The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Sorry, I didn't read I'm just adding what I think the hag needs to improve her feeling of gameplay quality for all. - remove maximum teleport distance there shouldn't be a limit on how far you can teleport, it's just an unnecessary hindrance for no reason (following this I want all tp range increase add-ons reworked) -…
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Did we just forget the pain and suffering the made for this meta caused? This is just made for this 2.0, no thank you.
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If this perk not only worked on m1 and m2 killers like Nurse, and Huntress could easily get follow-up hits quickly, to be fair they do that already without the aura. It could be an interesting addition but we need to ensure it isn't too good but not worthless.
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I'm down for a nurse rework, If The Nurse were to be reworked maybe some of the perks that The Nurse has bottlenecked over the years can actually become viable again.
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I already have players abusing this by 1. bringing the map offering 2. intentionally going on the outside of the map in order to try hold me hostage THIS NEEDS TO BE KILL SWITCHED IMMEDIATELY This Renato Lyra brought an offering on purpose to abuse this map
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This post has said everything that I wanted to say. A 14-second universal guard cool-down only punishes the knight for using each guard correctly, instead of rewarding them for understanding each use of the guards, part of the fun of the knight was being able to multi-task with each guard to their best effect.
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I realize that the screenshot provided is lacking, here is a better image, to try make this more clear
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Before we nerf this perk, by itself it's actually not that bad. It makes you drop the item when you're done using your item. I think that franklins demise is what makes this image a lot worse. It's kinda of like the Ruin Undying meta, ruin wasn't the issue it was undying. same thing here franklins is what makes weave seem…
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This happened to me the other day too, I was playing everyone got dc'd because the server went frozen and then I get the dc penalty and couldn't play the game for 15 minutes.
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Simply put they are completely different killers, it wouldn't make sense for hatches to have the hit box of a bullet-like deathslinger. Yes, I understand that the huntress hitboxes are annoying and are compared to beach balls, but I don't think the huntress should be able to throw hatches through the same small spaces that…
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This would also make the perk live up to its name of being deceiving and trickery inside the game.
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I agree that the reveal mechanic can be really iffy at times and could use a few touch-ups. The main change I would like to see happen to Ghost Face is that hooked and down survivors can no longer reveal the Ghost Face when he is in power. This would make it so that you don't have to feel that you are restricted in…
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so chaos is supposed to be 30-minute matches because the Gen Kick meta exists? or balance landing is supposed to make semi-infinites into actual infinites? It's not about the matter of chaos, it's about letting everyone have a fair chance instead of being screwed over by overpowered perks.
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The game is already complicated the last thing we need is more base kit perks over complicating the game for newer players. Not all killers want corrupt the last thing a ghostface player wants is for survivors to get pushed into finding them faster.
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I don't think anything said that this was gonna be a second rework it's more likely just gonna be a few tweaks to what she is capable of. Simple things that I think could improve the quality of life for Sadako Tv's that are ON are highlighted to survivors within 8 meters so that it's easier to find tapes condemn numbers…
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In my opinion, every killer should have a unique and distinguishable power difference. We shouldn't be asking to add powers from other killers to be put on another killer. It's like asking Chucky to be kicked like Victor. I'm all for coming up with a different type of way of catching survivors other than hindrance or…
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Some things to consider These changes could be harsh toward box progress. Keep in mind that an active trap survivor will not be working on gens. so the fact that you have to chase someone who isn't pushing the main objective for the survivor isn't doing any good for the killer. If any of you know how to fix this while…
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Honestly, this perk shouldn't get a buff it needs to be reworked. It just fundamentally isn't the best idea and if it was overbuffed it wouldn't be healthy for the game.
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It's an undeniable fact that Mouse and Keyboard have fewer restrictions because of flicks. I want to pull off the same thing as Mouse and Keyboard on my console because I don't own any other platform not to mention that cross-progression doesn't exist. Simple changes such as letting Oni do 180 flicks base kit would allow…
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Either let console players have more turn rate allowed or restrict mouse and keyboard from being able to do flicks because flicks allow mouse and keyboard to go past the limit that is put in place.
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The footfall mechanic is underwhelming, as a survivor I barely see any fake trails and the trails go missing when the killers are near by. I feel there should be way more fake foot trails to confuse survivors but to also indicate to survivors that Chucky can use the slice-and-dice attack or scamper.
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Amazing design It combines my favorite aspects into one killer; stealth and anti-hold-w Hidey Ho Mode is very fair and requires survivors to pay attention to foots steps to figure out if they're real or not. (this also indicates whether or not Chucky is about to use his Slice-and-Dice attack) The scamper ability seems a…
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Instead of voice chat, I rather offer survivors to be able to see the perks of their teammates that way they can let their teammates get perk value. This could be the difference between opening the gate faster with wake-up or getting you we'll make value because your teammates know you have those perks.
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This cannot be added to the game. Survivor will abuse this to kill their entire team. It's the same reason why when you heal a teammate if they press shift and hold w it cancels the heal. The heal is so sensitive to touch because bhvr doesn't want people abusing it to stun your teammate to get them killed. Same instance…
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Toxicity in voice chat isn't my main concern. yes, it is a potential issue but there are a few other issues that I think are more important. I feel that voice chat would give survivors way too much information that it ruins the horror aspect of the unknown. Part of playing Survivor is being surprised at what is coming. I…
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No perk should be a Must-use perk in the game. Ruin doesn't need a % buff. It's a decent perk at 100% but it's awful because of its kill switch after one kill. Simply remove the kill switch because 100% isn't strong enough to receive such a harsh condition + it's a hex perk that can be cleansed.
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The goal isn't to make Ruin a "must-use perk" In fact there shouldn't be any perk in the game that is a must-use perk. Ruin honestly doesn't really need the % buff it's more so the fact that it's a hex perk with a very harsh condition. Ruin at 100% doesn't deserve to be shut off after one kill in my opinion.
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I agree there are two options for Ruin either make ruin have a high percentage like 200% with the kill switch after one kill Or No kill switch after a kill with a slightly higher regression rate between 125-150%
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That doesn't mean ruin is an issue doesn't that suggestion that pentimento and plaything is a problematic combo?
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@Spirit_IsTheBest If you Ruin isn't a hex perk does it come with the kill switch of turning off after one kill?
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If Ruin goes back to 200% then it would have to die after one kill. 200% is probably too much because you can stack it with things like pain res. I rather have the perk constantly working after all it's a hex perk and it doesn't feel good when the perk shuts off itself.
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Just to make it more simple for those who want to try to repeat this issue Activate Blood Fury (Oni's power) Grab a survivor off of a gen hook them That's when I got visually bugged and animations and noises broke
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Yeah, understandable. I think the percentages definitely need a buff though for it being a hex perk.
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This would increase the pig's strength immensely. It could be too much but I think it would be fair in a way. It would become active after one search because the device knows you're messing with it. So inactive traps would get one free search and then it would become an active trap. But who knows maybe that would be a bit…
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Yeah having it completely silent may be a bit unfair meeting in the middle is a good idea.
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I agree pig needs her crouch buffed. In its current state, it's too slow to invest time into it and get value from it. Making crouching speed faster will encourage more pigs to consider using her stealth aspect. I also think that the ambush should be treated like an ambush rather than a loud notification to say "I'm nearby…
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I agree the new anti-camp mechanic is flawed and doesn't seem realistic. The anti-camp timer starts right away the second I put you on the hook. - How is that camping? I'm doing a regular action and the second I do it it's considered "camping"? If you are on a different floor the timer still increases. - What if there's an…
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The system has other issues too. The camping timer starts the second I put you on the hook. That part of me hooking you isn't camping so your meter starts filling even though I'm not actually camping. The meter will fill if I'm on the floor below you or above you, I'm not camping when I'm on the floor below or above you.…
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I was hoping bhvr was going to buff pig crouch speed to be the same as Ghost Face if not more. It's not coming in this mid-chapter update, I guess we'll have to wait till next time.
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I suggest bhvr ought to bring lighting and shadow setting options so players don't need to use filters on pc anymore and console players can actually see the game better. I think would be the best for everyone and maybe even have less lag because less shadows etc
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you'll be able to crouch walk to them faster to get them boops or sneak up on the quicker and not take ages
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To make this perk less confusing for killers When the unhook happens the killer will get a map-wide notification like a boon has been lit noise. A specific noise will indicate that a hook state has been transferred.
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The map is huge and has pallets in almost all sections of the map. Not only that but the main table in Nostromo practically allows you to loop an m1 killer for 2 minutes straight at that one loop. It's like having a second Borgo. The only thing that should be changed about the map is probably the size or something because…
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Consider using second-chance perks in your build rather than full chase.
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Right now survivors are using perks that improve their chase. Things like made for this, sprint burst, lithe resilience, etc. Which makes sense why would you not want to extend your chase as a survivor? The thing is survivors are given the tools to run things that prevent tunneling from happening. There are plenty of…
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Having more flashbangs would make the perk able to be used more often, I agree. The only issue I see would be dropping multiple flashbangs in quick succession. This could maybe be an issue rather than rewarding a timed flashbang players would just drop 3 of them making it near impossible to escape. My suggestion would be…
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Before we start buffing or nerfing a perk. Your suggestion gives no indication of how to fix it other than how we should balance things. So is the way you want bhvr to balance the game based on the killer who best uses the perk? Instead of nerfing a perk just because one killer is good with it, doesn't mean you have to…
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Also, make maps smaller so console players like me on the nintendo switch can actually handle the game along with making my m1 killer experience better.
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I played dead by daylight on the switch connected to the TV and I played on the new map. I was playing pig and I think it was a little laggy. All I know is that I got looped at the stupid main table in the Nostromo for like 2 minutes. hopefully, they can change something that makes the menu and stuff look better.…
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@Archol123 I see what you mean, I understand that getting a trap off if the killer specifically follows you to the ends of the earth and never goes after someone else because you have the active head trap that your options are limited. Luckily for the most part pigs only do it, if they think you're a cheater or they see no…