The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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R.I.P. Skull Merchant. I can't say you'll be missed but you definitely didn't deserve to be freddied. I don't think the devs will buff her anytime soon. They achieved their goal. And the goal was to gut this killer so that all her problems are swept under the rug. I hope she won't need to wait for her rework as long as…
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Nurse wasn't left untouched. Not at all. She haa received so many nerfs over the years, I honestly find it hard to believe that people just forget about them. The reason she is still the strongest killer is because her power is game breaking. She ignores the very basics of this game. Of course that will make her strong.
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I think it is fine that Billy's power can be spammed because he is the only one shot killer that can really be dodged. You can of course try and spin a killer but that will only work, if they're inexperienced. Against a Hillbilly this comes down to mind games. Whoever makes the better read will come out on top and that is…
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I'm happy to help. 😄 Sorry, if the explanation was a bit too technical. I haven't mained Freddy for that long (only for the last couple months) but I think all of us just want this killer to be treated like the horror icon he is. He doesn't need to be overpowered or among the best killers. But the devs need to find a way…
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I am not familiar with Dress to Impress, so forgive me if I misunderstand the question and I only have limited expertise. In terms of frames per second lag can be reduced by optimisation. This is achieved in various ways but it comes down to putting the least amount of necessary steps into a calculation or making it less…
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So what? A killer needs some kind of power. Being a M1 killer is not enough. Because otherwise he'd have absolutely nothing in chase and couldn't hit you after uncloaking. He slows himself down while he uncloaks and that distance is barely shorter than what he can cover with the increased movement speed and lunge. If the…
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I get that but I honestly do not see why killers that didn't slug for the 4k before would do so now. Are people really that desperate for the animation? I can't say I have noticed an increase in slugging as a survivor either (although to be fair, I haven't played a whole lot lately). It just feels like everyone that used…
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Thanks. I watched it a few times at 0.25 times speed and it does look suspicious. Them not hitting the first time could happen, if they just missed (although I'm not sure how they would miss there, since that survivor did not 360) but that hit at window should have connected. It was a medium vault and she was still in the…
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Can you upload the video on YouTube or something? It's a bit hard to determine what exactly was going on without seeing the match. If I understand correctly you say, that not only the killer claimed the bot to be cheating. I am not quite sure, if that is even possible. It would depend on how exactly the bot and the cheats…
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Can someone explain to me what exactly the finisher mori has to do with these things? Killers were doing that anyway because they wanted the 4k. I really don't see why everyone would be so hellbent on seeing the mori play out. It's kind of nice for the first 1 or 2 games but after that, it really is nothing special…
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They buffed it to combat camping. Monstrous Shrine already disincentivises that, so I really don't see any issue with buffing it back to the old time. It wasn't particularly strong even then.
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Say it with me: Anti-FACE-Camp. This mechanic was never meant to combat proxy camping but stop killers from standing right next to the hook with the intention to make it impossible for survivors to unhook. That is a big difference. You are arguing that the mechanic doesn't do what it's supposed to do but that is…
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Billy has had a spamable power for the last 2 years and it was never an issue. Even when overheat was still a factor, you just had to wait for the chainsaw to cool down a little before you tried again. Besides that, they toned overheat down to be completely obsolete. I only overheated when I played Driftking Billy, which…
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Great idea. Gen times are so fast that killers cannot finish their chases quick enough, so we need to nerf maps to the point where a survivor basically can't loop anymore. And your idea is to give survivors even more gen speed?! At that point we can just make 2 separate game modes. One where killers walk around and just…
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5/7. My disappointment is immeasurable and my day has been ruined. I forgot that Legion had their movement speed changed as well and I never knew that adepts used to work differently. Somehow I got question 8 right but with the wrong characters. 😅
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Is that really such a big surprise? It was obvious that this would happen. Slugging doesn't have the inherent risk of a flashlight / pallet save and it saves time. Even if it's just a few seconds, it's still more efficient. Not to mention that killers are punished for hooking too fast because survivors get extra gen speed.…
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What's the point in playing that killer, if I am not going to use their power? I don't play Billy or Demogorgon just to be a M1 killer in chase. There are tons of other killers that are designed around that idea. Not to mention, that people put a lot of effort into learning a killer's power and getting better with it so…
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Are you talking about Friends Til The End, Batteries Included or Hex: Two Can Play? Hex: Two Can Play is a meme perk. Batteries Included is nice to have but not very consistent (it also requires you to go to a part of the map, that you generally don't want to be in). Friends Til The End isn't very good either. It's only…
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You should behave like one of these stereotypical seniors that always get angry at those pesky kids. It would be glorius.
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There is no "too old". Everyone is allowed to have hobbies and if gaming is yours, then why should it matter how old you are? Obviously gaming shouldn't be the only thing in your life but as a way to relax and have some fun I see absolutely no way that you could be considered "too old" for it.
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Trading a hook stage can be of insane value. To give it a downside would not be unwarranted. But making it aura instead of exposed is not a good idea. With all the complaints about aura reading that would not be appreciated.
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At this point I want them to remove the mori again just to see the meltdown when people realise that killers still slug for the 4k. This was a thing before the finisher mori and unless they make some drastic changes it will remain a thing. The killer has no reason to hook the 3rd survivor and risk the other getting hatch.…
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The game isn't designed for the killer to know where survivors are at all times. That's true and that's also why aura perks in general have a limited activation time and a condition to be activated. Let's be honest BBQ, Lethal Pursuer, Eruption, Nurse's Calling, Alien Instinct, Awakened Awareness, Blood Warden, Darkness…
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You have 2 different powers. Red and green vomit. With the green vomit you can infect everything that a survivor can interact with. Totems, pallets (no matter, if they're dropped or still up), vaults, gens and even lockers. If a survivor interacts with these, they get infected. You can also infect them by using the green…
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I will never understand how this is so horrible for solo queue. You can't hide the entire game so the killer might actually find you and hook you instead of your teammates. How is that bad? The less targets the killer can find the less they will spread hooks. Aura perks are not the reason you die. It's the fact, that you…
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Billy: You have map mobility, use it. Not just to defend gens but also when a survivor runs to a strong set up. Often it's better to switch targets.
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Okay, I want that perk. If only for the chance to give a survivor that keeps bming me No Mither.
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Both of these perks are worthless. OC is quite literally worse than nothing when survivors hit the skill check, which many do, and CoB is a better info perk than a slowdown perk. Not that the info perk is any good. They definitely do need some changes. Either buffs or reworks.
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Corrupt, Deadlock, Grim Embrace and either Pain Res or Surge. That's pretty much the heaviest slowdown you can achieve. Although, in my experiece it is more effective to use something more balanced that will help you in different situations. Like 1-2 slowdown perks, 1-2 info perks and maybe a chase perk.
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Let's not do that. Survivors need something to work with. Small maps in general mean, that the killer is likely going to put more pressure on the survivors since they can easily chase them into each other or switch targets. They also have a much smaller area to patrol, which means that the time spent out of chase is going…
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Then the counterplay would be to slug the last 3 survivors. That's harder than only 2 but if hatch spawned with 2 survivors still alive it would be close to impossible to get a 4k without slugging the remaining 3. How long does it take a survivor to find the hatch? I'd say anywhere from 10 to 60 seconds is somewhat…
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To be fair, that's what the term dead zone usually means. I am really not sure how a room with only one entrance would be considered a dead zone in any sense of the word. That was an unfortunate choice of words on op's part. If I was to complain about a Xenomorph tunneling me, I wouldn't be talking about their literal…
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"Oh, you got Lethal Pursuer? Better spin around and memorise all survivor positions in 2 seconds. I'm All Ears? How about we tell you that that survivor recently vaulted a pallet / window?" You see where this is going? You barely have a chance to even find an aura in 2 seconds, let alone get any value out of it. That's an…
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Well, that ended quickly. But just to maybe kick it off again: Ace Visconti.
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Exactly. You form a deep emotional bond, look into their eyes, get to know the ins and outs about their soul and emotionally prepare to become their best man / bridesmaid. At that point you just can't kill them anymore.
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Remember how fast they got it fixed when it made Spirit silent? I'd say that this particular part of the spaghetti code just has a pretty low priority right now.
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"If you play in a way that I don't like, you should be banned." Let's make such a list for survivors as well and then we can all enjoy getting banned together.
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"Killers should be scared to play the game." Sorry, but that won't go over well. If a killer constantly has to second guess everything they do because some kind of base kit mechanic will punish them for it, that ultimately leads to people not playing killer anymore. Think about it. We have something for 3gens and camping,…
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Nurse at the top, Freddy at the bottom. Everything else is... a mess. I remember a few years back most of us had a pretty similar idea of where to rank each killer but now it's pure chaos.
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Completely objective and not at all biased.
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It proves that the killer can perform well. Consistently. I mean, you don't see anyone trying a win streak on Freddy at the moment, do you? And that would be pretty fun and impressive since he is considered to be one of, if not the weakest killer in the game. But I digress. Someone who is considered to be high MMR (and if…
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6.31 heals per match sounds surprisingly low and with the amount of medkits I see I am kind of curious how survivors at a different MMR play, if there is only an average of 1.72 self-heals per match.
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Not really. To tough it out can also mean, that someone shouldn't just leave at the earliest inconvenience, which is the actual problem. We are not talking about something like a 3gen Merchant (thank god that's gone!) but about small things that you may not like but can and will happen. Nobody is upset about a survivor…
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Short list of reasons why some survivors hook suicide / dc (there is one for killers as well): Oh no, I was found first. Oh no, X pallet is gone. Oh no, my teammate went down quick (and that can mean everything from only a few seconds to literal minutes). Oh no, my teammate triggered X perk. Oh no, my teammate uses X perk.…
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If a killer wanted you dead, they could have slugged you for 4 minutes and bleed you out. So you wouldn't wiggle out anyway. The only situation that is somewhat realistic is that you are crawling out an exit gate and the killer is physically unable to carry you to a hook because there are no hooks around. In which case,…
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Yes to both of them.
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He also had a 200+ win streak on her iirc. Old Sadako was definitely not trash.
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Nah. Finesse is a perfectly fine perk. There is zero reason to nerf it.
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I agree with @Halloulle. Incentives alone are not enough because they would need to be so strong that the game would become just as if not more insufferable than if the killer was hard tunneling. The same is true for penalties. Punish a killer so much, that they won't consider tunneling a possibility and it becomes…
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Not true. It was quite effective even against really good players. She wasn't unbeatable but more than the biggest part of the playerbase could handle.