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Comments
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The reason still stands. An SWF may be talking about other stuff, but how do you prevent yourself from saying "Hold on, I'm in a chase" Even that can be good information givin out. Not saying all SWF are that way, but I'll tell you this for sure. I've been playing against red ranks when I'm a green rank killer. I can't say…
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I can consider myself a killer main. I loved playing killer and before ranks got messed up it used to be 80% of what I played for a time, but recently it's gotten so hard. Sometimes when you start out with a team of red ranks it makes me think if I want to continue playing killer. Like, if the game goes by way too fast I…
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Oof! Reminds me that I got a rank 1 hag. She slaughtered the team. We played bad. I'm also a casual survivor. I can loop a bit, but not that great. At the moment I'm a rank 7 survivor. I feel like the killer played really well, but it's a both not a well coordinated team and good killer. Made the plays and we made the…
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Yeah, I feel pretty much the same. Lately I don't care about my killer games, but I've lowered my expectations every time I play against survivors since they're too "skilled". Using skilled as a way to say coordinated or good at looping. As soon as the exit gates are powered I tend to not care anymore and open it myself…
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I think when you say kills it kind of ruins the concept of balance. For me at least. Did you have to sweat for two kills? What happened during that game? Was it fun? I think the best way to relate to balance is how many hooks did you get where 6 hooks was a balanced matched. I had a game where I got 2 kills and hooked less…
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I'm in agreement with this. I main killer most of the time, but I've been playing less and less killer (only for rituals and challenges lately). If I'm not doing either then I'm probably not playing the game. I'm a casual player and I feel at this point Dead by Daylight is going to lose more killers. At least... I'm…
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Laurie because you don't even need to be careful with Decisive Strike. Why be careful when you have immunity for 60 seconds?
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I don't know. Dead by Daylight kind of has an identity crisis with player base I feel. A lot want to play casual and others want to do competitive. So the game is fixed in a sense, but as a whole it isn't. I think the game is "fixed" when they decide what kind of game they want it to be. If they want it to be competitive…
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Well, I'm not a survivor main, but I play both sides. More so on the Survivor side now that I get terribly outmatched as killer. Red Ranks while being a green rank is no fun. It really makes me want to play the game less and less because I don't even get a chance to have a game that is fair for my skill level. So... yes, I…
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This is the problem when people get competitive. To me the game isn't a competition. Of course I've been getting numb to how SWF and higher ranks treat me in game (Not PC, PS4). They most likely don't have much of a life outside of this game to be so rude. Online has never been healthy in general. Can you imagine if you…
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Chasing obviously skilled survivors around the whole map. Seriously, by the time I've caught him 3 gens are done and the 4th is halfway to being popped. Why don't I learn? lol Also, being scared I won't find a survivor so I stick to a chase I really shouldn't. Pretty much the same as the previous statement.
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Well, I'm going to say this much. A lot of people talk about NOED being an unskilled perk and maybe it is, but look at it this way. It's to make the killer more dangerous. How well it does that depends on if you can find all totems or if you find it while lit. In most cases I use it because of my playstyle. I more often…
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It was mentioned in a post I believe. It was in the talks, but it may below the radar. I think the new system for Killer ranking is going to be coming out soon if I'm right, but I'm not going to say too much because all I know is that it was talked about. I do however, assume that they are actually going to implement this…
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Yeah, I didn't mean to exclude information, but I mean rather than being ranked just overall have a separate rank mode for survivors. So it would be like their hard mode.
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Awesome! I also noticed I failed my math as 25% off of 50% isn't 25% lol So, PGTW 12.50% + OC 5.63% = 31.87%. Now... I think that is right! The 5.63% is the total taken off of the gen after the 15% is applied to the failed skill check on a 37.50% gen.
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I didn't know that about the skill checks taking 10%. Sounds a bit high, but if it's right, it's right. I'm definitely not going to argue against that. In any case if that 5% did stack with the 10% it would be after PGTW is applied. At least that's how I see it.
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I'm guessing PGTW does its 25% applied first then overcharge takes place after that. Missing the skill check applies whatever regression from there. So not a stacked total. 50% generator + PGTW = 25% Gen 25% generator + Overcharge failed skill check 5% = 1.25% deduction = 23.75% Correct me if I'm wrong though.
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I hear yah! I like playing killer a lot, but sometimes I get stomped and I'm ok with that. I'm fine being casual and rank 14 now. I used to barely make it to the purple or just about. I've been grinding forever and had just got all the characters to have to 50. That was just challenge 1. Now I want to prestige all my…
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This and a good base kit for all killers. Too often I feel like I need to have good add-ons to play some killers well. Yes, I'm a casual for as much time as I put into the game, but still, the casuals are the majority are they not?
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Yes... I'm on ps4 and when I used to wait like 30 seconds for a game as survivor (rank 12) I now wait about 5-10 minutes. However, when I'm killer I get instant lobbies. It kind of disturbs me that there are toxic people out there waiting forever trying to get a game and when they finally get one they are so toxic to the…
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I'm just going to throw this out there. Not having read that long post. If common add-ons weren't to be removed would anyone be against a point based system for add-ons for killers? Total of 10 points to use so you can tie 2 ultra rares together like usual. Cost would be according to their rarity so you can use more or a…
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I enjoy playing as Legion and against Legion myself. I think what hurts most people is their definition of fun and how the killer is used. I know how I use the killer is fun because I'm not a top tier killer, but even if you're top tier you can make it fun by your choices. In my opinion the killer should be strong enough…
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Play stealthy as you can at first and work on gens carefully. It's how I'm managing, but I save people on the hook because I want people to do gens as well. So they are either more of a distraction or help with gens. I don't go in thinking I'm going to get the 25 extra points. What I care about most is getting the 5 gens…
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Honestly, I think the event would be better if Killer was able to be more destructive towards the lanterns and only one has to escape with a lantern. Who knows though. Hopefully they'll make some changes for this event so the killer has a higher chance of at least getting 45 points because that seems like a lot of chance…
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I thought they were going to fix that. At least I read a mod said that they will :o
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lol Imagine if they put those details in? I know you don't really gain anything from it and it is time consuming, but I thought it would be a nice little addition. It would also make the rotten fields a bit more unique. Heh, You don't even have to fully destroy the crops. Just half the height when you swing or attack with…
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Honestly if that is how it is after the patch then they need to grow a pair. Gen rush is still the best way to get points. No matter what you need to work together and be satisfied with at least the 20 points. On the other hand I don't blame them, but if you're going to cause a problem like this and overextend the game…
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lol Yeah, probably so. Too bad details like that aren't really viable then :/
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Sure it would, but imagine in the cornfield when you attack it cuts the crops as well as hitting/missing a survivor. Pallets would pretty much be the same. You go to hit a survivor, but he makes the slide across the pallet and instead you hit the pallet which then counts for a slightly faster breaking animation than…
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Ah, Thank goodness. You can tell I'm still casual lol
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I like mori's but, I would have to agree if it is your last hook and you're downed then why do you have to carry them to a hook? It always seems kind of weird that you need an offering to kill by your own hand. If all hope is lost for the survivor then why not give the opportunity to just mori them?
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If you're exhausted why would you recover from exhaustion while doing something exhausting? The game would make even less sense to me.
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I think it always depends on how the player uses a killer. When I play trapper sometimes I get people in traps and sometimes I don't. The choice is sometimes you have to lay down a trap knowing it will get disarmed because if you get in a chase then it will be dangerous for the survivor. Mostly when laying them down by the…
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I agree with everyone else. I usually go by if the entity is please though. Usually! Getting a safety pip also is a good indication that you didn't do that bad even though the game may not had been satisfactory for a killer. I play quite lenient in my kills. I often use "noob perk" Noed because I let people freely get off…
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Survivors: Adrenaline, Bond, We're going to live forever, Lithe, Small Game Killers: Bamboozle, Bloodhound (for bleed builds), Brutal Strength, Enduring, Spirit Fury, Distressing, Ruin, Monitor and Abuse, Pop Goes the Weasel, Sloppy Butcher (bleed build), Unnerving Presence, Coulrophobia, Spirit Fury. You can probably do a…
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Interesting. I'm not at the level you're at by no means, but I'm constantly thinking I need to finish a gen for points. Especially for double bloodpoints. I don't really care about surviving so much because of that, but I won't make unnecessary saves either. Maybe I'll have to take a note of this in the future. The point…
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Ah, that is helpful... though... the message I got was only a bit hurtful and not life threatening or anything like that. Sticks and stones, but I'll use my stone to break their bones :p
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Just as toxic if not worse? Nah, survivors are far worse than killers. A lot of the time you don't see killers trash talk. In all my time when I had messages on killers never trash talked me or told me I'm trash. On the other hand my brother was playing a round with random survivors. The survivor was being camped and I…
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lol You're damned if you do and damned if you don't. I play well with killer and I feel accomplished. Mind you I'm rank 11 and sometimes I get people that know what they're doing even then. Anyway, I was playing The Legion earlier and I was terrible. I can't track survivors at all with him as when they go out of site the…
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lol at the Claudette one.
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Yeah, I guess bloodpoints could be the same for killer. Just a little something for doing well. It also gives me reason to stay away from a killer. Like the less hits you take the better the title? I don't know lol Like I said. It was just a thought.
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Maybe, but it still seems to be a waste of a bear trap to just throw it on someone then tunnel them. It is one thing for it to take attention away from generators, but it is another to tunnel a person with one on just to be rehooked. From my perspective it would make more sense to throw a bear trap on someone, hook him,…
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teabagging I'll leave that there lol Seriously though, if teabagging was taken from the original definition then you can understand why would be offended. Also doesn't help that in a FPS is where it began where you squat over the head of a fallen enemy. When you think about it... isn't that the insult? Anyway, could be a…
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Sounds more like a nice killer to me. The way he was playing sounds like he would leave the hook and look for another. I feel like this happens commonly and everyone once in a while has a bad game. However, it is odd that he couldn't down anyone and mori them after a hook. You'd think the chances of that would be pretty…
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I try not to use any killer too much other than The Doctor for getting more bloodpoints. I have expanded my killers levels, but they're all unworthy of serious play anyway. I balance out my killers and don't care about my rank. I actually cringe when I rank up because I know it'll eventually go beyond my skill level.
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I like this idea better. I usually get tunneled when I have a trap on. That or camped. So... in most cases I'm not really sure why the pig would need more traps. I even got tunneled and camped by a pig that had Make Your Choice.
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It would be nice. I don't know if there would need a whole lot to be done. I think making it more difficult to escape the dream world would be a big help to freddy. Even if they need to tweak things a bit. As far as I know you shouldn't be able to wake yourself up with a missed skillcheck. Instead tie it specifically to a…
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There will always be teabagging. Thing is... you get numb to it and eventually realize that they are just trying to get you to do what they want. In all reality why should you chase them if there is someone else that is a much easier catch? I've come across some that tbag and I let them get away. They are good, but at the…
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Yeah, it makes sense though. When I was new to the game I was afraid to go out and search. Guess what happened? I got perks to help me with it. Most of the new people don't have these perks to use as training wheels to go and search for their victims and in their helplessness they camp hoping to get other survivors. In…
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There will always be teabagging. Thing is... you get numb to it and eventually realize that they are just trying to get you to do what they want. In all reality why should you chase them if there is someone else that is a much easier catch? I've come across some that tbag and I let them get away. They are good, but at the…