The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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The easiest idea is allowing vaults/ Pallets to be its own separate action button. Cleansing, Lockers should be special actions. Most controllers have multiple buttons BHVR DBD stubbornly refuses to allow it.
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Look up high end games and they have no issues winning about 60-70% of their games. I think what happened is you hit a threshold of gaming at that character playstyle and have to change it up. No harm admitting you hit that cap everyone has a different threshold or limit.
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Okay the heartbeat status still is active when the player downed so YES they can TELL YOU IF THE KILLER IS WITHIN RANGE.
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Okay fine 1. The heartbeat is a status icon for all players including when downed or on hook. 2. The anti-camp bar is a status bar for all players 3. Killer hits a player or grabs the player/downs them the Killer is revealed.
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I get the fear of that speech but having the OPTION to have comms makes the game much different than having none. For example 1. Game starts killer has Lethal Pursurer. Players can tell others the killer knows where they are which can lead to better chases. 2. Who the killer is. Example if its a stalker killer players can…
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His fire abilities are the big problem the wolf are mid
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Reassurance is a trash perk with VERY LIMITED uses
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Slugging is toxic and I want nothing to make it more viable in the game.
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You do realize hatch is a still a killer victory I know ego of many killers consider it a loss but its not.
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I agree but once a survivor is hooked or hit by the killer the killer should be revealed.
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Your choice but Hexes should be a full build to max its effectiveness or and protection of them.
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Fine Kindred works with hooked and downed survivors also not aura based but Killer Instinct like
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Hexes are SUPPOSED to be high risk high reward.
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BHVR wants to reward chase players this is why Distortion is worded as it does right now.
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BHVR wants chases this is why Distortion was nerfed. WOO encourages better chases and better chases to get out of chases knowing where to find the best loops for newer/mid players.
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The Finisher Mori basically encourages bad behavior
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Medikit or perks that amplified healing faster
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Killers keep telling me to run unbreakable when they slug….
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BHVR has to make the game balanced for the majority of players not the high MMR SWFs groups who do everything perfectly otherwise the kill rate will be more like 90% and a lot of people will just outright leave.
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This will make the perk F tier crap so its a hard no.
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I have no issues with changing this combo if slugging gets fixed. Because slugging just wastes my time.
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Hex Bloodfavor and its a free killer so no excuses. by any means and thus enters the Injured State or the Dying State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.
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STOP SLUGGING. I am really getting sick of Killers slugging and throwing temper tantrums at anything meant to disrupt that. Being slugged is torture on the player its not fun.
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With Exaltation that does drop because pallets stuns on killer with that perk increases the rarity and it has a 1 and 2 chance of flipping between either. So come in with a Yellow or Green Toolbox you can get Engineer or the sab toolbox.
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I would reword buff Unbreakable to this Unbreakable +50% to recovering when downed and you get endurance and a +10% haste for +15 secs using this perk to recover from that state. Recover from being downed this perk deactivates If all players are either killed/downed or hooked this perk reactivates.
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It becomes a crutch to always see the player just like distortion was a crutch for survivors. It rewards lazy gameplay. Do I think its broken ? No but reducing to a proc every X sec would help.
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Then just run that perk that blocks the door for X secs that takes so much time off escaping becomes very slim at best.
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You do realize gate RNG can be horrible and teleporting hatches wont help that top it off with some killer perks gates become unfeasible since the time it take to open them combined with RNG.
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Hatch is meant to be a chance to get out and last I checked a 3K hatch is still a win for the Killer.
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YES RUN A PERK ALL THE TIME TO COUNTER THAT SETUP…. serious you are trolling hard to defend a terrible combo that needs to be toned done.
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Pretty much I have seen Killer AFK himself for one min but because one survivor was outright useless the entire game the killer managed to 4K still because you need a full team of working players.
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This is dumb hatch is supposed to give a better chance than the doors. Like it or not RNG doors or some maps are horrible with some spawning the doors on the same part of the map making patrolling very easy for the killer plus the killer perks which could make it impossible.
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If you cant get a gen done by the time 4 hooks happened or outright lost a player the game is probably done for. Its very easy to snowball the game so fast for the killer especially if its SOLO Q. Also 2 players and any more than 1 gen also probably a lost game for the players since its too much effort and time to get…
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Then allow unhooked survivors ghost mode for X sec with a massive haste boost making sure they can get out of the area.
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It works for once or twice and thats enough for 2 people to break a key gen :P
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I use it as a timewaster and where I want to killer to be manipulating them from the gen I want to finish so a critical gen can be finished. Example using Blast mine, Illusion and Red Herring I can bait the killer to the area I want him to be at. Blast caps it and it works against stealth killers.
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Bots give more challenge then me wasting minutes of gameplay and my offerings
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Noobs mess up some skill checks they dont follow you and do nothing or make a scene to get the killer attention.
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Blast mine is not broken and doesnt eat much time just frustrates the killer
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I am not attacking novice players I am talking players who intentional grief the game to mess it up.
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I think there is a possibility of that as well but someone who intentionally gets mauled and disrupts the game need to be removed from the game.
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So, you rather have an very easy game for the killer than a actual game for everyone?
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Stakeout + Corrective Action + Hyperfocus You miss you get a great You get a great either naturally or via stake out good you get a corrective action Team play this becomes gen rushing very fast with no toolboxes needed.
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Lightborn is the counter all to Flashlights, Flashbangs and the Mine trap it covers a good chunk of stun def leaving just Pallet stuns, DS, and Headon. Killers and survivors at higher level play are expected to run certain metas.
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Here is my answer add the ability to know when your aura is being revealed to this or another perk like example alert. It wont stop the aura reading but make sure the player knows hes being spied upon.
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Here is my nerf to Distortion drop the leave scratch marks but keep the 3 tokens and ability to regen them.
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One big thing is for survivors to be able to block spectators. I have had some games where the streamer (currently dead)views the other players and killer is stream sniping them and its very unfair to the other survivors.
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Sorry look at anti face feature and the fact they know where the killer went also bond is nice so there isnt the entire squad going to get one person. Swf groups usually one person goes get the player hooked.
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Here is my steps 1. Kindred is basekit 2. Bond is basekit 3. Increase the range of bond and kindred if the perk is used with it. Here is the reasonings for it 1. SwF teams already do it already 2. It allows BHVR to be a better reading how good killers are really doing and balance accordingly. 3. Solo won't be as lost and…
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To be bluntly honest I see No mither in solo Q I stop caring about the game. No Mither turns me off so much to see it in game. It doesnt do enough and the killer will never ever slug you and you have to dedicate your entire build to justify it even being there so a hard no on all fronts.