The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I read it, I understood what you have written but I didn't understand the reason to do so. What's the advantage of combining perks? Just getting the ones you want from the bloodweb faster? The main reason there is a limit of one perk per level of the bloodweb is that it takes a lot of playtime to get every single perk.
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Maybe there's just one platform full of potatoes. We are always saying console vs pc, but we can't tell which platform each survivor is from.
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But they do not leave scratch marks like those.
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Yeah, the argument work both ways.
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Potatoes, potatoes everywhere.
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This one seems to be a noclip hack, she seems to have walked into the gate. The first one vanished in the air, maybe it was the same thing in those barrels, I don't know.
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I also have this feeling, I play on PC.
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This is a poor design of Insidious, the pourpose was to jump scare players in a game that is not scary, but it enables these kinds of playstyles. There are many poorly designed perks, DS, for example.
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It's just bad survivor play.
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They implemented a new survivor item on the game: The blink dagger
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Meta perks are not needed in many many matches, specially for survivors. Some killers are balanced around some perks: Try playing trapper without gen control perks and you'll see. Some strong killers don't need meta perks too.
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That's why it's called a challenge.
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In my opinion they should buff all bad killer and survivor perks and nerf all the "op" ones in order to level all perks to the same "effectiveness". Meta perks will still be a thing, but underused perks would be more frequent and forcing totally different playstyles. I get your point, but you have to agree that DS…
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Do you say that based on just a few games? I've had multiple games that survivors play the same way.
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It's not weird, it's the only possible way to match to a team according to that specific killer MMR. The main idea was to have a specific MMR for each killer.
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I haven't stumbled across toxic console SWF since the crossplay, only chill survivors from consoles. The only 4 or 5 toxic SWFs I met yesterday were PC players.
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I completely agree with Kiki. I'm a PC player and I can tell, both survivor and killer players at red ranks are sweaty. Now with crossplay I'm getting chill killers and chill survivors, this way I can be more chill too. This is a great thing for the game, we are now able to play non-meta perks and killers in a viable way…
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I love using dead hard, getting exhausted and still getting hit while getting exhausted.