Comments
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at least southern brothers are on my side in this one USA! USA!
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It shouldn't be implemented just as I described it since I didn't spend too much time thinking about the balancing side of it, more of an idea to work with for the devs since balancing game mechanics is their thing, I'd just love to have more stuff from RE against a killer from that universe.
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I'd say the reason is not as much for performance reasons but more for fun, having a weapon as a survivor could work well and be fun as hell in Nemesis' case imo, especially after they introduced flame turrets vs the xenomorph meaning that lorewise entity does give survivors a chance at fighting back that is non-lethal for…
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this issue could be potentially resolved since they did update DBD to UE5 i believe
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so true xD even worse if BGP + Champion of light moonwalk
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thank you for that info, liceneses are a tough thing yeah… and I didn't even know Ripley had a sweater until now :D
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so true, would be nice to see the colony do you think Ripley will get a sweater for new year too?
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I knoooow, just a fun idea I had to share
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even then I just think it would be cool to have weapons, which will be balanced around few things, for example obviously it will take some time to prepare, aim and shoot just so you don't kill them instantly, then it would obviously create a sound cue for the killer, this is mostly to avoid moments where zombies wander…
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MMM YESSSS
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oh yeah, even if some may say its overkill, those chapters were fun as hell…
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thats true, for Ada would be cool.
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agreed, but I meant earlier stuff yeah
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dude didn't have nemesis :(
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at least let the survivors surrender when they get downed if there are only 2 left
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don't cry😔 whеn wе'll gеt basе kit noеd/bw/nwo thеy will fеar us
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Thеy won't bring back 5 sеconds, but in its currеnt statе at lеast makе it 2 usеs pеr gamе likе otr. And for a considеrablе buff makе it so thе animation is fastеr and givе somе hastе to thе survivor, in casеs whеrе killеrs usе thеir powеr to down you as soon as thе stun еnds, disablе thеir powеr for a short duration. I am…
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truе but right now it happеns on flat ground as wеll for somе rеason
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blind works normally, thе problеm is that somеtimеs it plays thе animation but doеsn't rеally throw it.
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also the idea was to make killers immune to bat stuns after the first one for some time, so swfs won't abuse it.
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now that I think about it, maybe you can make it like flashbang with gen progress
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would be fun on garden of joy main building
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had the same thing twice against myers who did it the whole game and spirit for like the whole endgame, funny stuff.
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I guess that makes for something more unique than just healing up midchase so yeah...
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Baseball bat takes an item slot, while holding RMB you go into a stance that lets you swing, if the killer is in the radius during the swing they are stunned for 3 seconds, after hitting the killer upper part of your bat is broken and it can be fixed with build to last one time before breaking completely.…
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haha so cool
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agreed D:
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If you order now, I'll throw in a second beating, absolutely free.
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and Gordon Freeman
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yes
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Still don't understand why there is no anticamping mechanics in the game basekit
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obviously bots :D
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delete blast mine/repressed alliance/wiretap too op
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wholesome
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I think you should mori after 1-2 stacks
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Could be just a slow, a lot of ways to make it balanced and the fun part is always there cuz a gun is a gun :D Might as well add it if nemesis is in game so you have a way to kill zombies that mostly are just annoying and not really a gameplay thing
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here is the post that explains https://forum.deadbydaylight.com/en/discussion/346909/guns-in-dbd-serious-d#latest
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it can be just a slow or anything else, the idea is just to have a gun :D
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True but it can be balanced, I just gave the idea.