…
  • Firstly, where are you coming up with the swamp being Wraith's original domain? And I'm asking for ACTUAL proof and not some "I heard from a friend of a friend's uncle who worked at BHVR". You're talking about a realm that came out THREE chapters after Wraith was nearly finalized IN THE BETA (literally just having sound…
  • Considering how the Entity literally buffs even the physically weakest Killers (Pig, Legion, Trickster, etc.) to the point that they can grab someone like Jeff Johansen (who is, by my estimate without any concrete numbers, likely the heaviest based on his height and build), with one hand and sling them over their shoulder……
  • If they're checking the nearby area and aren't leaving the gate, they most likely have Whispers (which I've only seen one person here consider), so sneaking away is honestly out of the question. Best you could honestly do is wait for them to turn from the gate and search elsewhere and hope Wake Up is enough to get it open…
  • It's kind of funny. Before his changes, it felt like EVERYONE wanted him to be a 115% Killer. Some because his power struggled in high loops, others because his ranged attack wasn't strong enough to compensate for his lack of mobility, and some because he straight up DOESN'T LOOK LIKE A SLOW CHARACTER. However, once he…
  • A multitude of things, namely: An IP I grew up with, and is likely responsible for shaping a huge part of my personality now. My incessant desire to have unique, lore-accurate builds on all of my Survivors despite how bad 90% of these builds are leading to two of my three favorite perks winding up on them by chance.…
  • I don't mind any of the listed Killers (yes, even the OLD-Skull Merchant didn't bother me). The only Killer I will ever DC against (which admittedly requires going against them 3 times in one session, which has yet to happen), is the Accessibility Issue. Though I think most people call them Dredge. I'd rather not have to…
  • I love how EVERYONE has completely misinterpreted this question and just started listing various supervillains that could vaguely stretch to fit horror when your question was on BHVR creating an ORIGINAL chapter themed around superheroes. So to add something that's actually on topic, we kind of got that with Skull…
  • And yet, by virtue of every original character being made for a HORROR IP (which DBD is, despite being more of a comedy at this point), they are HORROR characters. It doesn't matter what other themes their stories explore, the moment BHVR conceptualized them, they became horror characters. I don't have an issue with Lara…
  • Nothing special, it's literally just Demogorgon with a backpack build (Agi, Mad Grit, Iron Grasp, fourth perk is usually Lightborn for me), but every time you're carrying someone you just spam the attack. I don't know why Demo specifically makes me laugh when none of the other Killers do, but he does.
  • Horror Adjacent depends on how close. D&D for example REALLY tows the line between acceptable and not (since you can straight up make a horror campaign and there's even a horror setting with Ravenloft, but Vecna's more along the fantastical side of things, even if he's a rotting corpse held together by the souls he's…
  • So instead of three of my worse-performing Killers, a Killer that I'm only average at because the skill floor is rock bottom, and a Killer that I enjoy every now and then but not as the only viable option for me to take… I get SIX of my worse-performing Killers, a Killer that I'm only average at because the skill floor is…
  • Discordance is an all-around very solid perk, and one of the best information perks in the game. Iron Maiden is good for Huntress & Trickster to help their reload, but it's otherwise pretty bad. Mad Grit is a meme perk. It's the most fun perk in this set, and I love playing Slappy-gorgon from time to time, but just about…
  • Hex: Haunted Ground has three scenarios that play out: No one cleanses your totem and it's a wasted perk slot; Your totem is cleansed but literally everyone is on the other end of the map from you and it's a wasted perk slot; Your totem is cleansed and it leads to the largest snowball effect in the universe and you win the…
  • Scourge Hook: Hangman's Trick went from being a fairly solid perk to counter sabotage, to a niche perk that nobody used, to an even more niche perk that even less people use in a massive nerf disguised as a "buff". Easily one of the worst Killer perks. Make Your Choice is fairly solid on high-mobility Killers who can take…
  • Blood Warden isn't a good perk. At all. However, the very existence of the perk serves as an active threat that has to be anticipated, even though you'll probably only ever see it once every 400 games. I can only think of a few other perks that have this kind of effect, and that's why I'm placing it on top, even if I think…
  • Monitor & Abuse is nice on Killers who already have a smaller Terror Radius, and can get some hits in that would be a bit harder otherwise, but it's a bit of a niche perk. Overcharge is underrated. It's not as good as it was during the gen-kick meta, but I'd say it's useful in more cases than Monitor. Overwhelming Presence…
  • Devour Hope is my favorite Killer perk, and I so badly wish Hexes were more consistent, because I want to run this perk more. It's probably the strongest one. Ruin's pretty underrated nowadays, since I feel it's also pretty good. Not as good as it used to be, but having passive gen regression while you're applying pressure…
  • Mine's got a history. It started off as Doctor, since he was my favorite Killer when I started (actually, I liked him even before I started playing due to someone I was watching at the time, so he was always kind of planned to be my main), and he's still my most played despite me technically moving on to Xeno & Vecna as…
  • I've honestly never seen anyone call Wesker the 3rd strongest. He's strong, absolutely A-Tier in the right hands, but I wouldn't put him above characters like Hillbilly or Plague. Meanwhile, a good Spirit is incredibly powerful, even if she's not Nurse or Blight levels of overpowered. Unless you're me and can't play Spirit…
  • Huntress Lullaby is one of the weaker Hexes, but I have witnessed it single-handedly destroy uncoordinated teams, so that's something. Beast of Prey can make it harder for Survivors to tell where you're aiming with mid-range Killers like Xeno & Nemmy, but they can also… you know… use their eyes. Just because I'M terrible…
  • Dying Light literally buffs the Obsession, and completely stops working if they're dead. Below average in conjunction with Michael's other perks, borderline useless without them. I find Play With Your Food to be too easy to lose stacks with to be any good. Sometimes I'll use it on Wraith or combine it with Hag's…
  • Some of these changes are cool. Teamwork perks being slightly above F-Tier is a nice bonus. The mori update being a free Cypress is nice (though I feel the moris should still be more than bloodpoints), Corrective Action might actually be a threat now, and that Predator change actually makes it useable, along with a whole…
  • A Nurse's Calling is just one of the most underrated Killer perks in general. And even then, I don't think anyone calls it bad, just that they'd rather run 500 slowdowns instead. With Predator getting revamped, Stridor is the new No Mither of Killer perks, where the difference in audio you over by making you think…
  • Enduring's pretty nasty on Killers who can make up that time, and has gotten me a few hits from Survivors ending up on my side, but unless it's a really short loop, you've still got a pallet to deal with. Lightborn is fun to screw around with when you've got a team of clickers, blasters, and bangers, but it does literally…
  • Bloodhound makes tracking through blood actually possible (I'm not colorblind, just oblivious), but there's better ways to track. Predator's great… if you're like me and can't track audio and are playing Spirit for some reason. This perk is basically the Killer equivalent of No Mither, putting the game on hard mode.…
  • Agitation is great in specific builds (Scourge, Basement, Starstruck, Backpack, etc.), but outside of those builds, it's fine, but niche. Brutal Strength is great on Killers who struggle around Pallets or don't have time to waste kicking gens. More generally useful than Agitation, which is why I gave my vote to it, but the…
  • Where do we start? Lore that reads like a 14-year-old wrote it (and that's being generous) that manages to both conflict with previously established lore (though I honestly don't think Sable not being mentioned in Mikaela's lore is a big deal like some people) AND paints her as an incredibly shallow human being. There was…
  • I think I'm one of the only people that actually likes Toba Landing. Aesthetically, the map is beautiful, and gameplay wise, I always felt it was fairly balanced. I wish they kept some of the foliage from the PTB, but that's really my only gripe with it.
  • Artist - I love ravens, and crows are close cousins. But trying to play Artist just feels so clunky that I just don't want to bother. Huntress - The first Killer I ever played back in 2018, and now I can't hit the broad side of a barn. Blight - I used to like this Killer. And then I took a small break, and when I came back…
  • Chaos Shuffle was fun, but I already run non-standard builds a lot, so it's not that big of a deal to me. Dredge's Nightfall causes ACTUAL PHYSICAL PAIN in my eyes (it's the only Killer I've given myself the all clear to DC if I run into a third in one session, thankfully no one plays it). Lights Out is just Nightfall ALL…
  • Based on my (admittedly, quite limited) knowledge of Castlevania, he really couldn't. Alucard is very much a hero in his story, placing an incredible value on human life, and making him a Killer would be incredibly disrespectful to the lore of his series. Granted, him being a Survivor is also a bit… weird, but it can be…
  • Speaking as someone who values how fun a Killer is over how strong they are (with most of my favorites being considered low-B or lower and REALLY hating most of the high tiers like Nurse, Blight or Spirit), I like him. I don't think he'll perform well in higher ranks, and there are definitely some tweaks I'd make (mostly…
  • None. Real people DON'T BELONG in games where you brutally murder people in horrific ways. Characters that they play, sure whatever. I'd prefer to keep them horror-adjacent AT LEAST, but fine. The people themselves, absolutely not.
  • Witnessed the same thing happen to a Leon-bot I saw get stuck on a window for a while. No matter what I did, I just couldn't pick him up. I had previously hooked him (before he DC'd and became a bot), but couldn't this time for some reason. Though, in that same match I also witnessed a generator blowing ITSELF up, so I…
  • Vecna is the only Killer that the Entity has placed an actual seal on in order to contain. The only reason he's even here is to study the Entity and learn how to harness its power for himself. Since he's still only an archlich and not the literal god of death, it's still a bit questionable if he COULD, but he's definitely…
  • If you don't know how to handle turrets and the Survivors actually know how to use them, yes. If either of those are not true (and in my experience Survivors REALLY struggle with proper turret placement), Xeno's pretty strong. It just so happens that most people also don't know how to play around turrets, they have a very…
  • Certainly wasn't on my bingo card yet (was going to give the announcement until March, but this works too). But now I get to watch from the sidelines as a certain few individuals (not listing names for obvious reasons) throw hissy fits for one reason or another, so that's fun.
  • It's 40 seconds the Killer can never get back. That's its purpose. Whether it's worth it or not is an entirely different question.
  • I don't think the issue is "running in high heels looks ridiculous," as much as it is an issue of resources. All female Survivors use the same animation skeleton (with the exception of Aestri since BHVR forgot that D&D elves are SHORTER than humans on average). This skeleton simply doesn't support high heels. In order to…
  • I mean, if they wanted to extend the hiatus I've been on since the Anniversary, ignoring all the feedback they got about the UI, doing the most bare-minimum changes they could have (and exceptionally poorly as well) before pushing it out virtually unchanged, making the most nonsensical excuse about how the old UI was…
  • They did the literal most bare minimum they could have done so they could say they "listened to community feedback". And they even screwed THAT up.
  • "After careful analysis, we're getting the hell out of here!" & "It's not our time to die… probably." Both of these clearly show the ACTUAL character of Jonah, without the made-up, dangerous misinformation a certain lore YouTuber has spread about him. He's just a fun guy who sees the tension and tries to lighten the mood…
  • I mean, of those, Jurassic Park is at least horror adjacent, which I think does fit, but yeah. This was unfortunately inevitable (Hell, I can't even say I'm innocent of this, since my current most wanted is a far cry from horror, but it is unfortunate to see this shift when there are still several good horror IPs to go…
  • I'm only getting her because I'm a filthy completionist who can't stand not having everything unlocked. But that's about it. While she fits as a character just fine, I'm not excited by the departure from horror we've been taking for the past year. First it was Nick Cage (I will forever stand by the fact that real people…
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