Xord

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Xord
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  • That's why no one is advocating for punishing players who tunnel, it would make no sense. We're advocating for changes to be made so that tunneling is either not possible, or not a good tactic anymore. If tunneling exists but can only results in 3 escapes i'm fine with that. It's the same thing when in ma multiplayer game…
  • There is a deep problem in this game, it's been actually accepted by the devs and it was acknowledged it was a problem (although, it's beyong the point, I just point out how the pro-tunneling resort to lying by asserting devs are with them). Now you're perfectly allowed to state that you disagree and give counter…
  • I think this isn't about balance. If killers are too weak to win without resorting to toxic and cheap strats to take win they did not actually work for, then remove those strats and balance killers? NO SIDE actually benefits from this state of the game. None.
  • Being a relatively long time player, the game is certainly not as crowded as it used to be and it's only getting worse. And 100% my hat that tunneling is the main reason.
  • What are your suggestions to minimize this issue? Simple. Baseline DS 5 seconds. The perk can be changed around that, a second activation, move speed, or an entirely different effect. But DS is and has always been an amazing tool vs tunneling. It should be baseline, it shouldn't be a perk and it certainly SHOULDNT BE…
  • This is a gamebreaking bug though? I'm not describing the scream, but the fact that the game register survivors being hooked before they're actually on hook, therefore triggering Pain Resonnance too early.
  • it's good you don't help balancing cause if you think a perk slot is the ONLY thing you should look at... Of course an extremely situational one time use perk should buy more time than SB. And, currently, SB buys more time than DS, hands down.
    in DS Buff Comment by Xord July 2023
  • DS baseline 5 seconds. Perk gives a second use.
    in DS Buff Comment by Xord July 2023
  • The movement speed is the trash part of the perk. Just because it's free and unearned doesn't mean it's strong. Leader also has a free effect that is unearned.
  • Leave the perk like that, I barely see it anymore at high MMR and rarely makes a difference anyway. The people who have a problem with MFT are usually the ones who had a problem with reworked dead hard, cause skilling is hard.
  • I'd honestly want Killers to have a prompt asking if they want all 4 survivors to die instantly and finish the game, than have tunneling be a thing. If you want to refuse to use the game mechanics by "legally" bypassing them through tunneling, fine, but if you want 4 kills at all costs I'd rather have it be quick.
  • A "fair" scenario is 50% of a 3 escape happening, since the community settled on 3k as a win condition. However, pursuing a 50% is a very bad method of balancing. Cause you end up buffing random things if you have no idea what's unbalanced. Buffing a mechanic that ios already doing well doesn't fix problems.
  • Slippery slope fallacy, often used by homophobes, for exemple, to say how homosexual marriage will lead to an end of the world scenario (spoilers, it didn't) (it's just an exemple btw, not saying anyone here is one). "If behavior fixes this problem, it will create tons of other problems". We've had similiar reactions with…
  • Killers will have trash perks and suirvivors will keep getting more options as long as tunneling isn't adressed.
  • Slugging isn't really effective as it requires you to win 4 chases in a row. (And they still have the unbreakable meta in store, even if they completely stopped talking about it). You exactly proved my point, tunneling is the one thing that prevents balance from happening in dbd. It's basically exactlmy as if killers, when…
  • Nobody said it was "illegal". Yeah right now it's legal, that's the problem.
  • I don't know if he meant punished in terms of gameplay, but personally just a 5 seconds baseline DS would be a step in the right direction (or at the very least 3s baseline and the perk makes it 5s and usable on both stages) A mechanic to buff remaining survivors if they have no hook stage but a survivor is dead would be…
  • Simple. Fix tunneling, then, from that, buff killers. It's useless to buff killers as long as tunneling isn't looked at.
  • Is this being looked at? Multiple threads about it, all pending.
  • Significantly reduce the unhackable state of drones. It's WAY too long. And honestly it's the only problem?
  • Singularity is probably the first killer in a very long time to actually represent the horror genre. He litterally uses the voice of people he killed as voicelines.
  • I'm just going to assume you're trolling with this entire response and move on.
    in Tunneling Comment by Xord June 2023
  • Developpers have actually acknowledged that camping and tunneling are extremly toxic for the game and promised to work on it (was over a year ago and camping is only finally removed now). They didn't say those were "valid" strategies in the sense that they're fine in the game, they said it is a non reportable offense…
    in Tunneling Comment by Xord June 2023
  • Tunneling IS an exploit whether the game is balanced or not. Is the game too survivor sided still today? Honestly I'm not sure. But there is absolutely no way to know that if Killers have a joker card they can use to have a 100% winrate. It's litterally impossible to lose. Now, if DBD was competitive by essence, I'd…
    in Tunneling Comment by Xord June 2023
  • Hahahahahahahahahaha. Gens aren't people. And doing gens is the objective. Tunneling isn't. That's why we advocate for either hooks being the sole objective, or anti tunnel mechanics. It's litterally IMPOSSIBLE for a killer not to get a 4k while tunneling. It's just not possible. Tunneling isn't doing the objective, it's…
    in Tunneling Comment by Xord June 2023
  • Actually, while the game technically doesn't recognize the concept of winning and losing, the whole community pretty muich settled on "3 kills or more" as a killer win and everything else as a survivor win. That being said, technically, DBD isn't 1 team vs 1 team, it's the killer vs 1+1+1+1 survivor, as each survivor has…
  • In case I wasn't clear, I'm not saying it was better before and I want it top move back. No. I'm saying they moved the problem and turned it into a different problem. Basically, 4 kills giving adept is good. They should keep it. It shouldn't change. BUT the fact that you can double pip and still not get adept is bad.
  • "tunneling gens" Dude is coimparing a gameplay exploit to doing the objective.
    in Tunneling Comment by Xord May 2023
  • The "filling" animation of a nod should be optional, I want an instant click, at the risk of doing small mistakes. Also, thje fact that when the entity comes in play the animation becomes even longer is annoying. But again with a one time click it would be fixed. Ideally allowing to click on a far nod and instantly fill…
  • If making the game something else than "tunnel your way to stealing the game" makes some players leave: That's the goal. Also, you realize that originally, the Stun was supposed to start AFTER the survivor could run, making the original intended effective stun actually longer than 5 seconds...
  • Lol it's insane to insinuate DS does litterally anything now, it extends a chase by 10 seconds at an incredible price. Even if it was given for free it'd still be one of the trashest perk in the game. Even if it was free, AND available twice (on both hook stages), I still think it'd be trash. 3 Seconds is insanely too low,…
  • Personally I think gen regression should cap at 200% and overcharge needs a cooldown. Not even necessarily a very long one. Regression perks are fine how they are at the moment but the fact that you just equip them all is too oppressive.
  • Honestly I'd advocate for flashbangs to work within a range no matter where the killer is looking. It's only 1 charge for the item, the timing is extremely difficult (because of its very short range you need to get close to the killer), and the flashbangs are difficult to farm with the perk. It can be countered by just not…
  • Why nerf the worst item in the game though? It's not just positioning, but also timing.
  • Okay, but flashbangs also shouldn't be countered by sticking your camera up or down. They also shouldn't make more noise when hitting the ground than they do when exploding.
  • yeah no, what's great with DS is that it has a clear timer and really after 60 seconds there is no way to call it tunneling. And even if the killer waits the whole 60 seconds, why bother, you can juste chase someone else. I'd treat camping the same way. Rather than a game mechanic preventing it, I want a game mechanic…
  • TuNnElLiNg Is a VaLiD StRaTeGy But more seriously, the more I think about it, I can't see any other solution than baseline 5 seconds DS. Fixking an error in design can not be done with a perk (hello, shattered hope). The tunnelers won't be happy about needing to actually learn the game and actually have to win the game in…
  • *publicly admits to be unable to win without abusing a gameplay exploit* *tells other to git good* hummmmmmm
  • I won't say anything cause I'm not sure if sharing leaks is allowed, that's all 👀
  • Honestly just 3 things. Baseline at 5 seconds. (but not allow a second use by missing the skill check) The perk allows a second use, or, gives move speed after the perk (making it either stronger once, or add a second potential use) Any secondary change preventing players from using it agressively. (for example, remove the…
  • While DH stays relevant against blight, and on a very smaller extent to Nurse (and maybe Oni, kind of, depending if the few seconds you can save help reach a safe spot), it's the worst exhaustion perk in the game against a good killer, because while its effect is invaluable, it will not have that effect against high MMR…
  • Dead hard is a difficult case, while it is a completely useless perk against good killers, it's really strong in average and below average MMR, it shouldn't be buffed, maybe reworked again. Boil over is another complex case, while it deserves to be buffed on PC, it would be overpowered on console. I'm not sure if it is…
  • I could play the game normally later, but was just a bit worried about the anti cheat part.
  • No comment count? Are we in a 2000 forum? O_o It's got to be a bug please.
  • If you're affected by the perk, don't just wait near the generator, go get the save. When the killer downs someone, there will be a player that will need to stop working on a generator. You absolutely can't count the 25 seconds as gen regression when those 25 seconds would also happen without Eruption. In over 2k hours I…
  • It's a bit pretention to say that only you care about health of the game, and anyone disagreeing with you doesn't. Eruption is so far from being a problem right now. I do get that it's a frustrating perk to face when solo (or duo even), but it's not "overpowered", it's actually the weakest of the 3 most popular slowdown…
  • I think nobody would complain if the guards were completely unable to kick gens at all. It's rare that it's worth it, but sometimes it is. For example if you down someone 30 meters away from a gen you didn't kick, you're better off sending a guard, unless you have slowdown perks related to kicking gens. Also, using a guard…
  • I mean, it will work more against soloQ that's for sure, but, CoB has no condition, Overcharge either, even the best players will sometimes lose focus and miss one skill check eventually. You just kick a gen and you kinda know it's going back to zero very quickly. Eruption is more annoying. When it hits you just wanna…
  • Eruption is the "weakest" of the current strong meta slowdown perks. Yes, its effect is strong, but it's not uncounterable, and it's absolutely hell to setup for the killer.
  • I don't necesarily have a problem with FOMO by itself, but: It should be moderate. In a game that isn't F2P, it should be available with in game currency. It's not like Making them available in Iridescend shards wouldn't earn them money anyway, most players who don't play that much do need to make choices with their…
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