Xernoton

BillyGoBRRRR

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Xernoton
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  • That doesn't really help their point. For all we know they could have been in a sabo squad with their 3 friends. I'm not saying that happened but really, hiding your perks makes it seem like you actually do have something to hide that could explain why someone would be a douche towards you. Otherwise, why not simply show…
  • I took a break from all things DBD for a while and I come back and find this. It warms my heart. Thank you, friend. ❤️ Happy holidays to you and everyone else on the forum. No matter how many people they would have listed, it would always be too few, so I think this is really just their way to show appreciation to those,…
  • I have one: Pre rework Haddonfield looked better.
  • I might be alone with this but I don't think this is a good idea. Doctor is already quite brutal with this perk and I really don't want to see this becoming even stronger.
  • I remember a few years ago, I would actively hope for many maps to get some nerfs. I have come to realise that while some set ups were too strong, nerfing maps overall was not a great idea. Because that enforces the need for survivors to finish the gens extremely fast, which leads to killers having a need for extremely…
  • The fact that they had all this PTB feedback and still pushed it out is worrying. They have never been great with maps but Haddonfield really takes the cake. There is no way for a match on that map to be even remotely fun.
  • Yeah and that's exactly what happens here. The dlc released in a bad state and people are angry about it. All of us fully understand why they push for as many chapters as they can. But it's clear that some killers need more time in development. Houndmaster is one example of that. They pushed out the chapter way too soon.…
  • I take regular breaks from the game whenever it seems I just can't to enjoy it. Before I started I doing that, I experienced that kind of anxiety too. It's weird. One hand you like playing killer but on the other it can feel so frustrating and stressful that you'd rather not.
  • The idea was probably to bring hex perks back from the grave. They succeeded in that but in the worst way possible. BBQ actually did receive a buff at some point. They increased the duration by 1 second, which doesn't make a difference but it still happened. I think Thrill of the Hunt could use a small buff over its…
  • 30 seconds match that ends in a 4k. Yet the server doesn't notice anything wrong. Even just picking up and hooking 4 survivors is barely possible in that time. Why do we not have an auto-ban or flag system for these things? There is literally no way that this would be possible. Even if all the survivors and the killer had…
  • You might want to look up "ranks". They were removed years ago and replaced by SBMM and grades. Grades don't have any impact on matchmaking whatsoever. They are just an indicator for the reward you get each month.
  • The lunge distance really isn't that far, so I have no clue what you are trying to say here. The point about 360s is that these only happen when a survivor has no other option. They try to get you to swing in the wrong direction but if you can handle that, it's a free hit. 360s are not and never should be a reliable way to…
  • You applied the modifier incorrectly. Action speed is actually calculated as: (1 - first modifier) x (1 - second modifier) etc. So you get an action speed of 100% - 70% = 30%. The base time to cleanse a totem is 14 seconds, so with 5 stacks of thrill we get 14/0.3 = 46.7 seconds. You can look it up here.
  • It's definitely not griefing. When you see a Meg, you assume she'll have Sprint Burst and Adrenaline. When you see a Feng, you assume she'll have Lithe. When you see a David, you suspect he might have DH. When you see an Artist, you assume she has Pain Res. Playing around a perk that may or may not be in the game and…
  • Clown costs 2,250 shards. So they are pricing this skin at 15.6 Clowns. You can easily buy 8-10 characters for 35k shards. Let that sink in for a moment.
  • Bigger maps ⇒ The killer wastes more time walking around and trying to find survivors ⇒ The killer progresses slower ⇒ The killer can't pressure survivors away from their totems ⇒ Totems get cleansed faster ⇒ Hex perks become weaker. This works in both directions. Hexes stopped being good when survivors learned common…
  • I agree that the pick rate doesn't matter that much but a new killer shouldn't be in a state where people already think that nobody will bother playing them because that implies that the devs wasted their time on that killer, since people are not interested from the start. More importantly, what is said in the video is…
  • I'll be honest, this reminds me of release Singularity but worse. Singularity was so terrible that you had almost no way to get value by using your power instead of just playing plain M1 killer. I don't mean to insult anyone that worked on this killer because it's obvious that this power was very complex to design but the…
  • Using a perk =/= abusing a perk It's not the player's fault that this perk is broken and as long as there isn't a bug that they use to give themself an advantage, I really wouldn't say anyone is abusing it. Abusing would apply to OoO + Blood Pact in 2022, where you would permanently reveal the killer's aura. Or OoO and…
  • I think some people just don't look at the implications here. Thrill of the Hunt absolutely cannot stay like this because on one hand we have uncleansable totems and on the other hand, even if they can be cleansed it takes about as long as the devs' supposed ideal chase time (45 seconds). And that's without the time spent…
  • I thought of something like Thrill of the Hunt, Devour, maybe Ruin and Distressing. Distressing gives you a bit of an extra edge in case you get to one of the bigger maps. Addons would probably be Order and Calm. I haven't tested it yet (and I'm not sure I will because it sounds disgusting) but I have a feeling that most…
  • This has nothing to do with "entitled killer mains". Houndmaster just isn't a very good killer and she doesn't feel great to play either. If a killer is super fun to play but not all that powerful, you'll still have a lot of people that like that killer. If a killer is super strong but doesn't feel great, then naturally a…
  • I tested her on the PTB and I really didn't like her. It's not even that I hate playing her. She's just not very interesting to me and the visual design is not that great either. They could have made her pretty damn terrifying, if they went a bit more in the direction of body horror. I'll probably buy her with shards at…
  • Correct. 93 seconds to boon a hex totem. On one hand I think that you don't have to bless a hex totem but on the other 93 seconds is longer than a gen. That is beyond ridiculous. Just the cleansing time alone is too much already. 46.7 seconds just to get rid of a totem. That is about the time the devs supposedly balance…
  • Group therapy session. I'm just waiting for Wraith to join them and anounce himself with "Ha-ding-ding-ding. Meeting will now come to order."
  • I don't think playing for the best outcome is toxic either way. I don't blame any killer for slugging for the 4k. I don't like it and I mostly don't do it myself but I do aknowledge that it's natural to want to get all 4 survivors, if you can and the hatch is just not a very good mechanic in that regard. It needs some…
  • Yeah, sorry about that. I edited my post right after. I had this formula in my head where action speed was 1/(1 + negative modifier). I should have checked here before I posted this. This is really too much. There is no denying that. These numbers are way overblown. 93 seconds to bless a hex totem is so ridiculous. I can't…
  • OP has a point. The game has changed in a way that incentivises survivors to play in ways that make slugging more effective. The choice of words, that survivors are at fault is suboptimal but it's a ripple effect. The devs changed the meta game, which changed survivor play styles to become more efficient. This will always…
  • Cleansing time with Thrill of the Hunt is now 46.7 seconds. It was 28 seconds before. That is 18.7 seconds more… That's really not a good idea. Blessing a hex totem was 14 seconds × 2 × 2 = 56 seconds. Now it's 14 seconds × 2 × (1/0.3) = 93 seconds… That's. Longer. Than. A. Gen. This cannot stay. It absolutely can't.
  • We'll see how it goes but STB is definitely a pretty strong perk. I usually spread hooks anyway so I probably won't be affected quite as much but random kills at 5-8 hooks will definitely decrease too. It's too early to tell how this will affect the game either way. When everyone has unlocked the perk and we've seen how it…
  • 6/8. I completely forgot about the Plague Bile addon.
  • She is more comparable with Hag and we all know survivors just love to play against Hag. BHVR have nothing to do with those that harassed you. It's as simple as that. They didn't cater to them. They saw a problem, decided that that problem was of utmost priority and they did something about it. They nerfed Skull Merchant…
  • That would only cause more issues. Getting killed on your first hook would feel way worse than having your teammate tunneled out, so this isn't a good solution. This would also mean, that killers would always go after the weak link because even if they don't die their teammates will not get a chance to delay them. Another…
  • So let me get this straight. They nerfed a killer to the ground because that killer was fundamentally flawed and they wanted to sweep these problems under the rug and now they are responsible for the harassment SMs get from other players? That's next level mental gymnastics. The killer was hated before that, so people…
  • The killer is just bland. She isn't absolutely terrible but she isn't great either. Together with her boring visuals (I am seriously missing any horror elements about her appearance) this doesn't create any hype. There is no reason to be upset because the character is so broken / weak and there isn't anything particularly…
  • "Anti-camp measure", "HOWEVER, it only works when the killer stands right in front of your face for a good time", "It's a nice balance addition when it works" OP misunderstood the purpose of this mechanic. That's what I pointed out. The AFC does exactly what it is supposed to do, so the argument that it has to be buffed…
  • Nurse wasn't left untouched. Not at all. She haa received so many nerfs over the years, I honestly find it hard to believe that people just forget about them. The reason she is still the strongest killer is because her power is game breaking. She ignores the very basics of this game. Of course that will make her strong.
  • I think it is fine that Billy's power can be spammed because he is the only one shot killer that can really be dodged. You can of course try and spin a killer but that will only work, if they're inexperienced. Against a Hillbilly this comes down to mind games. Whoever makes the better read will come out on top and that is…
  • I'm happy to help. 😄 Sorry, if the explanation was a bit too technical. I haven't mained Freddy for that long (only for the last couple months) but I think all of us just want this killer to be treated like the horror icon he is. He doesn't need to be overpowered or among the best killers. But the devs need to find a way…
  • I am not familiar with Dress to Impress, so forgive me if I misunderstand the question and I only have limited expertise. In terms of frames per second lag can be reduced by optimisation. This is achieved in various ways but it comes down to putting the least amount of necessary steps into a calculation or making it less…
  • So what? A killer needs some kind of power. Being a M1 killer is not enough. Because otherwise he'd have absolutely nothing in chase and couldn't hit you after uncloaking. He slows himself down while he uncloaks and that distance is barely shorter than what he can cover with the increased movement speed and lunge. If the…
  • I get that but I honestly do not see why killers that didn't slug for the 4k before would do so now. Are people really that desperate for the animation? I can't say I have noticed an increase in slugging as a survivor either (although to be fair, I haven't played a whole lot lately). It just feels like everyone that used…
  • Thanks. I watched it a few times at 0.25 times speed and it does look suspicious. Them not hitting the first time could happen, if they just missed (although I'm not sure how they would miss there, since that survivor did not 360) but that hit at window should have connected. It was a medium vault and she was still in the…
  • Can you upload the video on YouTube or something? It's a bit hard to determine what exactly was going on without seeing the match. If I understand correctly you say, that not only the killer claimed the bot to be cheating. I am not quite sure, if that is even possible. It would depend on how exactly the bot and the cheats…
  • Can someone explain to me what exactly the finisher mori has to do with these things? Killers were doing that anyway because they wanted the 4k. I really don't see why everyone would be so hellbent on seeing the mori play out. It's kind of nice for the first 1 or 2 games but after that, it really is nothing special…
  • They buffed it to combat camping. Monstrous Shrine already disincentivises that, so I really don't see any issue with buffing it back to the old time. It wasn't particularly strong even then.
  • Say it with me: Anti-FACE-Camp. This mechanic was never meant to combat proxy camping but stop killers from standing right next to the hook with the intention to make it impossible for survivors to unhook. That is a big difference. You are arguing that the mechanic doesn't do what it's supposed to do but that is…
  • Billy has had a spamable power for the last 2 years and it was never an issue. Even when overheat was still a factor, you just had to wait for the chainsaw to cool down a little before you tried again. Besides that, they toned overheat down to be completely obsolete. I only overheated when I played Driftking Billy, which…
  • Great idea. Gen times are so fast that killers cannot finish their chases quick enough, so we need to nerf maps to the point where a survivor basically can't loop anymore. And your idea is to give survivors even more gen speed?! At that point we can just make 2 separate game modes. One where killers walk around and just…
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