The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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You forgot the best one(which is also my favorite) https://www.youtube.com/watch?v=rUakzJtf6S8
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Worst: Mikaela, I could never take this games lore seriously after they added her, COH went from extremely op on ptb, to just op on release, her perks are useless now, and her cosmetics are coomer bait. Best: Either Jill because of the long saga of her broken face had a good ending, or Cheryl because they revived a…
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Listen, take this from the number 1 boon hater back in the day, boons are dead. They suck now, they're decent in a SWF and that's it, there's much more pressing things to worry about now, but Mikaela and her little glowing bones had their time in the lime light.
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It's a deserved change, it doesn't really matter how fast you vault when getting locked in animation means I know exactly where you are and can blink/rush/phase/sprint/bound/punish/whip you, it mainly hurts M1 killers which is a terrible idea, and exactly why you see so much Wesker and Blight.
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I have to admit, once I got the hang of her power, it felt weird and a bit funny playing the game in such a way after nearly 3k hours of playing normally, of course it got boring pretty quick after a couple matches, the only comparison I can make is that she feels like the inverse of bullying an M1 killer. I find it funny…
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It's not really an issue on low-mid MMR where most players are, it becomes extremely unfun to face at high MMR where stacking it with resilience makes most tiles, especially shack, an absolute slog, the worst part is that it doesn't affect the best killers that much, Nurse can just drop chase and find someone else at a…
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Pyramid Head is better than the Artist.
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It's literally a game dude, I don't know what to say other than that. People use hug tech to conserve rushes, they use as a mindgame on short loops and there's plenty of counterplay, just run away if you see it on low wall loops, if you hear the blight bumping a lot, you can assume there stuck/trying to hug tech, and in…
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I don't really see these tactics unless my teammates is doing unusually well, despite what a lot of survivors will tell you, a lot of killers will pull their punches if they see the survivors are struggling.
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Read this post in a gravelly Brooklyn accent for maximum effect.
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Very well written post, the issue isn't that survivors are too strong, it's that they don't have to work as hard for perk value. I think pain res treatment is necessary for a lot of survivor meta perks: Make the effect stronger, but obtaining that effect more difficult and skill reliant. For resilience, you could nerf its…
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Nurse, her add-ons are arguably Pyramid Head level(which is good). And I will say this to the grave: Her 3 blink addon is a detriment to good Nurse players, it's just a crutch for bad Nurse players.
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Yep, every event is like this. Pro-tip: If you're survivor, stack a full anti-tunnel build, if you're a killer, play Legion with pills and mural sketch.
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My phone autocorrected "mind" to "kind", and I'm not telling you to do anything, I'm suggesting you take a break if you're being bothered by this game too much. Slugging, tunneling, and camping are all not fun to verse, but they're necessary strategies if you want to win against certain teams, in the same way that greeding…
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Please don't tell me you're calling me a sociopath over a video game.
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Relenting If a killer misses a swing within 6 meters of you, their weapon cool down is increased by 80%. Hex: Panic Attack Increases the duration and clarity of scratch marks by 50%, Increases sound of survivors breathing by 50%.
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1 blinking is her most efficient way to catch up to survivors, she has to charge her blink up to 20 meters, blink, fatigue, and hold w for a few seconds(at 3.8 m/s, 0.2 m/s slower than survivors) until her blink recharges. These movement spikes mean that securing your first hit will be the easy part, the hard part is…
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They should rework cages to act like hooks and remove double hits on hooks, while making his M2 like it was on his ptb, and finally adding this torment on M2 change. Make his strong suit be efficient chases/hooking and involve the entire team in the fight instead of just tunneling 1 guy.
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The self righteousness of this post is something else, he's just playing a video game in a way others don't like, it isn't fun for the other team, but it's just a game man. If this bothers you that much, then you need to take a break, go play civil maybe? Just get your kind off this game for a bit.
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Because it is funny to watch, I personally get bored of doing it fast, but watching others do it compilations(like jrm) is pretty funny. Now for the killer it's not fun at all, but this game isn't about making things fun for the other team.
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I haven't played in a while, but if I had to guess, I'd say MFT also somewhat hurts Nurse, without range and recharge she is now about the same speed at a 115% killer.
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I completely agree, the charm and charisma that kept me playing for years is starting to dry up due to how sweaty everyone is.
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I suspect that blink locations and hit calculations are affected by map geometry or camera placement, there's been plenty of times where my attack is so stubby it feels like it's coming out from behind me, and other times where I feel like I'm jousting.
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Made for this is a terrible perk that I hope doesn't make it to live, it's going to be mainly effective against M1 killers that need downs to get pressure, killers like Blight don't care if you're running at 100% or 103%, and killers like Nurse/Pyramid Head will just go find someone else if you run far enough.
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OP clearly has good intentions, but this is not necessary given that we already have a charm for him.
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Ah sheesh, where to begin? Corn maps range from okay(hardly changed) to absolutely dreadful to play, torment creek and cowshed are the biggest offenders. Torment is just a diet cowshed, a few deadzones exist to lessen the misery, but if the survivors are smart and do the gens in the corn and at main, you're in big trouble.…
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The game is fundamentally flawed at its' most basic level, without fluff like ruin, pop, decisive, eruption, and dead hard, everyone's focus is on the core gameplay, which is: Do gens asap, try to protect someone from getting tunneled, try to 3E, repeat. Or for Killers: Try to down someone asap, if first chase takes too…
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The point of the post isn't to say that balance will just magically disappear if killers get buffed, I don't know where you got that idea from. I'm saying that the game needs a tilt to survivors because most players are casual, and at casual levels, killers dominate, I hate the idea that more balanced = good, balanced…
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Can you read the post?
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I just noticed Skull Merchant on the top, this is bait, isn't it?
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Instantly I have to point out that Pyramid Head, Artist, and Plague are all absolutely disgusting in this current meta. There's a few characters I think are in some strange spots, overall good job though.
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The stats don't tell the full story, if that's the case then Nurse is D tier.
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Out of the 10 minute match I played with Billy before realizing he was still crap, I do agree curving feels very off.
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What's one little ex-Nurse main's discussion on the forums gonna do? Also Blight is pretty popular and the devs love him, wouldn't even put a scratch on him.
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You can still do a lot of mindgames with her, it's actually very effective now since most survivor don't expect it. Of course you can do the classic fake going to one side of the loop, but you can also phase and then immediately unphase and kick a pallet/vault a window to catch the survivor off guard and buy yourself some…
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I think they should nerf some of her yellow add-ons while making them partially basekit, buff the greens, and rework MDR to give her Billy steering as a downside and a thick southern accent with voicelines along with the speed boost.
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"The demon said Teabag, Blind, Bully?"
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Good question. It'll be powerful for sure, but the amount of attempts you had to get a successful Dead Hard meant that mediocre survivors could sometimes pull it off. It'll still be strong for good survivors, but for average or mediocre survivors it's dead in the water. This begs the question though, why not just use…
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The reason people hate current Dead Hard is because with 3 chases per survivor, with lets say 2 bringing Dead Hard, the odds of one of the survivors hitting a Dead Hard, even if they're bad, is much higher. The solution is simple, reduce the amount of chases that have Dead Hard in play, which Behavior have done, but the…
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It'll be Surge levels of annoying now, something that occasionally springs up to annoy you but not often enough to really get everyone fired up.
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I was very surprised when I noticed not many people were playing her post rework, I loved the new Spirit and thought she was also fairly easy for her strength.
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I feel like the game would benefit from faster matches, maybe it could be turned into a side mode, but a game mode where gens took 60 seconds, and survivor had two hook states would be nice.
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Check if you've unbinded the special ability key for survivor, you have find the keybinds by pausing the game and switching over to the keybinds tab, or selecting the gear icon in the main menu.
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I agree, I play sloppy as survivor a lot of the time but still can last a decent amount of time while my teammates run around doing anything but gens, the game is in a lock down meta where survivors start out really overpowered, but killers have the ability to pause the game and wear down survivors.
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You'd be surprised how competent companies get when they start to tank profits, they circle the drain faster and faster until they decide it's all or nothing, hire a psychopath to come fire people and allocate wages, and just like that the company is back in it's mojo.
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She is quite literally the same speed as Trapper. Her base walking speed is slower than survivors, and her first blink travels 20m when fully charged, with her second one traveling 12m when fully charged, after this she recieves a fatigue that nullifies any distance she made over other killers, and has to wait for her…
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The big problem with the meta is that it rewards killers that play it safe and stay close to a 3 gen, while heavily punishing killers that don't, this is actually good for the game because it means gen rush perks and items will get the axe, so for a couple weeks/months killer might be hell, but it'll work out in the long…
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ok
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Because Dead Hard is your first health state, you have two options: A: Dead Hard the hit or B: Die.
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Coh is a perk I've always despised, I don't care about Dead Hard that much anymore, every killer hates it so I guess it can go as long as I can continue to combo exhaustion perks with No Mither. All in all, this patch is alright, I don't think it's as bad as you're saying though.